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PS3... :o

JackNJackN <font color=#99FF99>Lightwave Alien</font>
[url=http://blogs.pcworld.com/staffblog/archives/000670.html]PS3 article at PCWorld[/url]

What we could have done with B5:Itf on this...

*sigh*

Comments

  • if anyone finds me a link to a downloadable version of the ps3 press presentation i'll be very grateful :) (gamespot offers the 1h 50min show for streaming [URL=http://www.gamespot.com/live/choose_prefs2.html?title=Sony+E3+2005+Press+Conference&path=2stream_sonypress_e305.asx&pid=927750&rgroup=8283]- clicky -[/URL])
  • Data CrystalData Crystal Pencil Artist
    I've heard so much debate about that Killzone -pic, that there's just too much room for questioning. One of the arguments was, that creating those singular strands of hair or patches of that we see there, would surpass anything that can be done with even the next gen consoles. Unless the coders of KillZone have come up with an engine that just simply blows away any and all competition for years to come. I think not.

    Just think back to the FMV of Final Fantasy VIII. Back when PS2 was about to be released, the rave was that it could process such graphics in real time. We all know how that turned out. ;)

    Just wait and see what happens, I think the truth will be a bit more of a disappointment. ;)

    And so far, what I hate about ALL the next gens is that they don't have a CD-rack that slides out or is popped open. They all seem to come with the 'shove it in me, baby' -opening. Those things suck balls, if nothing else, they sooner or later scratch the discs to a useless lump. Hate 'em. Seriously. Look cool, but don't work.
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    I don't see any singular strands of hair in that pic. I do see hair on the guy in the centre that would be easy to create with a few dozen polygons and some good bump mapping. This doesn't mean I accept the picture as being what the console can definitely do (hey, maybe it can draw that at 1 frame per minute). Have you seen the killzone video? Certainly very impressive. When I consider what HL2 looks like on my GF4 ti4800SE, and that the Cell architecture is very powerful (computer systems engineer here), I have to accept that the huge power of the PS3 may be capable of some quite surprising stuff when programmed right.

    As for the drive, I agree. Slot loaders look really cool, but I constantly fear for what they're doing to my discs.
  • shadow boxershadow boxer The Finger Painter & Master Ranter
    slot loaders suxor... I had no end of trouble getting the slot aligned in my iMac... as previously stated, sexy... but dangerous to the health of your discs
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    [url]http://www.satori.org/blog/archives/000270.html[/url]
  • A2597A2597 Fanboy
    500$ price tag will keep me far, far, FAR away from this one.

    Seriously, 500$!?!?!?!
  • JackNJackN <font color=#99FF99>Lightwave Alien</font>
    [QUOTE][i]Originally posted by Biggles [/i]
    [B][url]http://www.satori.org/blog/archives/000270.html[/url] [/B][/QUOTE]

    M$ has been a cult for a while...

    ;)
  • E.TE.T Quote-o-matic
    Compared to this there haven't been paper releases in PC market.

    So until they have something real all that is pure BS.

    [QUOTE][i]Originally posted by A2597 [/i]
    [B]500$ price tag will keep me far, far, FAR away from this one.
    Seriously, 500$!?!?!?! [/B][/QUOTE]
    And I would be surprised if they can keep price that low...
    just remember how big pile of transistor Cell is and it's clockspeed... after taking into account core's very big size (almost 2x that of PC CPU's core) manufacturing of it will be very expensive.

    [url]http://linuxbusinessnews.sys-con.com/read/48210.htm[/url]
  • A2597A2597 Fanboy
    still, XBox 360 will absolutly kill the PS3. It's half the price, for almost the same level of quality in games.
  • WHYWHY Elite Ranger
    You realize, as much as I want the Killzone footage to be real... A lot of it's probably doctored, or downright pre-rendered?


    Like what they did for the PS2.



    In fact, I think the only demo that was absolutely confirmed to be fully functional was one of Epic's games (I think UT2007).


    Either way, I'm going to wait till next E3 before making an opinion.
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    My guess with the killzone footage is that much of it is CGI stuff playing in the background of some "real time" graphics, and that the "real time" stuff was probably not being rendered anywhere close to real time.
  • JackNJackN <font color=#99FF99>Lightwave Alien</font>
    I've heard that the characters were scripted and used motion control that was captured, but the graphics were actually rendered in realtime.

    IOW a cut scene using the game engine like JKII and HW does...

    That's pretty damn good...

    ;)
  • well think about it this way:

    ignore those fancy game movies and look at the tech demos that they showed. remember the tech demos for the ps2 (like the final fantasy ball dancing scene) when they presented the ps2? they were impressive at that time. the final cutscene as it appeared in the game some time later was far better than that techdemo. it's all about game developers learning to use the new engine - the first games might be just "good", care to imagine what they can produce if they learn and push it to the limit?

    :cool:
  • No! It's not true! It was all rendered in-engine! At a million frames per second! Shut it up! :dead:

    [img]http://www.boxofficeprophets.com/images2/dawnodead.jpg[/img]
  • MessiahMessiah Failed Experiment
    [QUOTE][B]will be backwards-compatible with both original PlayStation and PlayStation 2 games.
    [/B][/QUOTE] :D:D:D
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