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New CryTech DX 10 engine video

croxiscroxis I am the walrus
[url]http://video.google.com/videoplay?docid=8475390224863646387&q=far%20cry[/url]

Oh

Dear

God

Comments

  • RubberEagleRubberEagle What's a rubber eagle used for, anyway?
    you can download that video in a non-filmed version here:
    [url]http://www.worthdownloading.com/download.php?gid=1724&id=6468[/url]
  • ShadowDancerShadowDancer When I say, "Why aye, gadgie," in my heart I say, "Och aye, laddie." London, UK
    *jaw hits floor*
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    well.....good job i upgraded my computer....tho im suddenly wondering if its enough....
  • WORFWORF The Burninator
    My computer started wimpering at the thought of playing that game.

    Worf
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    Ohhh, pretty clouds!
  • Can't wait!!! But then again it is a promo; who knows what actual game play will be like.
  • JackNJackN <font color=#99FF99>Lightwave Alien</font>
    Crap... and here I was thinking of designing a game...

    why bother...
  • croxiscroxis I am the walrus
    Jack, design a game that most of us can actually play :)
  • ArethusaArethusa Universal Cathode
    Honestly, that fire looked pretty crappy, and I wasn't very impressed by the shadows. They're acceptable refinements of current tech, but really nothing impressive.

    Those shaders, however, were fucking incredible, and that hopefully hints at more robust technology. Those clouds looked very nice as well, and while those plants could be dynamic (in which case, it's impressive), they could also be very simply scripted, in which case I can do that right now in HL2. The dynamic environments looked potentially interesting, but, again, tough to tell just how far that comes over currently achievable stuff.
  • MessiahMessiah Failed Experiment
    Pretty lights!
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    Well the plants are easy to do with any current generation physics engine. HL2 would do them quite happily if you made the model. I agree about the fire, I wasn't very impressed either, especially when compared with the clouds and the shaders on those heads (which the Unreal 3 engine showed off equivalents of a while ago, but likewise hasn't been released yet).
  • Data CrystalData Crystal Pencil Artist
    To me, the most impressive thing about the video was its actual unimpressiveness.

    All the things shown were clearly a notch up from the first CryTek engine, but not out of reach even with modern technology, quite contrary, actually. And this is the whole point - I believe the video was actual footage of a dynamic engine showed off with it's prime cuts. :) Not just scripted events. And this is where everyone should be heading... developing an engine which presents the player with realism and the ability to do almost whatever. If you get that, you almost don't need a game in there. :)

    It's all just seems so palpable so far that I believe it.
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    That is pretty much what it is. The shaders, for example, are just showing what you can do with the latest pixel shader version whatever the most advanced cards currently have. Same goes for the shadows (stencil buffer with some nice edge filters) and the sun-through-leaves thing. The physics (plants, buildings, etc) are just showing what you can do when you have a processor powerful enough to handle that many calculations per frame. The clouds, I don't know. Real volumetrics is incredibly processing intensive, they're probably using pixel shaders in some nifty way there.

    But it all still [i]looks[/i] impressive. :)
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