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DamoclesX · Trainee
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[QUOTE][i]Originally posted by Vertigo1 [/i] [B]So....who wants to get in on a betting pool on how long it'll take before someone will commit a crime and blame it on this game? [/B][/QUOTE] waaaay ahead of you:)
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welcome to fortress america
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In a vaccum a nuke would be a big spherical shockwave, howfar, and how much damage would depend, it wouldnt be NEARLY as deadly as on a planet, a VERY large part of the damage of a nuke is the shockwave and firestorm, neither would be generated in …
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you ever read on what happens with a small nuke goes off? Imagin 50 100 megaton nukes going off, your sensors would be totaly blinded, emp effects electronics, of any kind, it wouldnt matter if they saw them, they coul dnever hit them, and minbari s…
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ya thats why I hate the official story of no victories.. you dont hold ANYBODY off for years without victories.. even the damn iraqys had victories over the us.. and that war was 21 days lol The minbari would have suffered massive losses if the e…
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I would also think, that while the ea did get a kicking, its forces would not have been totaly destroyed, they also would be in full war mode, so any invasion would face a force already used to non-stop warfare against a vastly superior force, rippi…
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Ive got 1.19gigs of b5 music on my hdd that I"m cutting up for tracks for the b5 mod, released some already for the first mod, so far no legal threats... really nothing they can do about it anyways I would think, not making money off it, and the tra…
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not to mention after they saw how earth fought with tooth and nail none of them probably wanted to face that
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Hmm thanks guys, Alpha-1, wow thats a lot of badges, I didnt know there was so many. Any idea where those badges he came up with are? The tigerfury is here, right now its running a usa paint job lol, just cause...... lol [url]http://w…
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ya hats off to milo starshatter is amazing!
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Update I guess it does work in the demo version of SS more info soon The mod is pretty much in hibernation now, I dont have the time to devote to it with my eng course and real life. IT wont go away, but dont expect any updates until…
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thanks man:) I try with the models hehe, I"m the only modeler/texture person on this project so it eats up quite a bit of time. We have found it does not work very well if all with the demo of SS, to many things loading, it works find with the …
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October 01, 2003 Well it has been a while, this month has been very busy for everybody, fortunately, there has been some progress on the Babylon 5 mod. But first things first. We are nearing a final hosting solution for Starshatter Cent…
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Looks awsome, great work guys, your a credit to everthing B5. but both ya have nothing on the starshatter mod:) unless you can fly over planets, bomb cities, watch a ground war in progress then fly into space and join in a major space battl…
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that one is a really old verion you should avoid it we have the new version ready, but something is up with firstones so we cant release it without killing firstones yet.
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lol thanks the newest updates will be at the new forums on [url]http://www.starshattercentral.staghost.com/Forum/index.php[/url] every day that I have to wait for that dat error to be fixed, new ships are getting added LOL
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Update on the main page, release info, screens archived, and the start of the online manual. 3 vids added also [url]http://www.starshatter.com/forum/thread.php?topic=1783[/url] Screens added
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New Update on the Page Now onto the modnews, we have had several large breakthroughs, a landing error bug has been fixed, so all ships will launch and land fighters now, a ton of other sound, graphical, weapon, def, and about every other kind…
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format and size dont matter, whatever is best for you. Email to [email]damoclesx@shaw.ca[/email], my hotmail has a 1 meg limit or something. Thanks a lot man:)
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Now that is really cool dood. Id be happy for any wingart you could send my way, I just dont have the time to spend creating a ton of wingarts and that looks really cool. you would of course get full credit. I"ll post a pic of each of the…
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Well see we have a few custom ships, the lexington, and the superbolt but they are clearly stated as CUSTOM designs lol, and I dont think we will use them in any of the "campaign" missions just because there is no reason, but if you work on a mod…
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I just noticed something the beam seems to hit that yellow thing and cause an explosion but it passes right thought that bolt cannon thingy after it LOL at least thats how it looks to me
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Damn so that was the hyperion. Is that the bridge tho? I admit it fits with "startrek" designs, but I dunno, earthforce tech always seems to focus on whats practical, and honestly, lighting your bridge up and putting it outside the ship seems i…
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[QUOTE][i]Originally posted by Morden279 [/i] [B]I've got [b]SEVERAL[/b] bones to pick with the SFX guys who worked on ITB, another being the EAS Hyperion featured in the "build-up" scene of the EA fleet before the Battle of the Line. (Hold on, did…
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Well I used exactly 1 as a refernece lol, the pres escort setup. The rest I"m doing my own, I get to be creative:) I got a ton of sweet decals I'm using as templates to design my own, so far there are a lot of skins I have made up, I think I bui…
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AWSOME Just the kind of reference I was looking for. Thanks man. I"ll just make up the tbolt skins as I go along, I got 3 so far, the "red" one, a bones one(looks like a pirate setup), and a superfish one with a fish and star LOL, you can s…
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most of the maps I have seen seem off, some dont have key systems, like proxima, others have it right next to earth, and so on I really dont know what I"m gonna do at this point, I"m not putting much thought into it cause I still have 15 days of …
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Updated the site with some new screens and ship info for the next release. [url]http://www.members.shaw.ca/holdtheline/ScreenShots/GeneralShots/July18/A10.jpg[/url]
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hey great read man!! sweet info
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PM(s) away. I didnt see that there! I'm used to it poping up a message box lol. Woot!! I'm a twisted genius. bhahahaahah *begins world domination plans* :robot: