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MajorTom · Trainee
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Thanks Simon :D DLed it. Is that model different than the one released with the Starfury? I'll load it up and see. I've tested the released version of the Starfury cockpit extensivly. (That is currently the only Cockpit avaliable besides the st…
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Oops just remembered, I've go an old P3 933Mhz with 356 SDRam, but no Graphik card in it. Guess I could put the GF4 ti in that for testing. I think the cockpit design also has a lot to do with the preformance too. The less thats rendered the bet…
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[QUOTE][i]Originally posted by Roi Danton [/i] [B] All in all, based on your note in the SWMP forum you'll determined how to increase the performance good enough? [/B][/QUOTE] I discovered that it's better to remove all of the properties, excep…
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[QUOTE][i]Originally posted by Roi Danton [/i] [B] It COULD be that the cockpits as a subsim has this performance hit b/c the cockpit is rendered instantely like the cannon bolts (when I fire my canons on a weaker computer I register a remarkeabl…
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[QUOTE][i]Originally posted by Warlord II [/i] [B]...... Though these are probably x y z coordinates ViewAimpoint 0.000000 0.000000 0.000000 ViewDirection -6.864388 -0.371756 0.000000 The performance hit is probably expected if game has to re…
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The results in the poll thread do look more promising :D Lets keep monitoring until you get out of the army, and then we can make a decision. By then the EOC Starwars MP mod will be done (in the public beta version) and that may get a few mor…
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In the current test phase we are docking ships inside the Star Destroyer. It works without the slightest problem if you take the ship into the docking bay manually before you press F8. If you are outside of the bay, the docking autopilot may find …
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Whats the problem with dockport nulls? Are there no docking arms or docking surfaces on the model? On the SW mod progress, we've added several features: 1) "real" Bombs for the B-Wing: You drop one by pressing a key. It is propelled at the c…
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Re: Fighters and a question referring including ships [QUOTE][i]Originally posted by Roi Danton [/i] [B] We should begin with fighters. [/B][/QUOTE] Thats fine [QUOTE] [u]Player base:[/u] Babylon5 Station? I think, it has no doc…
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yes, definatly, we could just start out with just 4 or 5 ships for the player to select from. One of which should probably be a "utility" type 2 ship for playing the engineer roll. For the player base,: we could use standard B5 stations (they …
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hmm, is there no one interested, or did I say something wrong?
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Hmm, altogether I count 3 people, besides Roi and I, who are interseted in multiplayer for Buda5. Is that all? Maybe we should do a poll in one of the other forums? Which forum(s) would be best for that?
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Hi, Thanks for inviting me in to join you. :D I don't see any serious issues that would stop a Buda5 mp mod. The models are very well done. and show in the MP game just as well as in SP (even the jumpgate). Redoing the ship .ini files to a m…
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[QUOTE][i]Originally posted by Roi Danton [/i] [B]Well, the "Major" was faster with posting. ;) If you are interested, post here plz so we'll see if it's worth the work! :) (what I hope :) ) [/B][/QUOTE] I may have posted sooner, but it was …
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It looks like we already have what you need as far as game functionality goes. The primary work will be to get the Buda5 ships in the game by reworking all the .ini files. This is a brief (but still fairly long) run down of the game functionality…
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Hi, I'm new around here but maybe I can help :rolleyes: I honestly don't know much about the babylon universe so I've got to learn a good bit. I do have lots of experience modding I-War2 multiplayer though. The idea of coop play sounds most …
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Hallo allerseits, :D Bin neu hier aber ich kenne zufällig ein paar Leute die Erfahrung im modden vom I-War 2 Multiplayer haben. ;) Jedenfalls bin ich daran intressiert Roi's Vorschlag aufgreifen und ein MP-Erweiterung für Buda5 anzuschauen. …