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Nikolai · Trainee
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All right, I found the problem. It was iGame.StartNewGame( "map:/geog/badlands/hoffers_wake", "mission" ); "mission" has to specify a valid .pkg file from which mission.main is called. Btw., good luck with your exams. Nikolai
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[QUOTE]What scripts do you use as reference?[/QUOTE] I only have the ones that come with the EoC SDK. So I tried to modify the challenge_course pog to just start the game and set the player ship somewhere. I attached my pog files, maybe …