Biggles<font color=#AAFFAA>The Man Without a Face</font>
Well you don't post much so we have to keep your name visible somehow. [img]http://216.15.145.59/mainforums/smile.gif[/img]
Have you read it all?
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
No. I don't have that kind of time. I stopped reading shortly after the thread veered away from my original topic about how the dynamic campaign actually worked in ITF. I briefly thought about trying to bring the thread back around to the area I was interested in, but you guys seemed to be having so much fun I decided to let you be. (Not that I could have really managed to direct the thread anyway...)
So, I got what I needed an went back to work on Starshatter.
Biggles<font color=#AAFFAA>The Man Without a Face</font>
OK, here's something for you all to read. I wrote this today when I was bored during my lunch time, so absolutely [b]none[/b] of it is thought out much. It's really just ideas on paper more than a proper design document.
[url="http://homepages.paradise.net.nz/jlbiggs/programming/imagine/Supercar_3D_Design_Doc.html"]Supercar 3D (working title) Design Document[/url]
Any comments from the devs? [img]http://216.15.145.59/mainforums/smile.gif[/img]
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
Biggles<font color=#AAFFAA>The Man Without a Face</font>
The game design or the design doc template?
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
The design doc. template. [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
Biggles<font color=#AAFFAA>The Man Without a Face</font>
It was written by Chris Taylor. I got it from [url="http://www.gamedev.net."]www.gamedev.net.[/url]
Any comments on the "design"?
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
Okay. I guess I have to stop giving you a hard time now.
There's not much content, really. A racing game in 3D in space with X,Y,Z axis ships, using Newtonian physics - with asteroids. That's it - right?
Programmatically it is a nice challenge. I take it that's the purpose here.
If you ever want to sell it, you'll need a hook - even if it's just an arcade game. You've been captured with other hotshot pilots. Only the best will survive to become fighters for the Empire. If you want to live to fight the Empire, you must survive this test, become a fighter for the Empire, and then fight them from within.
It reminds me of a cross between the race in the last installment of Star Wars and asteroid field flight training for the Rangers - and water skiing.
If you could create a Newtonian blob of water in space that somehow stays liquid because of it's perfect proximity to a star, and it just happens to be about 4 times the distance to the Moon or 1/100 the distance to the Sun--the water bloob will keep its position between the Sun and the Earth at the Lagrange point. A if you had to fly through it in the course, and if the water reacted "interestingly" when you flew through it - I'd buy it just for that. LOL.
And...it's funny.
Oh! And what if you had the choice of either dodging the asteroids or blasting them? And what if the asteroids and asteroids bits were also ruled by Newtonian physics? Loads of fun.
Better than Mine Sweeper – I’ll give you that. (LOL – just kidding).
I mean, I'm kidding about the comparison. Of course it's better than Mine Sweeper. Not that it's in the same league with Mine Sweeper! It's in a better league! Or – it’s in a different ballpark - er, racetrack.
Oh, nevermind.
[This message has been edited by Randy (edited 12-13-2001).]
Biggles<font color=#AAFFAA>The Man Without a Face</font>
[quote]Originally posted by Randy:
[b]Okay. I guess I have to stop giving you a hard time now. [/b][/quote]
That's OK, I'm giving myself a hard time anyway, plus Grant does it regularly over ICQ when we compare and discuss our game design ideas.
[quote][b]There's not much content, really. A racing game in 3D in space with X,Y,Z axis ships, using Newtonian physics - with asteroids. That's it - right?[/b][/quote]
Yep.
[quote][b]Programmatically it is a nice challenge. I take it that's the purpose here.[/b][/quote]
Got it in one. It's a tool to learn game programming on. Game design will be learnt on the next game, when I know how to program them.
