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To do list
croxis
I am the walrus
In not really any kind of order
[B]Short Term Goals[/B]
Core Based:
Create lists of weapons, ships and thier uses, bases
Begin to draft tech tree that will work under the current build of allegiance
Mesh making and textures
Create a basic Earth Alliance faction
Playbalance
Add graphics for jump points and background art
Repeat for other factions
Code Based:
Determine ease of coding rotatable ship and base parts
Determine ease of adding ray weapons
Determine ease of adding newtonian physics
If not to hard, do it.
[b]Long Term Goals[/b]
Core Base:
Refine and expand factions and tech tree
Code Based:
Add turret functions
Add anything from the short term goals that have not been done
Add some form of cap ship jump ability
Add hyperspace
[B]Short Term Goals[/B]
Core Based:
Create lists of weapons, ships and thier uses, bases
Begin to draft tech tree that will work under the current build of allegiance
Mesh making and textures
Create a basic Earth Alliance faction
Playbalance
Add graphics for jump points and background art
Repeat for other factions
Code Based:
Determine ease of coding rotatable ship and base parts
Determine ease of adding ray weapons
Determine ease of adding newtonian physics
If not to hard, do it.
[b]Long Term Goals[/b]
Core Base:
Refine and expand factions and tech tree
Code Based:
Add turret functions
Add anything from the short term goals that have not been done
Add some form of cap ship jump ability
Add hyperspace
Comments
I'm for either way.
In any case, time to figure out how to import models.
Draw up a tech tree for the EA; I'll work on the Centauri for now.
Also, we need a central repository for this stuff. Do you want to handle that, or shall I? I have access to some web space we can use, but since it's not technically mine, I feel I'm obligated to keep certain information -- like, say, the user name and password -- confidential. Therefore, were I to take care of this, only I would be able to update it.