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DanFoy · Earthforce Officer
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Cool! I'd forgotten all about that.. Dan
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[quote]Originally posted by samuelk: [b]In the interests on stalki--er, [i]keeping tabs[/i] on some of our favorite developers, I thought I'd ask all of the former ItF and Sector 14 guys to give us a little status update. What are you up to now?…
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Hi everyone! I haven't been around here much lately, but I'm just back seeing what's up. I'm working up at Microsoft, doing a Crimson Skies title for the Xbox. Glad to see you guys around! - Dan
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Let's have some more cake...
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About the seam problem - we didn't fix it. It was only apparent when a big ship passed through the innermost sphere, but we figured that it was an acceptable artifact. What's funny is that I'm using this same technique on the project I'm working…
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Hi- The spheres were both pre-rendered, and both had alpha channels. Very distance ships were fogged out to black (and were outside the two spheres). The outermost sphere was at a fair distance from the camera compared to the near sphere, to al…
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Oh, A couple of other details - the fighters didn't have elaborate damage models, since they were so small, it wasn't especially useful to worry about what section of a fighter was hit. They would get individual fires on different points they we…
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Hi - Rick hit the highlights about right. An example would be the Omega, where we had the 'breakapart' version separated into around 7 sections. Based on where the majority of damage occured, we would pick an appropriate seam to break the ship…
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[quote]Originally posted by Marc: [b]Actually, what Ben Franklin said (and I agree with) is: "They that give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -- Benjamin Franklin, 1759. [/b][/quot…
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Whatever you do, Rick - don't cross the streams! That would be bad.