only problem is the twin 19" monitahs are at a mates place.... the case and half its gutz are stored here under my bed... and the other half, inc the vid card and RAM are at the house of a recently deceased friend of mine 4000 miles away....
it will prolly be march before I see it up and running...
sigh...
Random ChaosActually Carefully-selected Order in disguise
I agree with Biggles. FPS is only useful if you care about FPS. I don't. Most of the games I play regularly are old enough that they run at arround 100FPS even on my previous card (which was a TNT2)...and my new card (which is a year and a half old) I have no idea how fast they run at! I don't play the new FPS shooters...why? Becuase I got bored of most FPS games. Tron 2.0 is the only exception, as I am a fan of the original Tron :) and wanted to see how the story was continued :).
I spend more of my time playing strategy games that don't require 3d then anything else :)
Wheel of Time, GTA3/VC, Half-Life, UT2k3, Halo....love em all..
and now farcry. :D
But I also like to play those games at max detail, ala desktop resolution (1280x960) Anti-Aliasation, and Aniosctric Filtering on, all the cool special effects....
OCing lets me do that, and still get playable (60+) FPS
It's true, the more you play FPS, low FPS drive you nuts. Take last weeks enterprise, when the xindi blew up that moon. the FPS dropped to about 15 for that, no one else noticed. but for me, almost painful to watch...*Watches shockwave skip along the moon anyway*
Random ChaosActually Carefully-selected Order in disguise
Erm...A%...TV shows usually broadcast at about 20FPS anyway...
but TV's also have built in motion blur, so to speak, and that helps it seem smoother.
a drop from 29 to 15 is pretty drastic. (Only the explosion was rendered that slow, the rest was normal)
Biggles<font color=#AAFFAA>The Man Without a Face</font>
I should clarify that I meant frames per second, not first person shooters. :)
I find it hard to believe that a special effects render for a show dropped in frames per second. I would expect them to render at the same frame rate they were planning to broadcast at.
I can see why they did though...
massive explosion, tearing a moon apart slowly...MASSIVE render times, no matter what method they used. cheapest way to cut cost and time is just to lower the # of frames used.
[QUOTE][i]Originally posted by A2597 [/i]
[B]but TV's also have built in motion blur, so to speak, and that helps it seem smoother.[/B][/QUOTE]
You forgot FSAA. (full-screen anti-aliasing)
[QUOTE][i]Originally posted by A2597 [/i]
[B]I can see why they did though...
massive explosion, tearing a moon apart slowly...MASSIVE render times, no matter what method they used. cheapest way to cut cost and time is just to lower the # of frames used. [/B][/QUOTE]
Pfft, thats nothing compared to the render farm needed to do Shrek. :) 800+ computers rendering at 9 hours per frame.
A good overclock sometimes needs a couple of tenths of a volt(sometimes more...if you have the cooling capacity) extra to get the transistors to open and close fast enough.
Remember that increased voltage along with increased speed also means increased heat.
BTW..I'm using a Volcano 7+ cu all copper set on medium fan.
Random ChaosActually Carefully-selected Order in disguise
However, some of us prefer to be able to live with the computer in the same room...Volcanos are LOUD!
[QUOTE][i]Originally posted by Random Chaos [/i]
[B]Volcanos are LOUD! [/B][/QUOTE]
That's true in the geological literal sense too! ;)
:D
I remember my 2nd visit to the Big Island of Hawaii a decade or so ago. Along the Eastern Rift Zone of Kiluea Iki was a new cinder cone forming from a large crack in the side of Kiluea Iki. The name was Pu'u O'o or something like that. Well... I was at a parking lot next to many new laval flows (cooled down of course), and about a 1/2 mile from the Pu'u O'o vent and was lucky enough to be there when it was fountaining. never heard such a noise before or since...
[QUOTE][i]Originally posted by Random Chaos [/i]
[B]However, some of us prefer to be able to live with the computer in the same room...Volcanos are LOUD! [/B][/QUOTE]
Well, if you've got any spare mousepads, you can use doublt-sided tape to mount them on the inside of your side panels. They make for great noise dampeners. Plus, it'd only cost you maybe a dollar or two since mousepads are dirt cheap. ;)
Comments
only problem is the twin 19" monitahs are at a mates place.... the case and half its gutz are stored here under my bed... and the other half, inc the vid card and RAM are at the house of a recently deceased friend of mine 4000 miles away....
it will prolly be march before I see it up and running...
sigh...
I spend more of my time playing strategy games that don't require 3d then anything else :)
Wheel of Time, GTA3/VC, Half-Life, UT2k3, Halo....love em all..
and now farcry. :D
But I also like to play those games at max detail, ala desktop resolution (1280x960) Anti-Aliasation, and Aniosctric Filtering on, all the cool special effects....
OCing lets me do that, and still get playable (60+) FPS
It's true, the more you play FPS, low FPS drive you nuts. Take last weeks enterprise, when the xindi blew up that moon. the FPS dropped to about 15 for that, no one else noticed. but for me, almost painful to watch...*Watches shockwave skip along the moon anyway*
but TV's also have built in motion blur, so to speak, and that helps it seem smoother.
a drop from 29 to 15 is pretty drastic. (Only the explosion was rendered that slow, the rest was normal)
I find it hard to believe that a special effects render for a show dropped in frames per second. I would expect them to render at the same frame rate they were planning to broadcast at.
massive explosion, tearing a moon apart slowly...MASSIVE render times, no matter what method they used. cheapest way to cut cost and time is just to lower the # of frames used.
[B]but TV's also have built in motion blur, so to speak, and that helps it seem smoother.[/B][/QUOTE]
You forgot FSAA. (full-screen anti-aliasing)
[B]I can see why they did though...
massive explosion, tearing a moon apart slowly...MASSIVE render times, no matter what method they used. cheapest way to cut cost and time is just to lower the # of frames used. [/B][/QUOTE]
Pfft, thats nothing compared to the render farm needed to do Shrek. :) 800+ computers rendering at 9 hours per frame.
A good overclock sometimes needs a couple of tenths of a volt(sometimes more...if you have the cooling capacity) extra to get the transistors to open and close fast enough.
Remember that increased voltage along with increased speed also means increased heat.
BTW..I'm using a Volcano 7+ cu all copper set on medium fan.
Not for long :D
[B]Volcanos are LOUD! [/B][/QUOTE]
That's true in the geological literal sense too! ;)
:D
I remember my 2nd visit to the Big Island of Hawaii a decade or so ago. Along the Eastern Rift Zone of Kiluea Iki was a new cinder cone forming from a large crack in the side of Kiluea Iki. The name was Pu'u O'o or something like that. Well... I was at a parking lot next to many new laval flows (cooled down of course), and about a 1/2 mile from the Pu'u O'o vent and was lucky enough to be there when it was fountaining. never heard such a noise before or since...
:)
[B]However, some of us prefer to be able to live with the computer in the same room...Volcanos are LOUD! [/B][/QUOTE]
Well, if you've got any spare mousepads, you can use doublt-sided tape to mount them on the inside of your side panels. They make for great noise dampeners. Plus, it'd only cost you maybe a dollar or two since mousepads are dirt cheap. ;)