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New Babylon 5 Station Model

I know it's hard to see with no textures, but u kinda get the idea...

Oh, and do u guys think there's too many poly's for a model this size?

WIP shots:

[IMG]http://mods.firstones.com/buda5/temp/b5_wip1.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip2.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip3.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip4.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip5.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip6.jpg[/IMG]
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Comments

  • SanfamSanfam I like clocks.
    Ooohh...shiny...
  • LogicSequenceLogicSequence Elite Ranger
    it was the dawn of the third age of mankind, 10... erm... 7 years after the earth-minbari war. The babylon project... is still under construction, check back in 2257! ;)
    :: hangs 'under construction' sign over the forward section ::

    [IMG]http://mods.firstones.com/buda5/temp/b5_new_wip_1.jpg[/IMG]
  • Roi DantonRoi Danton Moderator
    Sausage lost in space

    Hey, poly count is good! Like you said ... until 2257 the power of computers should be increased much so the poly count wouldn't matter anymore ;) .

    The station looks funny w/o anything. But from the distance the textures looks a little better than of the old version of the station?!?
  • LogicSequenceLogicSequence Elite Ranger
    Re: Sausage lost in space

    [QUOTE][i]Originally posted by Roi Danton [/i]
    [B]Hey, poly count is good! Like you said ... until 2257 the power of computers should be increased much so the poly count wouldn't matter anymore ;) .

    The station looks funny w/o anything. But from the distance the textures looks a little better than of the old version of the station?!? [/B][/QUOTE]

    yea i know, it looks like a strange sex toy in space, LOL :robot:


    and i should hope the textures are better, theyre all new!!! it took me forever to make them too... this will be not only an entirely new model, but all new textures as well....

    bad news is i had to use VERY large 1024x1024 textures on the cylindrical parts of the station b/c others were simply too small to wrap around the damn hulk and not look horrible... good news is it all works fine on my machine and still has a great FPS (111-99).
  • Roi DantonRoi Danton Moderator
    Re: Re: Sausage lost in space

    Sex toy ?!? .. oh, so now we also got some female Fans :D

    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B] bad news is i had to use VERY large 1024x1024 textures on the cylindrical parts of the station b/c others were simply too small to wrap around the damn hulk and not look horrible... good news is it all works fine on my machine and still has a great FPS (111-99). [/B][/QUOTE]
    Yes, I assumed that with the big textures. But the main point is that it looks good and works very fine on good machines like yours. How about the Hangar ... were you already able to test that if it works?
  • LogicSequenceLogicSequence Elite Ranger
    well i'm focusing just on the station at the moment, i mean it has the hanger entrence thing, but it's just a long tube at the moment.

    what would you like to see as the hanger?? tube and doors? or the whole shabang as in tube, doors, docks, elevators, etc.... i mean i can model it, but all it's gonna do is sit there in the station until u scripters make it work.
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B]what would you like to see as the hanger?? tube and doors? or the whole shabang as in tube, doors, docks, elevators, etc.... i mean i can model it, but all it's gonna do is sit there in the station until u scripters make it work. [/B][/QUOTE]
    I would prefer the full program, but actually I don't know how to animate the doors and elevators.
    At least the main airlock, from there a short tube leading to the Hangar Bay and the Hangar Bay itself.
    I didn't watched the series for a long time. How the procedure in the Hangar is?:

    - ship flies in through the airlock
    - it docks to an Elevator
    - and on this platform it is carried to the Hangar Bay

    right?
  • MorteMorte Earthforce Officer
    Yep, that's the one.
    I have to say, I think the poly count's slightly high- bearing in mind there might well be firefights around B5 and if we decide to recreate severed dreams, the thirdspace incursion or even the attack by unknown aliens, the load is going to be pretty great even for advanced computers.
    Other than that, good model.
  • LogicSequenceLogicSequence Elite Ranger
    well i hate to tell you yer basic Nova's warlocks, etc... have over 10,000 poly's when u include turrets... hasn't bothered anything so far. plus the point of this station was DETAIL. and u can't have DETAIL without polygons... and i think the entire B5 station, with alot of detail and under 10,000 polygons is pretty damned good.
  • LogicSequenceLogicSequence Elite Ranger
    OK, YOU MAY ALL NOW CALL ME GOD AT YOUR LEASURE :)


