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The Narn INVASION!

They've done it! The Narn are INVADING! Err... well.. More or Less. :)
All of your favorite Narn Ships have been re-released and upgraded to version 2.0 and a brand new fighter has joined their ranks!
[b][u]Narn Frazi v2.0[/b][/u] - Minor Changes to engines, specs, and sounds.
[b][u]Narn Tor'Eth[/b][/u] - Brand New Narn Fighter/Interceptor Corvette
[b][u]Narn Gorith v2.0[/b][/u] - Minor Changes to specs and sounds
[b][u]Narn T'Loth v2.0[/b][/u] - All New Weapons systems, changes to specs, sounds, and textures, now includes frazi fighters
[b][u]Narn Th'Nor v2.0[/b][/u] - All New Weapons systems, changes to specs, sounds, and textures, now includes frazi fighters
[b][u]Narn G'Quan v2.2[/b][/u] - Minor Changes to specs, now includes frazi fighters
[b][u]Narn Bin'Tak v2.0[/b][/u] - All New Weapons systems, changes to specs, sounds, and textures, now includes frazi fighters
All are available in the [URL=http://mods.firstones.com/buda5/iwar2/downloads_ships.html]'Ship Mods'[/URL] Section.

Comments

  • [b][u]Narn Tor'Eth Fighter/Interceptor Corvette[/u][/b]

    Designed in the late 2260's, the Narn Tor'Eth Class vessel was originally created as a replacement to the aging Frazi class heavy fighter. However, due to typical Narn over-engineering, it soon became clear that the design of the Tor'Eth was too complicated, too large, and too expensive to be a feasible replacement for the Frazi. Therefore it was re-designated as a Fighter/Interceptor Corvette, created to be an escort class vessel for the new Gorith Bombers. Instead of the planned combination pulse energy weapon and missile offensive payload, the Tor'Eth was redesigned to rely strictly on pulse energy weapons. To fulfill the Tor'Eth's duty as Interceptor, Narn scientists reverse engineered and downgraded the G'Quan class cruiser's ion-particle thrust engines, and created the threesome that propel the Tor'Eth. These extremely overpowered engines, combined with the lack of missile payload, gives the Tor'Eth unbelievable speed and maneuverability. To further increase the Tor'Eth's speed, Narn engineers reduced the armour payload of the Tor'Eth to an amount similar to that of a Frazi class fighter, instead of the planned Gorith type Heavy armour. The Tor'Eth sports 4 wing mounted 72mm pulse energy cannons, giving it 3.5 times the amount of firepower as the average Aurora class Starfury, and almost twice the (energy cannon) firepower of the Gorith. In the eyes of Narn engineers, this more than made up for the unusually thin armour for a vessel of this class. The Narn Tor'Eth class Fighter/Interceptor Corvette can outmaneuver, outrun, and outgun 90% of fighters and corvettes (save the Minbari Nial and other advanced units); however, due to its thin armour, 2 or 3 well placed hits will turn it into rubble in a few seconds. If you face a Tor'Eth in combat, move in quickly for the kill. Don't give it time to outmaneuver you, if it does, YOU are done FOR. Slip in close and take a few well aimed shots and you'll have no more Tor'Eth problems.
  • ShadowDancerShadowDancer When I say, "Why aye, gadgie," in my heart I say, "Och aye, laddie." London, UK
    downloading now!:D
  • i've had several inquires reguarding the new narn ships and Buda5 InGame. This is all i can say: All the new/re-released Narn ships were designed to and [b][u][I]SHOULD[/I] [/b][/u] work with Buda5 InGame.

    However the operative word here is [b][u][I]SHOULD[/I] [/b][/u] ... I can't garuntee full compatability. But as i said, they are more suited to work with it than say, older ship mods. You would activated them just like you would a buda5 InGame player ship.
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