If anyone has a 56k modem and doesnt /cant dload the file and live in the UK , I will sent it to them on CD . no-prob's .
just email me on [email]n_b_e_@hotmail.com[/email] stating 'B5 IFH CD' in the subject pane or i'l delete it as junk ;-)
All you need to do is put your address in the email and a thankyou and it'l be with you within 2 days . :)
Okay, I managed to find the Enchanter, but now I'm having problems with a fatal exception that occurs after I blow Zeta 1 out of the sky, right when I'm about to dock.
[QUOTE][i]Originally posted by Mr.Garibaldi [/i]
[B]...
ITF TEAM:
I sincerely appreciate the hard work you have all done, we are all fans, but you have proved to be a better fan than me...
TAKE THAT SIERRA!!! [/B][/QUOTE]
Well Said.
I finally have a reason to plug my joystick back in. It has been unhooked since 2 months after Ep 1 Pod Racer was released. I've been lurking for quite a while waiting for this, Thanks again to all the devs.
I also found an interesting bug in the second mission with the narns....
If you press the trigger on you joystick, the Nova can't fire its gauss cannon, and the hud msg log fills up with "rockmis Missile has been destroyed." messages in seconds. It will continue to do so even after the G'Quan-class ship has been destroyed. However, if you just sit back and watch the vid, everything happens normally.
I've attached a screenshot of the failed "launch" while the animation is still playing.
[quote]Quoted from core_log.txt:
Loading mission : ifh_demo_02.MAP
File not found ()
Destroy Narn expedition
Unable to load texture : beam_mid.pcx - file not found!
Possible cause : file has 'read-only' attribute
Loading jumppoint properties (jump.pnt)
Loading AI Personas (Personas.ai)
Loading AI profiles (ai.ai)
Loading background : Vathan
Unable to load texture : flare03.tga - file not found!
Possible cause : file has 'read-only' attribute
Adding ship: Sigma 3
Adding ship: Sigma 1
Adding ship: Epsilon 1
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
moving 9950560 bytes of geom data to fast memory...
geom data moved to fast memory
----------------------------
Executing config file:campaigns/ingamemenu.ini
Adding dialog: ingame_menu.dlg
Killing dialog...
----------------------------
Executing config file:scripts/std_setup.ini
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupc.ini
Adding dialog: SETUPC.DLG
Killing dialog...
Unknown command or variable:stopsound
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupc.ini
Adding dialog: SETUPC.DLG
Killing dialog...
Unknown command or variable:stopsound
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupc.ini
Adding dialog: SETUPC.DLG
Killing dialog...
Unknown command or variable:stopsound
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupj.ini
----------------------------
Executing config file:scripts/game_save.ini
Adding dialog: SETUPJ.DLG
Killing dialog...
----------------------------
Executing config file:scripts/game_restore.ini
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
Unknown command or variable:gone_back 1
[0:10] rockmis Missile has been destroyed. (repeat ad nauseum....)[/quote]
[QUOTE][i]Originally posted by Vertigo1 [/i]
[B]I also found an interesting bug in the second mission with the narns....
If you press the trigger on you joystick, the Nova can't fire its gauss cannon, and the hud msg log fills up with "rockmis Missile has been destroyed." messages in seconds. It will continue to do so even after the G'Quan-class ship has been destroyed. However, if you just sit back and watch the vid, everything happens normally.
I've attached a screenshot of the failed "launch" while the animation is still playing. [/B][/QUOTE]
I encountered that very same problem, and apparently it's caused by flying with 'Infinate Ammo' turned on.
[QUOTE][i]Originally posted by Ranger Brian [/i]
[B]I encountered that very same problem, and apparently it's caused by flying with 'Infinate Ammo' turned on. [/B][/QUOTE]
yepp have the same bug. it will fixed with the patch afaik.
Thats the thing.....I don't have the cheats enabled. I tried the infinite ammo option just for the hell of it with another pilot and it didn't do anything for the ammo for the primary cannon of the starfury (which btw doesn't have an ammo indicator on the hud that I can see) so I just leave it off. Besides the fact that the missiles are useless against the fighters. All they're good for is taking out larger ships like that transport that tried to ram the Nova-class ship in mission #2.
