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CnlPepper · Earthforce Officer

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CnlPepper
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  • You evil, evil people....! :)
  • I agree with those who say you should provide development snapshots regularly for people to play with. The HW2 B5 mod is developed using a public SVN on sourceforge so anyone can play with it as much as they like. Its worked very well for us, especi…
  • Urgh... that typo is going to haunt me forever! If you update your SVN copies you should find: 1) B5 now has weapons! Lots of weapons! 2) The GOD sat missile pods now independently target. This looks cool. 3) a few tweaks here and there...
  • The gaming union has gone tits up it seems. We haven't however. Our moddb page is where we are focusing information now. [url]http://www.moddb.com/mods/babylon-5-war-without-end[/url] There are instructions re the SVN at the top of the page. …
  • Its been a while since I posted here, so a little update I think. You might like this one: [url=http://daedalus.f2s.com/HW2B5TC/screenshots/Epsilon3_00.jpg][img]http://daedalus.f2s.com/HW2B5TC/screenshots/Epsilon3_00_small.jpg[/img][/url] [url=ht…
  • I've finally got round to updating the EA Nova model. Its now fully parallax mapped like the Omega. It looks a lot more detailed than the last version while coming in at 3000 less polys. The poly count is ~8200. (click pics to enlarge) [url=http…
  • One of the members of our board kindly made a trailer video from a more recent SVN revision of the mod: enjoy! Plus here are some nice screenshots: [url]http://www.thegamingunion.co.uk/forums/showthread.php?t=14998&page=13[/url] I'…
  • Zeelich has been busy, behold the Minbari Troglian: [img]http://hw2b5.thegamingunion.co.uk/dev/images/troligan_pic03.jpg[/img] This ship will take the place of the Tigara in the Minbari ship lineup.
  • Well I finally got some time to work on the mod and well I'm rather pleased with the results. Our new Earth model: [url=http://daedalus.f2s.com/HW2B5TC/screenshots/EarthModel00.jpg][img]http://daedalus.f2s.com/HW2B5TC/screenshots/EarthModel00_sma…
  • Here's a quick video capture showing 6 minutes of gameplay. The map shown is the area capture map "Mars". Three allied Earth Alliance AI's are attempting to capture the remaining Minbari control point. There is no sound in this video, so play your f…
  • I've been updating the shaders again, they are now per-pixel throughout. I've also developed a new advanced planet shader. I've just started to port the B5TC planets to the new shading model. I think Mars has come out rather well, you should see it …
  • I thought it was about time I updated the Omega-X to use the new Omega mesh and I think its turned out rather well.... [url=http://daedalus.f2s.com/HW2B5TC/screenshots/ParallaxOmegaX00.jpg][img]http://daedalus.f2s.com/HW2B5TC/screenshots/Parallax…
  • This has been a bit of a secret project of mine over the last few weeks which, now its mostly finished, I can now finally reveal! Fully parallax mapped and using the full potential of the new shaders I present to you the new Omega model. This sho…
  • I've finally got the GOD Sat to a state where I'm happy with it. Its not totally finished as there are still a few tweaks here and there I can make but I'm going to leave it for now. Its on the SVN, update your copies and have a play. I expect th…
  • Another update: The Hyperion has had the parallax treatment, improving a fine model yet further: (click to enlarge) [url=http://daedalus.f2s.com/HW2B5TC/screenshots/ParallaxHyperion00.jpg][img]http://daedalus.f2s.com/HW2B5TC/screenshots/Par…
  • I didn't think I could go one better with the shaders, but I could. Now ALL the lights are calculated per-pixel, including all the ship guns etc. It works rather well for the shadows! (click to enlarge) [url=http://daedalus.f2s.com/HW2B5TC/scree…
  • I've updated the games shaders yet again to allow us to use parallax mapping (bump/normal mapping). And as they were the easiest to update.... [url=http://daedalus.f2s.com/HW2B5TC/screenshots/ParallaxMap10.jpg][img]http://daedalus.f2s.com/HW2B5TC…
  • I've modified the Hyperions textures slightly to improve the specular effect created by the new shaders. I've also updated the Jupiter level with a new version of the Jupiter planet and a better lighting configuration. (click to enlarge) [url=ht…
  • Updated Omega-X textures: [url=http://daedalus.f2s.com/HW2B5TC/screenshots/OmegaXUpdate00.jpg][img]http://daedalus.f2s.com/HW2B5TC/screenshots/OmegaXUpdate00_small.jpg[/img][/url] [url=http://daedalus.f2s.com/HW2B5TC/screenshots/OmegaXUpdate01.jp…
  • Thanks for the news item Biggles. :) We've been busy..... [img]http://daedalus.f2s.com/HW2B5TC/screenshots/WarlockWeapons00.jpg[/img] Update your copies from the SVN. :) Sanfam: we're ok for hosting thanks, sourceforge is rather handy. :)
  • Aye, talk about a mistake to make on this forum in particular. :) Ta :)
  • Thanks, we've been busy :) I think you'll like the shadows, they are fun. The games pixel shaders have been improved and shall be further. I've found a way to implement bump mapping which, provided I write the proper tools, should improve things …
  • The next ones show the new per-pixel shader I've recently added to the mod: [url=http://daedalus.f2s.com/HW2B5TC/screenshots/ShaderSpecPP01.jpg][img]http://daedalus.f2s.com/HW2B5TC/screenshots/ShaderSpecPP01_small.jpg[/img][/url] [url=http://daed…
  • Before anyone else makes any silly comments about the UN, go learn what it is and what it does (it does a whole lot more than just preventing war, ever heard of UNICEF? etc...) [url]http://www.un.org/english/[/url] in particular the UN charter…
  • The UN [B]is[/B] its member states (ie the countries in it). It can't "get off its ass" unless its member states want to. The UN as an organisational body no real power, it can only really make suggestions that the member states vote on and then …
  • I've delayed the release for a week or so to improve the curved surfaces on the model - people on the TGU have convinced me to spend 300 polys improving them. I'm also making a higher detail model ~9000 polys for close camera work ie LOD0, the model…
  • Of course! CnlPepper - Your use, choose freely, yes!
  • croxis its going to be free for use in any mod (or any other use people think of) :) As to when it is released, hopefully tonight I'll package it up ready for download. CnlPepper - At work currently...
  • A small update on the texturing progress (click pics to enlarge): [URL=http://cnlpepper.homedns.org/cnlpepper/Modelling/WIPPictures/Omega_WIP00_2004-09-01.jpg] [IMG]http://cnlpepper.homedns.org/cnlpepper/Modelling/WIPPictures/Omega_WIP00_2004-0…
  • Cheers :) I render them from high poly models (I either make them or download and modify them) it gives a nice consistent look that can't normally be achieved by hand painting. Sometimes I do have to fall back to painting though, usually where th…