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Specularity Maps

RubberEagleRubberEagle What's a rubber eagle used for, anyway?
I'm currently working on a 3d model, and i'm thinking about adding specularity maps to it (originally i planned it to release it as a modell for a game, but i've recently decided against it).
Now, i've never ever made specularity maps before, and my attempts so far are.. abyssmal, so to say...
Does anyone know a tutorial or something that you could point me to?
Thanks!

Comments

  • C_MonC_Mon A Genuine Sucker
    No Idea!
  • David of MacDavid of Mac Elite Ranger Ca
    Though made for Lightwave, Kier Darby's [url=http://www.ap3d.com/betterspace/betterspace-tut-10.htm]Betterspace tutorial on texturing[/url] should give you some insights.
  • maxdamagemaxdamage Earthforce Officer
    [QUOTE][i]Originally posted by David of Mac [/i]
    [B]Though made for Lightwave, Kier Darby's [url=http://www.ap3d.com/betterspace/betterspace-tut-10.htm]Betterspace tutorial on texturing[/url] should give you some insights. [/B][/QUOTE]

    That site is good.I made the B5 shuttle in Milkshape3D and it looks good although I had to deviate a bit but hey it looks spectacular.Got the generic panel texs from someone who had it as Milkshape dosen't have texs at all. :(

    maxdamage.
  • croxiscroxis I am the walrus
    maxdamage, I dont suppose you would mind throwing that model my way for a mod I am working on? :)
  • maxdamagemaxdamage Earthforce Officer
    [QUOTE][i]Originally posted by croxis [/i]
    [B]maxdamage, I dont suppose you would mind throwing that model my way for a mod I am working on? :) [/B][/QUOTE]

    I'll think about it but the shuttle is 7819 faces,very detailed.Heres a link to a pic of it:

    [img]http://www.thegamingunion.co.uk/users/forumusers/eashuttlefinal1.jpg[/img]



    maxdamage
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