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GrantNZ · Earthforce Officer

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GrantNZ
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  • Nawty Biggles! [quote]I'm drunk, so I'm not even goping to try reading any of that, let alone responding.[/quote] [code]Trigger: [img]http://216.15.145.59/mainforums/biggrin.gif[/img]runkard(int beers_too_many) { delete short_term_memory; …
  • Firstly, a recommendation to everyone. Try putting a soluble tablet straight into your mouth rather than into water. Feel it bubble on your tongue. Seal your lips and throat and relax your jaw and observe as your mouth slowly fills with gas. Observe…
  • Randy: [quote]No offense here. I hope that we're not all so sensitive that we have walk on egg shells with each other. Constructive criticism, powerful arguments, just as powerful counter-arguments - that's all good stuff. In the process we'll d…
  • I'm going to reply to things out of order here: Biggles: [quote]I just about take offense at that. You sound as if you think that neither of us are going for anything more interesting than a branching story.[/quote] No offense intended, and…
  • Randy: Thank your for the essay. I don't want to make a rash counter-statement without giving it proper thought, and that thought may take some time and rereading, so I'll return to it at a later date. [img]http://216.15.145.59/mainforums/smile.…
  • shadow boxer: I like the animal terms. [img]http://216.15.145.59/mainforums/biggrin.gif[/img] [quote]anyways... I think this is what you are all trying to get at... carboard cutout AI's etc...[/quote] Yep, you've pretty much hit it on the…
  • Ohhh, I've got a lot to catch up on. Biggles: [quote]I never said that framerate was more important.[/quote] My apologies. When you originally said: [quote]...as the game engine needs more power it can get it by lowering the priority o…
  • [quote]So what, are you going to have a bunch of predefined cinematics that have no meaning and can just be shoved in when the computer needs time to think?[/quote] Of course not, that'd just be silly. But tell me, do you think we can accompli…
  • [quote]I guess each cut-out type would have certain boundaries within which the attributes can be set. That way you won't end up with a Lady hanging around with some farm-hands in the local pub.[/quote] Exactly. It can get a bit more complex thou…
  • [quote]Rick is the guy who did all the business stuff for the Save B5:ITF effort and Sector 14 Studios.[/quote] Ahh righty, cool. [img]http://216.15.145.59/mainforums/smile.gif[/img] Hi Rick! Mind if I call you Devil-Guy, for obvious reasons? …
  • I have only one thing to say. [i]*Views profile for Rick.*[/i] "Total Posts: 666" [img]http://216.15.145.59/mainforums/robot.gif[/img]
  • [quote]For these people, how about a generalized, roaming AI sub-system that is not attached to any particular NPC, but which is available to the drama engine to assign to a non-specific and unimportant NPC when the player/ experiencer decides to se…
  • [quote]DP = Director of Photography - or in my case, mostly videography.[/quote] Ohh, nifty. [img]http://216.15.145.59/mainforums/smile.gif[/img] [quote]Think Baldur's Gate: There are people all over the place who do no more than perform a…
  • [quote]One big problem has just occured to me now: How to implement this game world, which seems to require a large number of NPCs, on a current computer? That would be far far too much AI going at once. Maybe most of the NPCs would not have their o…
  • Just a short post tonight. I'm too tired to discuss every point raised. [img]http://216.15.145.59/mainforums/smile.gif[/img] And I'm probably too tired to say anything worth saying. Randy: [quote]For instance he spends very little time in ta…
  • Ok, I'm going to reply to Biggles as I read what he posted. Now this is [i]never[/i] a good idea with forums, but I need to get to bed (I'm two hours late already). So expect inconsistancy, incomprehendability, and inconsistancy! ;) [quote]Our …
  • Tick... tick... tick... I [i]know[/i] Biggles is typing a post. (Ahh, the magic of ICQ.) But where is it? Tick... tick... tick... Hypocrite. [img]http://216.15.145.59/mainforums/wink.gif[/img] Someone pass me my walking stick... …
  • It is occasionally said (in forums) that replying to your own post is a sure sign of madness. Well who's arguing? [img]http://216.15.145.59/mainforums/biggrin.gif[/img] I said, last post: [quote]But the author also claims the world should b…
  • Ok, continuing my last post to respond to Biggles: ##### Beginning rant about the article Biggles linked to. If you don't want my boring opinion of it, skip to the next # section. [img]http://216.15.145.59/mainforums/smile.gif[/img] ##### Int…
  • [i]Disabling smilies so I can use heaps of them as punctuation but still be able to post[/i] Alrighty. This will be a long post. I've got a lot to catch up on (I've been out most of the weekend). Randy: Nice motivations. :) I suppose mine a…
  • [quote]First let me say that after reading your reply I get the feeling that we’re actually agreeing more than not, but just coming at the same conclusion from different perspectives.[/quote] Yep, I agree. Especially after reading your most recen…
  • Biggles: [quote]I think the drama-driven game would prove to be more realistic, as the world (and so the story) as a whole would be affected by your actions. Each character could base how they treat you on a set of variables stored in the world…
  • Just thought I'd add something, since Biggles and I have mentioned that we're helping/learning from each other. Biggles is credited in my game as "Biggles the Normal," for his work on calculating normals of a mesh. He performed the experiments th…
  • Randy: "Game" to me implies "puzzle" or "irrelevant test of skill." I'd also certainly like computer entertainment to pass that stage. I'd just like to mention a distinction between drama-driven and character-driven. A dramatically driven resp…
  • Biggles: I wish ICQ could count messages. [img]http://216.15.145.59/mainforums/wink.gif[/img] [quote]The aim of this is to have a very story-driven game that also has nice looking graphics and good character developement.[/quote] If I may…
  • Right. Let's try this again. [i]*sigh*[/i] Biggles: 10,000 posts. You freak. (j/k) My deleted post supported the idea that scripting doesn't have much overhead. Since then I've realised that if the script contains code, you're essentially havi…
  • [b]NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!![/b] I typed a reply to people. It was [b]pages[/b] long. It was taking forever to send (probably too many smilies again). I pressed escape to stop sending to edit/repost. [b]THE WHOLE LOT GOT DELETED.[/b] Cur…
  • Wahey! A nice new page! [img]http://216.15.145.59/mainforums/biggrin.gif[/img] [i]*Promising not to make such silly posts in future.*[/i]
  • Freejack: The best programming discussions are those that don't require you to be a programmer to understand. [img]http://216.15.145.59/mainforums/smile.gif[/img] You're right about the psychology thing. One of my most fanatical drives at the mo…
  • Biggles: The biggest problem is the tweaking. Once a decent system is designed, it can take as little as a few hours to breed some reasonable intelligence. By "system," I refer to the AI's inputs, computation functions and outputs. The actual pro…