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Cost of Gaming
ShadowDancer
When I say, "Why aye, gadgie," in my heart I say, "Och aye, laddie."London, UK
in Zocalo v2.0
just noticed [URL=http://news.bbc.co.uk/1/hi/technology/4442346.stm]this[/URL] on the bbc news site.
[QUOTE]The current cost of console games development is between $3m (£1.7m) and $6m (£3.4m) per title.
This could rise to $10m (£5.7m) for games for forthcoming games consoles from Microsoft, Sony and Nintendo, according to a report from research firm Screen Digest.
In some cases costs could even rise as high as $20m (£11.5m), it warned.
[/QUOTE]
not that it bothers me much as a pc-only-gamer, but i wonder how it will affect the pc market. maybe it will encourage a bit more development for pc-gamers by smaller developers that can no longer afford that sorta cash?
[QUOTE]The current cost of console games development is between $3m (£1.7m) and $6m (£3.4m) per title.
This could rise to $10m (£5.7m) for games for forthcoming games consoles from Microsoft, Sony and Nintendo, according to a report from research firm Screen Digest.
In some cases costs could even rise as high as $20m (£11.5m), it warned.
[/QUOTE]
not that it bothers me much as a pc-only-gamer, but i wonder how it will affect the pc market. maybe it will encourage a bit more development for pc-gamers by smaller developers that can no longer afford that sorta cash?
Comments
As for the cost of developing for PCs: apart from dev kit costs, it's still expensive because of the push to use the latest high end graphics card and the need to test on such a wide range on hardware. At least for consoles you know you only have to deal with that hardware.
Either we get some crappy port of a console game, or a jumbled mess of crap, but not much thats original. I would have loved to play Midnight Club Dubs edition on my PC.
By the way, the kiosk at gamestop had the new Madden and new Tiger running :D looks damn nice... WHY CANT I GET IT THAT GOOD ON THE DAMN PC??
Cost for payroll, marketing, licensing, hardware, expo and convention overhead, actors, video...
You can build a game cheap like ID did, where it's a cluster of highly devoted programmers with a cool concept.
Once the giant game companies are in the mix though forget it...
[B]Slashdot is reporting the PS3 will cost between $300-400 USD [/B][/QUOTE]
yet another reason i wont be getting one:rolleyes: assuming i had that much money anyway, id spend it upgrading my pc, not on one of them
I will almost certainly (at this point) be getting a Revolution the day it is released for two reasons. Firstly, I want to support the rare case of real innovation in gaming. Secondly, it'll be cheap. :)
I haven't seen a game released here on the Gamecube for at least 6 months, maybe even 9.
Nintendo might want to go for a quality over quantity policy but none of their games will keep people entertained for such a long period of time.
Worf
[url]http://www.nydailynews.com/front/story/368401p-313355c.html[/url]
[B]I'm not so sure. I've heard nintendo has the strongest control over what games are produced out of the three major companies, which is one of the major factors in why there arnt as many crappy games (or that many games period) for nintendo systems as there are the other two. [/B][/QUOTE]
Just because they rule game creation and license distribution with an iron fist doesn't mean they are closed to innovation. They are just very picky aout what games will get made. If a concept is innovative and has the promise to produce a market-proper game that will sell, they'll do it.
[url]http://www.1up.com/do/feature?cId=3145837[/url]