[quote][b]If you ever want to sell it, you'll need a hook - even if it's just an arcade game. You've been captured with other hotshot pilots. Only the best will survive to become fighters for the Empire. If you want to live to fight the Empire, you must survive this test, become a fighter for the Empire, and then fight them from within. [/b][/quote]
Hence the "Think POD" comment. POD was a racing game (quite an advanced one for the time) where the racing took place on Io (I think - it was definitely the moon of some gas giant). The reason given for the racing was that the moon had to be evacuated for some given reason, and there were only a limited number of spaces available in the escape ships. So you were racing to win places to get off the moon and thus survice. I quite like your idea though. [img]http://216.15.145.59/mainforums/smile.gif[/img]
[quote][b]It reminds me of a cross between the race in the last installment of Star Wars and asteroid field flight training for the Rangers - and water skiing.[/b][/quote]
Waterskiiing in space... now there's an idea!
[quote][b]If you could create a Newtonian blob of water in space that somehow stays liquid because of it's perfect proximity to a star, and it just happens to be about 4 times the distance to the Moon or 1/100 the distance to the Sun--the water bloob will keep its position between the Sun and the Earth at the Lagrange point. A if you had to fly through it in the course, and if the water reacted "interestingly" when you flew through it - I'd buy it just for that. LOL.
And...it's funny.
[/b][/quote]
While I don't intend to have anything more than a simple physics model in the original release, I definitely plan to create a newtonian physics engine in the future that will not only make the objects floating around move realistically, but will also allow you to race newtonianally. I just want to race a Starfury around those gates using sliding. [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
[quote][b]Oh! And what if you had the choice of either dodging the asteroids or blasting them? And what if the asteroids and asteroids bits were also ruled by Newtonian physics? Loads of fun. [/b][/quote]
Once again, weapons would be a future release (I'm going for "really easy to program" for the first release.) Plus weapons would make a multiplayer version far more fun. [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
[quote][b]Better than Mine Sweeper – I’ll give you that. (LOL – just kidding). [/b][/quote]
But of course. [img]http://216.15.145.59/mainforums/smile.gif[/img]
[quote][b]I mean, I'm kidding about the comparison. Of course it's better than Mine Sweeper. Not that it's in the same league with Mine Sweeper! It's in a better league! Or – it’s in a different ballpark - er, racetrack.
Oh, nevermind. [/b][/quote]
What Jack said. [img]http://216.15.145.59/mainforums/smile.gif[/img]
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
the only problem with this thread is you have to re-read the dang thing everytime... whiles its a great topic the complexity makes it hard to remember...
sigh... speaking of game designs... my concept is being made right now.... and I thought of the dang thing 2.5 years ago. O for a pot o gold...
Comments
Have you read it all?
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
No. I don't have that kind of time. I stopped reading shortly after the thread veered away from my original topic about how the dynamic campaign actually worked in ITF. I briefly thought about trying to bring the thread back around to the area I was interested in, but you guys seemed to be having so much fun I decided to let you be. (Not that I could have really managed to direct the thread anyway...)
So, I got what I needed an went back to work on Starshatter.
------------------
--milo
[url="http://www.starshatter.com"]http://www.starshatter.com[/url]
[url="http://homepages.paradise.net.nz/jlbiggs/programming/imagine/Supercar_3D_Design_Doc.html"]Supercar 3D (working title) Design Document[/url]
Any comments from the devs? [img]http://216.15.145.59/mainforums/smile.gif[/img]
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
Any comments on the "design"?
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
There's not much content, really. A racing game in 3D in space with X,Y,Z axis ships, using Newtonian physics - with asteroids. That's it - right?
Programmatically it is a nice challenge. I take it that's the purpose here.
If you ever want to sell it, you'll need a hook - even if it's just an arcade game. You've been captured with other hotshot pilots. Only the best will survive to become fighters for the Empire. If you want to live to fight the Empire, you must survive this test, become a fighter for the Empire, and then fight them from within.
It reminds me of a cross between the race in the last installment of Star Wars and asteroid field flight training for the Rangers - and water skiing.
If you could create a Newtonian blob of water in space that somehow stays liquid because of it's perfect proximity to a star, and it just happens to be about 4 times the distance to the Moon or 1/100 the distance to the Sun--the water bloob will keep its position between the Sun and the Earth at the Lagrange point. A if you had to fly through it in the course, and if the water reacted "interestingly" when you flew through it - I'd buy it just for that. LOL.
