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b5 mk2 possibilities with DX9 cards(or better)
Well,recently i took the plunge and got myself a nice ATI 9700 and to be quite honest,it flat out rocks in both features and performance....It card just basically plays any game out there at 1600*1200 32bit with 16x aniso filtering and even in some cases,with 2x anti-aliasing while still hitting 60 fps on average...Just awesome performance... [img]http://216.15.145.59/mainforums/biggrin.gif[/img].
I can't even imagine what cards released within the next 24 months will be capable of if GPU makers keep going at it at the current pace...
But this thread isn't about the 9700 anyways...It has mostly to do with the possibilities that cards like it(or better,which is only a matter of time anyhow),would allow as far as graphics are concerned in a new B5 game,but in such a way as not only having the expected "eye candy" impact,but also playing a part in overall game interaction...
I can't even imagine what cards released within the next 24 months will be capable of if GPU makers keep going at it at the current pace...
But this thread isn't about the 9700 anyways...It has mostly to do with the possibilities that cards like it(or better,which is only a matter of time anyhow),would allow as far as graphics are concerned in a new B5 game,but in such a way as not only having the expected "eye candy" impact,but also playing a part in overall game interaction...
Comments
If the engines or lateral thrusters were hit,the ship's speed/manuvering capability would be affected accordingly...Or if the fighter bay was hit(with the larger cap ships),it wouldn't be able to launch fighters for some time...Another one would be the ability to destroy individual weapon systems(offensive/defensive),sheilds,etc..
Fighters would also be able to inflict visible damage to larger ships as well,but on a much smaller scale...Assuming they would actually survive long enough in the attempt... [img]http://216.15.145.59/mainforums/biggrin.gif[/img].
Goes without saying that it would be awfully nice to be able to also move freely inside the larger ships/bases in a first or third person viewpoint,which would actually be a requirement to complete some of the missions and move the story line along... [img]http://216.15.145.59/mainforums/smile.gif[/img].
I get simular performence in most games, (Except UT2003...that thing is rough on a graphics card! )
But this is about B5,and what you'd like to see happen with cards as powerfull as the 9700(as a minimum requirement. [img]http://216.15.145.59/mainforums/wink.gif[/img]),given that even if we do see a game,it'll still be a couple of years away anyhow(2~3 years...?),wich by then,there should cards out that are at least 5x faster in actual game performance than the 9700's if chip makers keep going at this insane pace...
Errr...Hello?,anyone home???.... [img]http://216.15.145.59/mainforums/tongue.gif[/img].
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[b][url="http://www.savefarscape.com/"]SAVE FARSCAPE![/url][/b]
"Isn't the universe an amazing place? I wouldn't live anywhere else! Love to stay! Can't, have to go! Kiss! Kiss! Love! Love! Bye! *kiss*" - G'Kar
What about planetary missions...I think that would be pretty cool as well,getting into a thunderbolt for a recon on the surface of a planet,or even as air support with a battle raging below...
[b]You know what would rock? If you added in geomodding! (Think Red Faction here folks) That'd make for some realisitic battle damage! Instead of looking at just some glowing particles flying out of a model (ala Freespace), have entire sections of ships being cut up or blown away![/b][/quote]
B5:ITF did have that. It also had the polygon level collision detection that allowed hiding between little bits of ships and stations (go read Grinner's report on his trip to Sierra).
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[url="http://www.minbari.co.uk/log12.2263/"]Never eat anything bigger than your own head.[/url]
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
- PJH
[b]That's right. A feature I've been dreaming about a loooooong time. But now I will never get to hide in B5's main docking bay or somewhere behind the Cobra Bays and surprise attack an enemy. *sigh* [img]http://216.15.145.59/mainforums/frown.gif[/img]
- PJH[/b][/quote]
So get FS2 and wait for the B5 mod. [img]http://216.15.145.59/mainforums/smile.gif[/img]
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[b][url="http://www.savefarscape.com/"]SAVE FARSCAPE![/url][/b]
"Isn't the universe an amazing place? I wouldn't live anywhere else! Love to stay! Can't, have to go! Kiss! Kiss! Love! Love! Bye! *kiss*" - G'Kar
- PJH
=-Rigs-=
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"Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to hell, because that's exactly where we're going! We talked about peace. You didn't want peace. We talked about cooperation. You didn't want cooperation. You want war! Is that it? You want a war? Well you've got a WAR!"
- John Sheridan, Babylon 5
[This message has been edited by Rigs (edited 10-07-2002).]
Shame we'll never the third and final game...The second FS2 game left so many loose ends unanswered,storyline wise... [img]http://216.15.145.59/mainforums/frown.gif[/img].
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[url="http://www.minbari.co.uk/log12.2263/"]Never eat anything bigger than your own head.[/url]
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
The damage effects should be possible at any point on the ships surface and vary according the type of weapon used against it...
Once the ship actually starts to blow up,since it can't take anymore damage,then you can have pre-determined "break points" of the major sections of the ship...
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[url="http://www.minbari.co.uk/log12.2263/"]Never eat anything bigger than your own head.[/url]
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
Oh well...we'll have our game eventually...