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Non-Mod General Stuff
LogicSequence
Elite Ranger
OK, this thread is for non-mod releated general stuff :) so have fun.
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Now if we could just get most ships of the priority list ingame and set them up with weapons and devices we'd be quite ready to start scripting the first missions. Or at least the AI.
EDIT: Jump points improved to accept jump vectors which can be set by mission scripters. If no vectors are given, they default back to the ship's current direction. But a new problem has arisen... since the ships now turn and while turning they move, they sometimes approach the JP entry point from a slightly smaller angle causing them to "puncture" the vortex from the side when accelerating. I'll have to fix that by limiting their movement when turning or by some other way.
EDIT 2: Fixed by setting the ship's course using two waypoints.
GOD HELP US.