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96kb for a first person shooter

that's all there is! 96kb of download and a fast pc..

[URL=http://www.theprodukkt.com/]kkrieger website[/URL]

[QUOTE]- We do .not. have some kind of magical data compression machine that is able to squeeze
hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the
individual steps employed by the artists to produce their textures and meshes, in a very
compact way. This allows us to get .much. higher data density than is achievable with
normal data compression techniques, at some expense in artistic freedom and loading times.
- .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the
vast majority of game projects being developed today, .kkrieger was mostly written in
C++, with some tiny bits of assembler where it is actually advantageous (notably, there
are a lot of MMX optimisations in the texture generator). [/QUOTE]

Comments

  • A2597A2597 Fanboy
    I love the.product. :)
  • E.TE.T Quote-o-matic
    Yeah, procedural textures doesn't require much space.
    Propably it would go still little smaller space if it would be totally wrote using assembler.


    [url]http://www.assembly.org/[/url]
    Those demos and others they've made to this event can be very small.
    (well, of course size limitations have grown from that what they were in those first partys)
  • A2597A2597 Fanboy
    ohh! It has B5 SHADOWS!

    [img]http://theprodukkt.com/files/kkrieger_snapshot5.jpg[/img]
  • C_MonC_Mon A Genuine Sucker
    awww, it didn't want to work on my laptop.
  • AnlaShokAnlaShok Democrat From Hell
    How do you get out of it? [Alt]-[F4] didn't work and it kept resetting my mouse position so the task manager had to be used with keyboard shortcuts!

    Other than that, it's ok, but it bogs down my system, which doesn't happen often!
  • A2597A2597 Fanboy
    umm...escape key to bring up menu, exit this game, exit krigerkirer (Or whatever it's called)
  • croxiscroxis I am the walrus
    Its like the game noctis
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