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Characters thread
P3k
Trainee
hey guys, thought id make my own thread, this is where ill report
my progress and show wips of the heads as i make them
im pretty sure the modelling of minbari girl is done
all geometry adds to 1834 faces
[IMG]http://mwasilewski.free.fr/minbarihead2.jpg[/IMG]
[IMG]http://mwasilewski.free.fr/minbarihead3.jpg[/IMG]
i think ill do an earthforce officer next
logic, u got mail
-mike
my progress and show wips of the heads as i make them
im pretty sure the modelling of minbari girl is done
all geometry adds to 1834 faces
[IMG]http://mwasilewski.free.fr/minbarihead2.jpg[/IMG]
[IMG]http://mwasilewski.free.fr/minbarihead3.jpg[/IMG]
i think ill do an earthforce officer next
logic, u got mail
-mike
Comments
'cause you read our campaign mission scetch: We could need some EA officers/pilots, centauri and shadows.
would be cool ...like a colage of faces from different species
and say one fighter beside them : )
logic said 1500 is ideal so im not too far off....but id really like
to know if it can be imported to the pso ...i tried to load
the plugin in lw 5.6 but it didnt work for me : \ ...plus i dont
know what im doin in that program :D
the lwo file to pso ......i didnt see any error messages in the window
so maybe it was ok....but in lw there was some normals issues
after the conversion .......
[B] ... but doesn't matter, fast computersystem aren't that expensive.[/B][/QUOTE]And you assume just everyone has the money for a new computer. Well at least I made Skirmish GUI look good in 800x600 which I'm mostly using :D. (If you try Indie's GUIs, the windows go partly above each other in 800x600).
so if i wouldve put them on a textured plane, it would cut atleast a few hundred more ....but at the moment i just want to know
if it can be imported into the game, so i can start pumping out heads :D
you have LW now right? fix the normals :) select the polygons u want to change, and flip them around (hotkey f). remember tho, if the camera won't see a poly, delete it. if it's something done with 25 poly's, but can be done with 8, do it. just some tips. don't worry about smoothing, taht's all done with LW texturing.
[IMG]http://mwasilewski.free.fr/earthforcehead1.jpg[/IMG]
started on earthforce guy, could be used for any space station
talking like b5 cmd center or a destroyer :)))
[IMG]http://mwasilewski.free.fr/earthforcehead2.jpg[/IMG]
i have lightwave 5.6 and 6.0 ...but really i can barely friggin
navigate in it....should i use 6.0 or 5.6 ???? is there any
improvements in interface/modeller in the newer one?
or even 6.5 ..but i couldnt find that version yet......so weird
i cant even pan in the perspective window....and when i do it
in ortho ...it pans in all windows.....grrrrrrrrrrr :) i hate lw :P j/k
im scared to open that app now hehe ....my conversion app
can convert to a 5.6 or 6.0 lw file....i didnt try 6.0 but ill do it this
time and see if it buggers as much as 5.6 convert....wish i had
some help on this latter part :\ ....fixing any issues in lw and
exporting to pso ....
next ill start on centauri guy....or maybe female ? :) nah hehe
-p3k
centauri head done 1191 polys, used the minbari girl as a base :)
dont think its too noticable but i can change bit more if need be
whats next? think maybe a starfury pilot .....and we'll use a fake
reflection on the glass of his helmet so it can be used all the time
just a couple of diff textures to shake it up will do it :)
-p3k
and the normal issues seems to be gone once i opened the file
in lw 6.0 and not 5.6 ....the faces just had all hard edges...
is there normals smoothing in the modeller ????
That earthforce guy looks like he could be used as the nightwatch first officer of Magellan. Perhaps a bit too young to be the captain? Although president Clark did prefer fresh blood in Earthforce...
Any ideas on the head of IPX staff aboard the Magellan?
will definitly be old, hmm.....ill add somethin to give him character...like a stylish beard that has some authority in it :)
in the mean time tho i started on the starfury pilot
[IMG]http://mwasilewski.free.fr/starfurypilot1.jpg[/IMG]
still wip and i dunno if i wanna show the face inside ....
it would mean modelling atleast a few different earth faces
towards one another....but its more a matter of time than
anything else .....but im moving pretty fast anyway, the long
part will be to texture them all : (
yes, LW has smoothing. Go to the surface editor (top left) that's where you change and edit all of your surfaces.
[B]yes actually, i think i will base him on final fantasy: the movie doctor whats his face...the old bald guy ....cant recall his name....but he
will definitly be old, hmm.....ill add somethin to give him character...like a stylish beard that has some authority in it :)
[/B][/QUOTE]
Heh, there is only one but: In the current campaign plan, the IPX head of staff is a [I]she[/I].:p Its not hard to change that at this point, but I'd rather keep her since she is our only female cast member. When we had the last campaign chat, we figured her character should resemble the IPX lady in Thirdspace: determined and ambitious to the extereme.
new characters until i start playing with these ones and try
putting them in the game.....and i guess trying to make one
into a ship like logic said, altho im clueless still :)
is there a uv 'snapshot' where i can save
a picture of the uv as a image to paint in photoshop ???
or do i have to make a print screen :)
also, how do i apply a surface material to an object and
make the texture show in perspective window ?
-p3k
grunt, cocky attitude type :)
total faces: 1284
[IMG]http://mwasilewski.free.fr/starfurypilot2.jpg[/IMG]
-p3k
an hour of editing human face :) ...gotta work on the suit
[IMG]http://mwasilewski.free.fr/narn1.jpg[/IMG]
next i think ill do player...just some normal human
[IMG]http://mwasilewski.free.fr/narn2.jpg[/IMG]
i will also put him in the starfury suit for flying missions
[IMG]http://mwasilewski.free.fr/player1.jpg[/IMG]
what next ? ipx lady and captain .....is the captain human?
maybe we can use the narn for that role
after those ill do the psi corp guy
what else after that ? raiders ? do they communicate ?
probably atleast 1 more centauri for the 1st/2nd mission
for the cruiser....mmm ...cant think of more atm
Any luck in getting them to replace the ingame faces? If all else fails we can always make renderings of movies out of them and put them into the database in personnel files -section.
im still way off that, i cant even seem to convert the files properly
from lightwave to pso because of my crappy lw6.0 version....
the geometry converts but the textures dont for whichever reason,
altho this process works for logic
and it doesnt seem like i can get my hands on 6.5 anytime soon :(
i am learning little by little tho, and the gizmo plugin seems to have
loaded into lw6, anyway im still trying to wrap my head around this stuff but with logic's help it should work,
at first i tried just replacing clay's files with my own but that was wishful
thinking :) and there was nothing while he talked except the bg
and theres more problems up ahead im sure, because ive no idea
how to combine the scenes after in eoc, since one pso file can only have
800 polys or less, with every character is split into atleast 2 files
it seems tough to me...especially if there would be any animation
on it
[URL=http://www.freepgs.com/bleached/Buda5.zip]http://www.freepgs.com/bleached/Buda5.zip[/URL]