Issues with your account? Bug us in the Discord!
Specularity Maps
RubberEagle
What's a rubber eagle used for, anyway?
I'm currently working on a 3d model, and i'm thinking about adding specularity maps to it (originally i planned it to release it as a modell for a game, but i've recently decided against it).
Now, i've never ever made specularity maps before, and my attempts so far are.. abyssmal, so to say...
Does anyone know a tutorial or something that you could point me to?
Thanks!
Now, i've never ever made specularity maps before, and my attempts so far are.. abyssmal, so to say...
Does anyone know a tutorial or something that you could point me to?
Thanks!
Comments
[B]Though made for Lightwave, Kier Darby's [url=http://www.ap3d.com/betterspace/betterspace-tut-10.htm]Betterspace tutorial on texturing[/url] should give you some insights. [/B][/QUOTE]
That site is good.I made the B5 shuttle in Milkshape3D and it looks good although I had to deviate a bit but hey it looks spectacular.Got the generic panel texs from someone who had it as Milkshape dosen't have texs at all. :(
maxdamage.
[B]maxdamage, I dont suppose you would mind throwing that model my way for a mod I am working on? :) [/B][/QUOTE]
I'll think about it but the shuttle is 7819 faces,very detailed.Heres a link to a pic of it:
[img]http://www.thegamingunion.co.uk/users/forumusers/eashuttlefinal1.jpg[/img]
maxdamage