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Valve on Piracy
WORF
The Burninator
in Zocalo v2.0
[URL="http://techdirt.com/articles/20090219/1124433835.shtml"]Link[/URL]
About time someone figures it out.
Worf
About time someone figures it out.
Worf
Comments
Those who "pirate" games, still need to buy the hardware and pay their monthly bills... so it's definitely not about money.
Those who bypass DRM and other malware to play their purchased games don't care about copy protection, they just want to play their games the way they want to.
Is that so hard to understand?
On the other hand, in many places the customer's not King anymore, and that's a true shame. The store owners will suffer, they will learn and then they will change, eventually.
Another point for evolution. :D
I think not...
Heresy!!
as a librarian i support that statement :p
i don't mind paying 50$ for a game that is good and has plenty of content in it to enjoy (eg. Fallout 3, The Witcher). sadly far too many game companies like to blow half their money on ad campaigns and then cut content
on the other hand you have the smaller programmers and studios who do exceptionally well by pricing their stuff at 'normal' levels and by providing refreshing gameplay and solid support (sins of a solar empire, mount & blade)
Worf
About time somone in the industry realised that
Except, a student could probably live off that kind of money for 3 or 4 weeks just on junk food alone. :D
If you only buy a handful of games a year, that's not a problem, but it is if you are an avid gamer who runs through a game over the time span of a weekend or so.
Actually, they're having some sort of discount weekend at Steam right now, and the price for "World of Goo" or something is 5€. Then I remembered this 5$ is 5€ thing and decided not to buy, though seconds before I was almost certain to buy it. So basically, even though they are on the right tracks they keep doing all the wrong things.
What is wrong with these people?