There also isn't a hull strength indicator for your ship on the hud that I'm aware of.
[QUOTE][i]Originally posted by Vertigo1 [/i]
[B]btw, I've finished the game....and [b]I WANT MORE!!!![/b] :D [/B][/QUOTE]
Good for you, I haven't yet bothered to finish a single mission, training included. :p
Maybe he hasn't been able to download it yet either...
I won't until I can get in front of my machine at work that's hooked to the T1... ;)
Biggles<font color=#AAFFAA>The Man Without a Face</font>
I have to say, those Narns can't fly for shit. They kept flying into me! I wasn't flying into [i]them[/i], it was definitely them flying into me, 'cause the one I was chasing never hit me, it was always other Narns around. :)
I connect at something like 2.5Mbps... a < 100kbps download is intolerably slow :D
I haven't had too much of a chance to play (only got halfway through the training, because I kept ramming into the instructor as soon as he gave me flight controls :p), and I don't usually like flight sims, but I am enjoying it quite a bit. :)
[QUOTE][i]Originally posted by Biggles [/i]
[B]I have to say, those Narns can't fly for shit. They kept flying into me! I wasn't flying into [i]them[/i], it was definitely them flying into me, 'cause the one I was chasing never hit me, it was always other Narns around. :) [/B][/QUOTE]
Yep, although I believed they were ramming me, makes sense, their armour is thicker.
[QUOTE][i]Originally posted by Biggles [/i]
[B]I have to say, those Narns can't fly for shit. They kept flying into me! I wasn't flying into [i]them[/i], it was definitely them flying into me, 'cause the one I was chasing never hit me, it was always other Narns around. :) [/B][/QUOTE]
Kill em, kill em all!
Comments
just started me dload , 1 hr . :) :shadow1:
-------------
Also take note ...
If anyone has a 56k modem and doesnt /cant dload the file and live in the UK , I will sent it to them on CD . no-prob's .
just email me on [email]n_b_e_@hotmail.com[/email] stating 'B5 IFH CD' in the subject pane or i'l delete it as junk ;-)
All you need to do is put your address in the email and a thankyou and it'l be with you within 2 days . :)
[url]http://ifh.firstones.com/cgi-bin/forum/ikonboard.cgi?;act=SF;f=4[/url]
[B]...
ITF TEAM:
I sincerely appreciate the hard work you have all done, we are all fans, but you have proved to be a better fan than me...
TAKE THAT SIERRA!!! [/B][/QUOTE]
Well Said.
I finally have a reason to plug my joystick back in. It has been unhooked since 2 months after Ep 1 Pod Racer was released. I've been lurking for quite a while waiting for this, Thanks again to all the devs.
Dug
p.s. 12 min 40 sec until I get to fire her up.
If you press the trigger on you joystick, the Nova can't fire its gauss cannon, and the hud msg log fills up with "rockmis Missile has been destroyed." messages in seconds. It will continue to do so even after the G'Quan-class ship has been destroyed. However, if you just sit back and watch the vid, everything happens normally.
I've attached a screenshot of the failed "launch" while the animation is still playing.
[quote]Quoted from core_log.txt:
Loading mission : ifh_demo_02.MAP
File not found ()
Destroy Narn expedition
Unable to load texture : beam_mid.pcx - file not found!
Possible cause : file has 'read-only' attribute
Loading jumppoint properties (jump.pnt)
Loading AI Personas (Personas.ai)
Loading AI profiles (ai.ai)
Loading background : Vathan
Unable to load texture : flare03.tga - file not found!
Possible cause : file has 'read-only' attribute
Adding ship: Sigma 3
Adding ship: Sigma 1
Adding ship: Epsilon 1
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
Error! Unknown allegiance type or none defined :
moving 9950560 bytes of geom data to fast memory...
geom data moved to fast memory
----------------------------
Executing config file:campaigns/ingamemenu.ini
Adding dialog: ingame_menu.dlg
Killing dialog...