    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_1.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_2.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_3.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_4.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_5.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_6.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_7.jpg[/IMG]
  • LogicSequenceLogicSequence Elite Ranger
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_8.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_9.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_10.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_11.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_12.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_13.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_14.jpg[/IMG]
  • LogicSequenceLogicSequence Elite Ranger
    ok, i have not slept in about 36 hours... and i've been chanting "must finish must finish" for about 8 of those hours... so i... am going to my quarters in blue sector, using my PPG to shoot out the computer terminal so i'm not interupted, and i'm throwing my link into the waste reclamation center and i'm gonna sleep for a few days, nighty night! ;)
  • LogicSequenceLogicSequence Elite Ranger
    ok, i fell short of my few days of sleep, but i made 18 hours! :). and in all that time no one posted once in the forums!?! Geesh...

    as for the docking bay, what i will probably do, is release one version with, and one without the detailed docking bay. so when it comes time for fights, we don't have 5000 unseen polygons beeing rendered as well as our fight.

    as for the docking sequence, here's a good animation of it,
    you'll need RAD video tools (.bik player) to view it, but i'm sure most of you have it.

    [URL=http://mods.firstones.com/buda5/temp/kosharrival.bik]Kosh's Arrival[/URL]
  • Roi DantonRoi Danton Moderator
    Wow nice baby! :eek: :eek: :eek: :eek: :eek: :eek:

    That "two version idea" with and w/o hangar is good!

    The Forum's Software didn't showed that there were new posts here in this forum so that's the reason why I even didn't looked inside here.

    To "appease" ;) ya Logic ... I also didn't slept very much last nights, but besides finished university stuff i could removed this pity bug that almost killed my former X-Mas Mission :) :) .
    But you've did really great work. The station looks very good! Do you have a shot of the "Dark Side" of it were we can see the lights on the station?

    Good night pals!

    Rich
  • LogicSequenceLogicSequence Elite Ranger
    haven't done the lights yet, that's next on my list. OH MAN, you should see the station ingame, i swear, it's almost cinematic.... i mean.. IT'S BABYLON 5!!!!!!!!!! lol
  • LogicSequenceLogicSequence Elite Ranger
    as requested, pictures of the dark side and b5 lighting.

    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_1.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_2.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_3.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_4.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_5.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_6.jpg[/IMG]
  • Roi DantonRoi Danton Moderator
    Showing the pics on the Website?

    Oh sweet! :)

    Do you want to show the pics of the Station on the Buda5 page?
  • LogicSequenceLogicSequence Elite Ranger
    no no, not yet, i've still a few things to fix on her. i'll post some pics up soon tho.
  • SanfamSanfam I like clocks.
    *dies*

    *ghost of Sanfam appears*
    That is...beyond description. Sweet jesus. You guys...just...oh man. I've gotta send you some cards when the mod is done! Something to congratulate you for the job well done.

    All this in response to a work in progress, too! Just...wow! I can't believe I don't have I-War 2! (I have I-War 1, though)

    Just...it's so incredibly beautiful!
  • SanfamSanfam I like clocks.
    Actually, here's an interesting question. I've never played I-War 2, so I don't know the nature of the models or collision detection, but could one get away with flying *through* the station? i.e. Taking a fighter through the gap above the launch bays, or between the heat disspiators, or through the spine?
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by Sanfam [/i]
    [B]Actually, here's an interesting question. I've never played I-War 2, so I don't know the nature of the models or collision detection, but could one get away with flying *through* the station? i.e. Taking a fighter through the gap above the launch bays, or between the heat disspiators, or through the spine? [/B][/QUOTE]
    In I-War 2 exists a seperate Collisionhull, that you can model like you want. So if the modeller wants he can make the collisionhull so like the model is visible in the game, so you can fly through the gaps, .. .
    The disadvantage of that is that high detailed Collisionhull's needs much CPU Power.
  • LogicSequenceLogicSequence Elite Ranger
    right, at the moment, since i was anxious to get it into the game, i just copied the actual model and made it the collision hull. i've actually taken a starfury and flew inbetween the stabalizer and the station (the thin bar that holds the station's rotating section) in the narrow gap that's like.... wel.. NARROW, lol... it takes some fancy flying, but it's neat.

