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"Open Fire!"

Here is a render I did yesterday with my "Monsoon" model:

[img]http://hyperspace.isnnews.net/misc/openfire_small.jpg[/img]
Click for larger image

BTW, this is the 2nd image in a series. The first one is here:
[url="http://hyperspace.isnnews.net/misc/leaving_orbit.jpg"]http://hyperspace.isnnews.net/misc/leaving_orbit.jpg[/url]


All done in trueSpace 4, no post-processing.
Comments?

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- Lars
Webmaster of "Hyperspace - A Guide to B5/Crusade Ships"
Located at: [url="http://hyperspace.isnnews.net"]hyperspace.isnnews.net[/url]

Comments

  • Wow... you did THAT with Truespace?

    Maybe I should try to learn to use mine [img]http://forums.firstones.com/forums/smile.gif[/img]

    ------------------
    Who is the one who is?
    Please don't take me seriously.
    [email]jabu@mbnet.fi[/email]
  • Yep, all trueSpace... [img]http://forums.firstones.com/forums/smile.gif[/img]

    I did use some plugins, however:
    - Wfmm Reflects Pro (specularity and diffuse maps for the ship)
    - Wfmm Glow (red and green navigation lights)
    - Wfmm Bloom (glaring white highlights)
    - ShaderLab (starfield and beam)

    So you could say I "augmented" trueSpace. But hey, all LW'ers and MAX'ers use plugins too...

    ------------------
    - Lars
    Webmaster of "Hyperspace - A Guide to B5/Crusade Ships"
    Located at: [url="http://hyperspace.isnnews.net"]hyperspace.isnnews.net[/url]
  • [AGR]The_Raider[AGR]The_Raider Earthforce Officer
    Wow, I am really impressed!
    Thats cool!

    Raider
    -------
    Galaxy's bad boy [img]http://forums.firstones.com/forums/biggrin.gif[/img]
  • [quote]Originally posted by Hyperspace:
    [b]Yep, all trueSpace... [img]http://forums.firstones.com/forums/smile.gif[/img]

    I did use some plugins, however:
    - Wfmm Reflects Pro (specularity and diffuse maps for the ship)
    - Wfmm Glow (red and green navigation lights)
    - Wfmm Bloom (glaring white highlights)
    - ShaderLab (starfield and beam)

    [/b][/quote]

    How much do those plugins cost? I've been trying to make good weapon effects with no luck...


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    Ash nazg durbatulûk,
    ash nazg gimbatul,
    ash nazg thrakatulûk agh
    burzum-ishi krimpatul.
  • The only plugin I used for the beam effect was [b]ShaderLab[/b], that only costs $20. Its a shader that has its own scripting language. (Note that I used TS built-in flare effect for the beam base flare)

    You can find it at: [url="http://www.primitiveitch.com/catalog/catalog.html"]http://www.primitiveitch.com/catalog/catalog.html[/url] - Its the [b]Shader Lab 1.0 Explorer Edition[/b]

    Its really an essential shader for TS, You can do so much with the available ShaderLab scripts out there. I used one of the scripts for the starfield too. Here is a gallery of some ShaderLab scripts: [url="http://www.primitiveitch.com/shaderlab/gallery.html"]http://www.primitiveitch.com/shaderlab/gallery.html[/url]

    ------------------
    - Lars
    Webmaster of "Hyperspace - A Guide to B5/Crusade Ships"
    Located at: [url="http://hyperspace.isnnews.net"]hyperspace.isnnews.net[/url]

    [This message has been edited by Hyperspace (edited 01-15-2001).]
  • SanfamSanfam I like clocks.
    really nice work, hyperspace [img]http://forums.firstones.com/forums/smile.gif[/img]
    I too am amazed that you did that in truespace [img]http://forums.firstones.com/forums/biggrin.gif[/img]
  • whitestar90whitestar90 Elite Ranger
    Pretty darn good [img]http://forums.firstones.com/forums/smile.gif[/img]
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