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B5 + Homeworld Engine = God
I would like to see a homeworld based game/mod where you are in the b5 universe. i think someone was trying to do that, but was failng miserably.
Could have all the different races, with all the ships, b5 would be the mothership, or maybe b4 and have it set in the great shadow war, that way it could be innovative and still be b5
in any case i dont think it would be hard. but it would indeed be fun.
Could have all the different races, with all the ships, b5 would be the mothership, or maybe b4 and have it set in the great shadow war, that way it could be innovative and still be b5
in any case i dont think it would be hard. but it would indeed be fun.
Comments
Do some research before insulting me and a number of other members on this board.
[url="http://mods.firstones.com/homeworld/news.shtml"]http://mods.firstones.com/homeworld/news.shtml[/url]
CnlPepper - Whats a search engine?
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[b]HW:B5TC Dev. Team Member and B5TC Board Moderator.[/b]
[url="http://www.geocities.com/cnlpepperplanet"]CnlPepper's B5 Mod Resources[/url]
And taking a second look at this mod i think it actually looks pretty damn good, although there are some textures that could be worked on, and b5 itself isnt rounded. i think its good.
I consider myself a somewhat skilled artist, if you need some work on it id be happy to contribue.
[This message has been edited by * (edited 11-03-2001).]
and I thought I was arrogant...
word to the wise... critisism is a beautiful thing... it stops us all from becoming deluded... but make sure you are doing it with the correct intent...
I'm famous for shooting my mouth off...
ask anyone.. [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
but I get my facts straight and I make sure that whatever I say or claim has both evidence and thought behind it.
to illustrate... you claim to know alot about B5... (and B4 for that matter) well explain to me how the human race of a thousand or so years ago would be able to point anything other than some sharp pointy swords and some sharp pointy language at the Shadows...
[b]hmmm...
and I thought I was arrogant...
[/b][/quote]
What? You?? Perish the thought.
Now, *, if that is your real name. I respect the hell out of the people who mod the games. It ain't for money, or fame, or nuthin like that. Just a love of the game, and a love of B5.
Not to bash you or anything, but making blanket statements with out checking the facts is like reviewing a movie or television show (cough...cough...Rangers), without seeing the completed project. Does it happen? Yeah. Is it fair? No.
Now, we're a friendly crowd of people, except for Biggles when his tank needs changing (he get's a bit cranky...moves topics around. Stuff like that), and Shadow Boxer (he's an anti-social misfit, but he's OUR anti-social misfit); and we try to reserve judgement until we have personal experience with the product.
Do we always do it? Not really, but it's the thought that counts.
mistfit ? guilty as charged... [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
grumpy.. prone to fits of spleen venting... bona fide shite stirrer...
I plead the fifth... [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
and by claiming that I am the Firstones offical misfit/village idiot doesnt that make me somewhat of an ironic goodfit ?
[img]http://216.15.145.59/mainforums/biggrin.gif[/img]
And if you'd care to notice.. around here "*" you scratch one of us and we all bleed... capiche ?
a technicality I guess but still...
I guess its not wot u sed but 'ow you sed it... [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
[img]http://homepages.paradise.net.nz/jlbiggs/images/B6_shot1.jpg[/img]
Now I know that looks rounded, but it is still not as round as the show. But that is being drawn by an engine that was specifically designed to draw models of that detail level, especially that particular model. Keep in mind that the mod people built their own models whereas the B5:ITF crew trimmed down the show models. Also remember that Homeworld's engine is not capable of the sort of detail that the B5:ITF engine was capable of because it works in a different way. Now if the Homeworld engine was capable of such a thing I'm sure the modders would have put it in.
Sorry, when people criticise mods I get defensive if I don't agree. [img]http://216.15.145.59/mainforums/smile.gif[/img]
Apart from that, the mod is [b]excellent[/b]. They've done an incredible job with a limited and inflexible engine.
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[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
[This message has been edited by Biggles (edited 11-04-2001).]
[img]http://mods.firstones.com/homeworld/screenshots/3.5EA/EABabylon5.jpg[/img]
%0
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I AM AWAKE AT 4AM TO THE TERRIFYING UNDENIABLE TRUTH THAT THERE IS NOTHING I CAN DO TO STOP THE MONSTER
[This message has been edited by Shuup Nick (edited 11-04-2001).]