    the finished collision hull will be in less detail, but the way it will end up, u should still be able to fly thru the stabalizers and solar panels, etc... etc... just alll the nurnies (miscellaneous boxes and ridges that make things look real) will not be there since there's no need for them in a collision hull.


    P.S.
    go get iwar2! :) it shouldn't be very expensive anymore... like what, $10-20?
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B]P.S.
    go get iwar2! :) it shouldn't be very expensive anymore... like what, $10-20? [/B][/QUOTE]
    €8 @ [url=http://www.amazon.de/exec/obidos/ASIN/B0000558TA/qid%3D1057162336/302-5695455-7234411]Amazon.de[/url]
  • SanfamSanfam I like clocks.
    I'll be getting I-War once I find it :D


    But perhaps in the future, could there be a release/mod of a release where the collision model is just as you described? :D I mean, one of the nifty things about b5 was that some of the battles took place in *Very* clse proximity to certain large space stations and ships, leading to some incredibly intense battles. I think that a modern processor (Video card?) should be able to handle the higher load fine.
  • LogicSequenceLogicSequence Elite Ranger
    don't worry, the collision hull will be designed so you can do everything u described, it always has been, even the old model you could fly thru the solar panels and under the stabalizers, etc....

    Just an interesting note, i clicked on you amazon.de link to see the price and this is the cover i saw for Iwar2:

    [IMG]http://images-eu.amazon.com/images/P/B0000558TA.03.LZZZZZZZ.jpg[/IMG]



    HOWEVER, in the USA, this was the cover released:

    [IMG]http://images.amazon.com/images/P/B00005ASGK.01.LZZZZZZZ.jpg[/IMG]

    just an interesting bit of trivia ;)

    P.S.
    sanfam, i dunno if u live overseas or in the US, but u can get EOC on amazon.COM for $16.59 (US). plus i still think you might be ablse to find it at your local gaming store...
  • MorteMorte Earthforce Officer
    Interestingly enough, the cover released in the UK was the top one, so there must have been one cover for the US, and one for europe. I wonder why?
  • LogicSequenceLogicSequence Elite Ranger
    ok roi, u were concerned with the station's size, i parked an omega next to it for some scale, does it look good?

    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_1.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_2.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_3.jpg[/IMG]
    [IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_4.jpg[/IMG]
  • LogicSequenceLogicSequence Elite Ranger
    ok, unless you scripters can find another way, this is what i CAN do regaurding B5 defense grid.

    I can have turret barrels recoil when they fire.
    I can have turrets inset behind doors

    I CAN NOT:

    have double or quad barrelled turrets recoil at different times
    have double or quad barrelled turrets fire one bolt per barrel
    have double or quad barrelled turrets fire on the left side then right side independently
    have turrets behind doors "deploy" when at alert (they can pop out when they fire only.. that means the exact fraction of a second that they fire, we can have them pop out, but that's all)
  • SanfamSanfam I like clocks.
    Now, I may sound stupid by saying this, because I'm no coder, but...

    Would it be possible to have four individual turrets pop up and fire independently, but move as one?

    Or, perhaps, have four guns located on one moving object, that would track a ship?

    *shrug* Just my ideas for something I don't understand :D
  • LogicSequenceLogicSequence Elite Ranger
    unfortunately turrets do what they want to do, can't make a group of them move as one :( unfortunately
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