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Freelancer TC needs your help
Bekenn
Sinclair's Duck
Due to very high contributor turnaround on the B5 total conversion project for Freelancer, work has pretty much ground to a halt. We're looking for scripters, modelers, texture artists... and managers. Interested parties, please report to [url]http://www.b5-flmod.tk/[/url].
Update: new forum url
Update: new forum url
Comments
btw: I am one of those poor unfortunate souls who ran out of time for this project, but believe me this is easy to mod and the result are very satisfying. I highly recommend this project.
[url]http://slb5mod.no-ip.com/forums[/url]
Then click on the appearing link that forwards you to the forum.
I was excited to hear about this mod and now I'm saddened about the prospect of it not being finished.
Even if it doesn't have any missions nor a full load of models, maybe release the mod and hopefully the generated excitement of the release will scare up some people with the necessary skills?
What do you mean by scriptors and managers? Since I don't know what you mean by scriptor, I'm assuming I don't have the skill. As for managers, I know what that is, I'm an MIS Manager, but what specifically need managing?
[B]But I am curious about how far along you guys got. It seemed like you had quite a few models ready to go and was just working on some missions to make Release 3.[/B][/QUOTE]
We did have several models in place, but mostly just different versions of what you might find in the B5 ships pack for Freelancer that's been going around for some time.
[QUOTE][B]Even if it doesn't have any missions nor a full load of models, maybe release the mod and hopefully the generated excitement of the release will scare up some people with the necessary skills?[/B][/QUOTE]
Trust me... there's not enough really even for that. We've been building the Sol System, which at present has several EA bases, all of which come from various canon or quasi-canon sources (AoG, Mongoose, etc.). None of these have yet implemented custom base models; they were just base models from Freelancer, with new names, and in appropriate locations. Aside from that, we have a few planets. That's it.
This project has been suffering from Chronic Restart Syndrome, associated with the high staff turn-around. I think it's managed to go through two completely different sets of staff now, and if it doesn't die now, it'll move on to the third.
[QUOTE][B]What do you mean by scriptors and managers? Since I don't know what you mean by scriptor, I'm assuming I don't have the skill. As for managers, I know what that is, I'm an MIS Manager, but what specifically need managing? [/B][/QUOTE]
Scripters are folks who are willing to educate themselves on the structure of the .ini files that power most of what goes on in Freelancer; they're responsible for setting up bases, laying out systems, scripting missions, and basically just tying everything together.
As for what needs managing: the whole project. As I stated above: if the project survives the next few days, it'll have gone into its third distinct staff. Norlion has already dropped away, and I'm basically just hanging on to bring whoever joins in up to speed. One way or another, my involvement with this project will be finished in a few days.
Despite all these setbacks, I still regard a B5 mod for Freelancer as a great project with a lot of potential -- I hope to see it completed some day, too. But I am weary of dealing with the project, and feel it is time to move on.
Anyways I started to feel I have to start from somewhere and now here are the results: You can buy starfury from earth anjd equip it with Walters WP-135 or Copeland JC444/C Plasma Cannons+it supports 6 countermeasures and 3 Mines (yummie)
Trident---> What MOD are you currently making? Are you making it alone? Is it an FL MOD? You could join us?!?! :)
As for Bekenn--->well he isnt dropping out he will be sort of manager for us
This MOD will start much like the original FL (raider problems) and ends up with the "Endgame" (u know a lot of G.O.D. Satellites etc.)
Only thing I can say even noobs in scripting are welcome you will learn MODding very fast anyway
Models- This appears to be a fairly common problem for a lot B5 projects. We need to pool our modeling resources better as a community.
Rambie was working on the B5 Space Empires IV mod. A fabulous mod if do say so myself. The ship models there are small. Maybe more of a help to an Escape Velocity Nova mod than a Freelancer mod.
One more note putting in objects (planets, stations, bases) is fun. You can mix and match parts and characters on the station what they offer, and the commodites available. The Freelancer game has a lot neat graphics already in, but the project is short on uniquely B5 stuff.
Good Luck.
[B]Models- This appears to be a fairly common problem for a lot B5 projects. We need to pool our modeling resources better as a community.[/B][/QUOTE]
Firstones may be able to help here, actually. Since we host so many mods we might be able to organise some coordination between them all. I'll have a chat to Sanfam and see what we can come up with.
By the way, why isn't the mod hosted here? ;)
[B]As for Bekenn--->well he isnt dropping out he will be sort of manager for us[/B][/QUOTE]
Erm... see what I wrote above? I meant that. I am indeed dropping out, though I plan to be available for advice if it's wanted. I am certainly [i]not[/i] going to be maintaining manager status.
Anyways Mail Me! To [email]Foxer_F1@hotmail.com[/email] if you want to offer anykind of help.....as for myself--->I learned basic scripting in 3 days (Making bases, factions, weapons and custom ships)
I learned making your own sized planets later ;)
Join now and you will never regret
I did not do most of the B5 MOD for SE4. The models I used for it were Lightwave 3D models I found on the Internet. If they are not still available online, I have them. I'm not a modeler, but maybe I could do something if the program was easy, Lightwave is time consuming but I hear Miya (SP?) is supposed to be eaiser to learn. What prog is required to make models for FS2 anyway?
I have the textures I used for the SE4 mod. Again, I'm not a texture artist, but I can see what I can do.
I read a little about Fred2 when I was playing FS2, but that is as far as FS2 MODing as I got.
Good ones first: Yes you can help us and you are in the team....I dont care how much you know, but you definently arent stupid to not understand it :) ;)
And you can help us with these things: 3D Modelling(you can download models, but if you do that you have to work with it to make it Low-Poly in Lightwave..........and I personally use 3DS Max 4 :p 5 :D 6 :) 7 :cool: Its the easiest and most perfect way to model scenes
Anyways here are bad News: WE ARE MAKING A MOD FOR FREELANCER :p NOT FREESPACE 2
Just for you to know that.....
Ok here is the thing: Mail me to [email]Foxer_F1@hotmail.com[/email] and if you have AOL/ICQ/MSN notify me it is very important
Also check at our forums: [url]http://slb5mod.no-ip.com/forums/[/url]
And stop by at [url]www.lancersreactor.com[/url] to get the necessary tools for modding...........If you dont have Freelancer then I will talk to you In Private (E-Mail)
[B]Anyways here are bad News: WE ARE MAKING A MOD FOR FREELANCER :p NOT FREESPACE 2 [/B][/QUOTE]
Actually, that's not bad news! I like Freelancer. In fact I like the mouse flight model of Freelancer more than the traditional joystick method in FS2.
I didn't even know there was a B5 MOD in the works for FL. woot woot! Ok, I'm sure Norlion told me, but I forgot. :)
I'm going to try to learn to mod by making my own little star system. No custom models just a new system. But if it works out could maybe become a minor B5 system with just a tweak of the models.
If you need Freelancer, I believe Foxer said he knew someone who'd probably sell it cheap. ;)
One that doesn't cause seizures, and really drags me in ;)
[URL=http://www.b5tcforum.cjb.net/]Babylon 5 TC For Freelancer "Severed Dreams" Forum[/URL]
The Forum is at: [url]http://s3.invisionfree.com/b5tc/[/url]
We have a web host with unlimited webspace already so we just need someone to make the Main Site please contact me (Foxer_F1@hotmail.com) or go to the forum and register
Hope someone finds some time