Don't listen to other modders opinions on other people's work. Everyone is prejudiced against everyone elses work because everybody is working to achieve different goals. Our goal is (or at least was when I left... I don't watch it close enough to know if that has changed) to make a mod playable on systems as low as a p2 300 (my system, btw) and play it well. I was able to run 300 ship battles with little loss in framerate. I haven't tried, but I am sure on a new system you could easily ramp that up to 600 or more.... B5 battles the way they are supposed to be [img]http://216.15.145.59/mainforums/smile.gif[/img]
The reason we could have so many ships was because of the low poly counts (under 600 for most ships, and almost all done with LoD files, which are lower poly versions of the ship used at different distances). So some ships don't look as polished as other mods, but that is not what we were aiming for. Let the others do eye candy [img]http://216.15.145.59/mainforums/smile.gif[/img] We did action.
[b]does anyone know where to get it to where you dont need the cd to run it? [/b][/quote]
Yep, the places that when talked about get you banned from the board. We don't deal in Warez, cracks etc. Find your CD.
CnlPepper - Keeping it clean....
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[b]HW:B5TC Dev. Team Member and B5TC Board Moderator.[/b]
[url="http://www.geocities.com/cnlpepperplanet"]CnlPepper's B5 Mod Resources[/url]
[This message has been edited by CnlPepper (edited 11-04-2001).]
"Open mouth - insert foot - pull trigger."
The most efficient method of shooting your own mouth off, and shooting yourself in the foot, at the same time.
You just had to dredge that memory up now didn't you...
:/
That's Stuart's remake after I was long gone...
[img]http://216.15.145.59/mainforums/frown.gif[/img]
Jack: Yeah it is. I still remember the day he posted those three pics. Many open mouths that day. You know, I never actually saw your version of B5.
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[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
May take a day or so...
[img]http://216.15.145.59/mainforums/wink.gif[/img]
Also, make sure you have installed the latest Homeworld patch or it won't work properly.
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[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
[b]For gods sake, who said it would have to be from a human perspective. Thats sooooo overdone. I think Mimbari point of view would be a bit refreshing. [/b][/quote]
MiNbari
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[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
[b]I can't believe I didn't pick that up...
[/b][/quote]
Drives you nuts eh? [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
The reason B5 isn't rounded is because homeworld does NOT likt high-poly models. I belive it's limit it around 400-500,that is incredibly LOW, and no where NEAR enough to make a "round" B5.
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[b]whitestar90: [/b]"it would give the computer a heartattack just looking at it" -
[b]Sanfam: [/b]"And Drazi didn't like it one bit.-
[b]Mr.Bungle: [/b][i]"So that's where the forum went..."[/i]-
---
[b][i]ahhh, the good old days of HTML.[/i][/b]
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[b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
Never eat anything bigger than your own head.
The Balance provides. The Balance protects.
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
The reason I imposed those limits was two-fold. One, to keep the mod playable on the low end systems that many, including myself, are still forced to use. The second was to allow the kinds of massive battles that B5 is known for. I have successfully run on my p2 350, 64 megs ram, 8 meg vid card, over 1000 ships in combat with little slowdown. I am sure you agree, that is phenomenal and well worth the loss in visual quality on some, but not many meshes [img]http://216.15.145.59/mainforums/smile.gif[/img]
So ends my rant... I find myself making it every month or so when people challenge my views on appropriate poly counts in Homeworld.
Why not in the case of the B5 Station, break it up into say 5 to 10 seperate models, and just group the models (parent them for lack of a better term) as needed?
Such as the rotating section models get grouped as one unit, and fixed framework models as another. This would allow you to focus your poly count on smaller sections, and be able to make them rounder. The trade off would be the loss of ~10 ships models, and some work on getting things glued together correctly.
I'm ignorant of the programming requirements for Homeworld so forgive me if my idea is totally undoable (Is that a word? [img]http://216.15.145.59/mainforums/wink.gif[/img] ).
[img]http://216.15.145.59/mainforums/biggrin.gif[/img]
Poly count per mesh isnt the problem, just overall poly count. # of poly's onscreen, not in a particular mesh.
CnlPepper - Who really must find time to texture a warlock...
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[b]HW:B5TC Dev. Team Member and B5TC Board Moderator.[/b]
[url="http://www.geocities.com/cnlpepperplanet"]CnlPepper's B5 Mod Resources[/url]