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More Scripters

I've got an idea how we could maybe have more sripters.I could start teaching people who would like to learn scripting.My skills aren't thou very high but I'd also learn more basics myself and if you'd also teach me some then this might work well!but anyway, how do you think about this?

Comments

  • IndieIndie Moderator
    Yeah, that sounds good. It would be great if we'd have a couple of really simple tutorial scripts available for download so that people could see how its done, but I can't find the time to write those. They would need to have lots of comments too so it'd be easy to see which line does what.
  • great!I'll start writing simple scripts and post to public thread asking for any interested people to contact me.but I i don't understand anything about GUI and all the jumping scripts.I would need a simple group jumping script.just one capital and 2 fighters and also something simple on GUI too.It doesn't matter if they are s little messy as long as they work and i can do a simpler version of them
  • Nice idea Aurora. It's good to see new motivated people here! :) :)
  • OK, step one is almost ready.I'll have to check the spelling and other errors but I'll post it here so you can give me feedback
  • IndieIndie Moderator
    Its good and not too cluttered. However, these three lines gave me a headache, although english isn't my first language. :D I'd write them:

    [I]// you'll have to first to define the objects that are used in a scenario and then you create factions,place the ships,make them jump or define how they are acting[/I]

    First you'll have to define the objects that are used in a scenario. Then you create factions, place the ships, make them jump and define how they are acting.

    [I]// when placing ships you might encounter that problem when no ships appear it almost certainly is caused by bad placing like you're inside a star or planet sp before you fully understand placing use only places that you know [/I]

    When placing ships you might encounter a problem with ships not appearing. It is almost certainly caused by bad ship placement (ships inside a sun or planets) or typos in the path to the ini file.

    [I]// if you are creating ships and their places are relative to other ships remember that already at creating EXAMPLE; Ship 1 place is relative to Ship 2 in order to make them apper create ship 2 first and place it and only then place the ship 1[/I]

    Also: I don't mean to nitpick, but capital letters in the beginning and full stops make things easier to read. This is true especially for long sentences. ;)

    If you are creating ships and their places are relative to other ships, remember to create the ships in proper order. EXAMPLE: Ship 1 is relative to Ship 2. In order to make them appear create ship 2 first, place it and only then place ship 1.

    I think its long enough for tutorial #1. You don't want to put too much stuff into it.
  • :o those were bad...i really have start studying english a bit more...soon i can't even speak it...

    ok,I'll finish it in a couple days and make completely sure that it's perfect.I'd also start doing the step 2 where the jumping is explaned.actually it's better to do step 2 to be about jumping with the gate and 3 with jumppoint but is it possible to make jump with the jumppoint?and if it is,how?

    i'll include single ship jump and group jump both of those tutorials but the problem is that i tried to make a group jump with one capital and few fighters but i didn't get it right so that is where i need your help.

    what about making tutorial about the GUI?
  • here goes...
  • you should take a look at this...there's something kind of funny but there is also kind of exiting jumppoint now...i think...but take a look and tell me if this is really what i think...a possible exiting jumppoint?!
  • Here's tutorial 2. I included jump with one ship and group jump into it. if it's too messy i could create a seperated tutorials for those jumps but if it's fine...and i higly recommend that you check it carefully...I wouldn't want to teach wrong things to the people...
  • IndieIndie Moderator
    iMultiplay.LinkShipWeapons( player_ship ); // Links weapons. This must be used if player ship has 2 or more weapons

    Add the following warning: Weapons link causes a crash if the player ship has more than 1 (true) beam weapon. People might get frustrated if they tried your script with a narn cruiser... ;)

    Seems fine, so I guess you could post these on the main forum. However - add a readme.txt file that describes the what the files within are used for. You could also add a html description file that is automatically displayed by EOC mod screen.
  • Don't know has it that much of use but I'm scripting the tutorial 3...actually I used it first as a test for myself to learn all the bool and if stuff...
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