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modding problems
Bazsi
Trainee
Hi! I've just found this page and think this will be the best Babylon 5 game/mod! I can't wait to play it!
Also, I'D like to start modding too, and I started to study how-to, but I only started I've already met some difficulties I can't overcome.
The biggest problem is... I have some Ligthwave objects but when I try to convert them with the game'S converter it says at most of them
error: Access violation at address ... in module 'lowlib.dll'. Read of address ....
How can I solve this problem?
Please help! Thanks!
Also, I'D like to start modding too, and I started to study how-to, but I only started I've already met some difficulties I can't overcome.
The biggest problem is... I have some Ligthwave objects but when I try to convert them with the game'S converter it says at most of them
error: Access violation at address ... in module 'lowlib.dll'. Read of address ....
How can I solve this problem?
Please help! Thanks!
Comments
I think I found a solution, the problem was connected to the polynumber of the mesh.
But things would be too easy if everything was going ok :) another question. One of the modells is a sort of ring shape and the converter puts a n extra polygon into the ring and it spoils the whole ship...
What should I do?
I don't really understand why you're saying that, because that's just the case why I opened this topic to help people and myself who want to start modding...
So what's the problem?
Anyway I was able to find out what's the address problem all about.
When I try to convert to 3DS format the converter program /not the one with NEXUS/ it tells me that "....-th polygon of object ... is bad"
How can I find the specific polygon in Ligthwave? What does it mean bad polygon?
I still can't solve the "added polygon" problem with the ring shaped object....