And...it's funny.
Oh! And what if you had the choice of either dodging the asteroids or blasting them? And what if the asteroids and asteroids bits were also ruled by Newtonian physics? Loads of fun.
Better than Mine Sweeper – I’ll give you that. (LOL – just kidding).
I mean, I'm kidding about the comparison. Of course it's better than Mine Sweeper. Not that it's in the same league with Mine Sweeper! It's in a better league! Or – it’s in a different ballpark - er, racetrack.
Oh, nevermind.
[This message has been edited by Randy (edited 12-13-2001).]
[img]http://216.15.145.59/mainforums/wink.gif[/img]
[b]Okay. I guess I have to stop giving you a hard time now. [/b][/quote]
That's OK, I'm giving myself a hard time anyway, plus Grant does it regularly over ICQ when we compare and discuss our game design ideas.
[quote][b]There's not much content, really. A racing game in 3D in space with X,Y,Z axis ships, using Newtonian physics - with asteroids. That's it - right?[/b][/quote]
Yep.
[quote][b]Programmatically it is a nice challenge. I take it that's the purpose here.[/b][/quote]
Got it in one. It's a tool to learn game programming on. Game design will be learnt on the next game, when I know how to program them.
[quote][b]If you ever want to sell it, you'll need a hook - even if it's just an arcade game. You've been captured with other hotshot pilots. Only the best will survive to become fighters for the Empire. If you want to live to fight the Empire, you must survive this test, become a fighter for the Empire, and then fight them from within. [/b][/quote]
Hence the "Think POD" comment. POD was a racing game (quite an advanced one for the time) where the racing took place on Io (I think - it was definitely the moon of some gas giant). The reason given for the racing was that the moon had to be evacuated for some given reason, and there were only a limited number of spaces available in the escape ships. So you were racing to win places to get off the moon and thus survice. I quite like your idea though. [img]http://216.15.145.59/mainforums/smile.gif[/img]
[quote][b]It reminds me of a cross between the race in the last installment of Star Wars and asteroid field flight training for the Rangers - and water skiing.[/b][/quote]
Waterskiiing in space... now there's an idea!
[quote][b]If you could create a Newtonian blob of water in space that somehow stays liquid because of it's perfect proximity to a star, and it just happens to be about 4 times the distance to the Moon or 1/100 the distance to the Sun--the water bloob will keep its position between the Sun and the Earth at the Lagrange point. A if you had to fly through it in the course, and if the water reacted "interestingly" when you flew through it - I'd buy it just for that. LOL.
And...it's funny.
[/b][/quote]
While I don't intend to have anything more than a simple physics model in the original release, I definitely plan to create a newtonian physics engine in the future that will not only make the objects floating around move realistically, but will also allow you to race newtonianally. I just want to race a Starfury around those gates using sliding. [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
[quote][b]Oh! And what if you had the choice of either dodging the asteroids or blasting them? And what if the asteroids and asteroids bits were also ruled by Newtonian physics? Loads of fun. [/b][/quote]
Once again, weapons would be a future release (I'm going for "really easy to program" for the first release.) Plus weapons would make a multiplayer version far more fun. [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
[quote][b]Better than Mine Sweeper – I’ll give you that. (LOL – just kidding). [/b][/quote]
But of course. [img]http://216.15.145.59/mainforums/smile.gif[/img]
[quote][b]I mean, I'm kidding about the comparison. Of course it's better than Mine Sweeper. Not that it's in the same league with Mine Sweeper! It's in a better league! Or – it’s in a different ballpark - er, racetrack.
Oh, nevermind. [/b][/quote]
What Jack said. [img]http://216.15.145.59/mainforums/smile.gif[/img]
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
thought I'd bring this back up for new people if there are any.
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
sigh... speaking of game designs... my concept is being made right now.... and I thought of the dang thing 2.5 years ago. O for a pot o gold...
------------------
bobo
<*>
B5:ITF
------------------
[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras