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jusas · Earthforce Officer

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jusas
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  • [B]News from beyond the grave![/B] :shadow2: :) It has come to my attention that another team has picked up the project with a new name, with the goal of extending or perhaps completing this project that was unfortunately abandoned years ago. You…
  • Theoretically yes, I have been thinking about it but the main problem is that all models belonging to our main modeler LogicSequence are not available in their original form as Lightwave files as LogicSequence has completely vanished, leaving us onl…
    in Updates? Comment by jusas July 2007
  • Wow. Who would have expected that... :-O Anyway, the mod is pretty much closed in terms of development. Not sure what should be done with it. I'm quite surprised it still gets so much attention! It's a real pity to let go of it but the fact is I ha…
    in Attention... Comment by jusas June 2007
  • Sorry guys... Unfortunately the mod is out of business. The two main reasons are 1) the lack of time and 2) the small community. The mod team is more or less disbanded, I still have most of the materials stored but I have no interest in developin…
    in Updates? Comment by jusas April 2007
  • I'd say it is on hold. Probably indefinitely unless someone gets actually so interested that offers his/her help. Unfortunately I'm the only one really left of the "active" devs (plus Revan67, but we haven't talked for a long time). Another sad thin…
  • [QUOTE][i]Originally posted by StarGame [/i] [B]OK cool :) I just wanted to know as i have a small hosting biz, and currently its the same old stuff happening on there so i dont mind hosting peoples website for free if its for a good course. As it…
  • [QUOTE][i]Originally posted by StarGame [/i] [B]Cool :) Not trying to advertise my forums or anything but if you post for a request i know there is a few 3d designers around that prob will help and i know one is a big b5 fan plus uses lightwave as…
  • Thanks StarGame :) Thank you for hosting the release, I appreciate it. And we do need help... we need an able modeler/texturer who can handle LightWave. Nobody is working on new ships at the moment and that's what we need for any future releases.…
  • Yea, game and "reality" gets mixed up a bit. It's just that we thought that 5 fighters / squad would be a good number and that kinda meant that we wouldn't bother with one fighter missing aboard Hyperions ;) That said, one fighter does not make m…
  • Yeah I see that, but I'm afraid I don't have the moderator rights... :( I should probably ask Sanfam to get them. Oh btw, I made a listing of systems & missions tied to them a few days ago. Updating the first post...
  • The player's going to start with a Hyperion. I'm not exactly sure what you mean by raider capabilities, didn't quite catch the question. The campaign is not exactly based on any system but it revolves more or less around EA space. Basically you s…
  • I actually took my time today to map the solar systems and missions. Took some digging to remember which mission was planned on which system :rolleyes: anyway, I count 9 systems currently with a few more needed. Only 5 of them have been made though …
  • [QUOTE][i]Originally posted by oli_chose123 [/i] [B]Also, are the current ships stable? maybe you could have a release without the campaign. with the absence of activity and/or the lack of scripters, it would be a way to save the mod from dying. ma…
  • Oh, sorry for my abscence again, been busy... Anyway, if you're really interested there's a few tutorials around in the Nexus forums ([url]www.nexusthegame.com[/url]), I suggest you search for them there. The scripting isn't very trivial in the e…
  • I will contact you if/when needed :) And wildcard, are yo sure you're on the right channel in IRC? It's #b5.nexus in Quakenet, I haven't seen you log in.
  • Well, the answer to that is... both yes and no. We have a lot of ready material in our hands. The main thing that is missing is the most important one - missions. We need to start scripting more missions. Actually I had people join the mod for th…
  • Me too! Exciting!
  • Just one, if it's a giant hampster and can withstand drunken fighters.
  • Oh no. I hope they don't have any plans for Java... I'm just tired of its slowness, exception handling and the ridiculous pedagogic rules and strict objectiveness. It's just not my thing. Creating JSP pages or servlets is pure pain compared to PH…
  • Good [B]GOOD![/B] MUAHHAHAHA! I hope Google gets rid of anything that has spelled "Java" on it in the process :p Oh, did I mention that I have this thing with Java? I hate it. From the bottom of my heart. It must be some devil's tricks... Why I …
  • Roger that! EDIT: and I just cleaned up my PM box, works now.
    in Jusas Comment by jusas February 2006
  • Yes, the arc can be defined. We use it in Hyperion forward guns and Omega rear beams for example. Unfortunately it's just one value, meaning that horizontal and vertical angles can't be defined separately. And yes, I'm always interested in missio…
  • Re: A request... [QUOTE][i]Originally posted by Sanfam [/i] I'm posting this up for any of members of a mods group reading this... I have a quick and simple request. What do [b]you[/b] want from this project? I've attached a few questions t…
  • Ok... lots of comments there. :) You have a nice EA pilot suit? Sure, send it over! We take all sorts of contributions from the community gladly! True, the suit isn't much to look at - in fact, the only thing that's done of the clothing is what f…
  • Well don't worry about the polycounts, we can reduce the polys... you shouldn't go through any extra work just for us. And yes, our aim is 6-7k, occasionally up to 10k if it's really necessary. BTW, what format are the models in?
  • [QUOTE][i]Originally posted by Foxer [/i] [B]Hmm, well since this is a Cooperation project section and we are beginning to expand it, why wont we start cooperation between Conflicts of Loyalty and Severed Dreams? I mean it would be perfect match…
  • [QUOTE]Plus that would be far more effective as a planet defense mechanism. it was fairly easy for a fleet of omegas to take out the defense platforms (they needed the minbari so they can take out the defense before they scortched earth, it was a ti…
  • Hm, why did I never notice this topic? :rolleyes: Anyway, B5: Conflicts of Loyalty is moving on, slowly but surely. I'm looking for at least one modeler at the moment since LogicSequence seems to have vanished (and hoping that my damn internet c…
  • [QUOTE]How are you going to do the weapons in this mod? what i mean is the beam/pulse/ weapons going to be hull damaging or sub-system damaging?[/QUOTE] Currently they're capable of doing both. Subsystems are harder to hit and don't get hit so o…
  • The fact that the campaign is about EA civil war doesn't mean that it narrows down the ships we're featuring... Although we do need another modeler as right now we really don't have anyone dedicated to the job. Before that we're stuck with the mo…