----------------------------
Executing config file:scripts/std_setup.ini
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupc.ini
Adding dialog: SETUPC.DLG
Killing dialog...
Unknown command or variable:stopsound
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupc.ini
Adding dialog: SETUPC.DLG
Killing dialog...
Unknown command or variable:stopsound
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupc.ini
Adding dialog: SETUPC.DLG
Killing dialog...
Unknown command or variable:stopsound
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
----------------------------
Executing config file:scripts/std_setupj.ini
----------------------------
Executing config file:scripts/game_save.ini
Adding dialog: SETUPJ.DLG
Killing dialog...
----------------------------
Executing config file:scripts/game_restore.ini
----------------------------
Executing config file:scripts/std_setupg.ini
Adding dialog: SETUP.DLG
Killing dialog...
Unknown command or variable:gone_back 1
[0:10] rockmis Missile has been destroyed. (repeat ad nauseum....)[/quote]
[B]I also found an interesting bug in the second mission with the narns....
If you press the trigger on you joystick, the Nova can't fire its gauss cannon, and the hud msg log fills up with "rockmis Missile has been destroyed." messages in seconds. It will continue to do so even after the G'Quan-class ship has been destroyed. However, if you just sit back and watch the vid, everything happens normally.
I've attached a screenshot of the failed "launch" while the animation is still playing. [/B][/QUOTE]
I encountered that very same problem, and apparently it's caused by flying with 'Infinate Ammo' turned on.
[B]I encountered that very same problem, and apparently it's caused by flying with 'Infinate Ammo' turned on. [/B][/QUOTE]
yepp have the same bug. it will fixed with the patch afaik.
There also isn't a hull strength indicator for your ship on the hud that I'm aware of.
That being said, this game is alot of fun. :)
[B]
There also isn't a hull strength indicator for your ship on the hud that I'm aware of.
That being said, this game is alot of fun. :) [/B][/QUOTE]
press "del" to se your ownb ship´in the target´area ;)
[URL=http://www.warp2search.net/modules.php?name=News&file=article&sid=15785]@ Warp2Search[/URL]
[B]press "del" to se your ownb ship´in the target´area ;) [/B][/QUOTE]
Thx. :)
btw, I've finished the game....and [b]I WANT MORE!!!![/b] :D
[B]btw, I've finished the game....and [b]I WANT MORE!!!![/b] :D [/B][/QUOTE]
Good for you, I haven't yet bothered to finish a single mission, training included. :p
[B]Good for you, I haven't yet bothered to finish a single mission, training included. :p [/B][/QUOTE]
Maybe cuz you suck? ;)
I won't until I can get in front of my machine at work that's hooked to the T1... ;)
I haven't had too much of a chance to play (only got halfway through the training, because I kept ramming into the instructor as soon as he gave me flight controls :p), and I don't usually like flight sims, but I am enjoying it quite a bit. :)
[Edit]Down to 1.7Mb... :(
EAS Perseus, mission 2.
Only 2 of the 4 engines are glowing. Screenshot is attached.
"engines half speed"
[B]I have to say, those Narns can't fly for shit. They kept flying into me! I wasn't flying into [i]them[/i], it was definitely them flying into me, 'cause the one I was chasing never hit me, it was always other Narns around. :) [/B][/QUOTE]
Yep, although I believed they were ramming me, makes sense, their armour is thicker.
[B]I have to say, those Narns can't fly for shit. They kept flying into me! I wasn't flying into [i]them[/i], it was definitely them flying into me, 'cause the one I was chasing never hit me, it was always other Narns around. :) [/B][/QUOTE]
Kill em, kill em all!
[B]maybe not a bug...just "slow acceleration"
"engines half speed" [/B][/QUOTE]
If that were the case, then the engines wouldn't glow as bright...
Actually it *is* the case. And they glow because they're hot (but aren't working)
[B]Actually it *is* the case. And they glow because they're hot (but aren't working) [/B][/QUOTE]
If they weren't working, then they wouldn't be glowing....now would they? ;)