Issues with your account? Bug us in the Discord!
New Babylon 5 Station Model
LogicSequence
Elite Ranger
I know it's hard to see with no textures, but u kinda get the idea...
Oh, and do u guys think there's too many poly's for a model this size?
WIP shots:
[IMG]http://mods.firstones.com/buda5/temp/b5_wip1.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip2.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip3.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip4.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip5.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip6.jpg[/IMG]
Oh, and do u guys think there's too many poly's for a model this size?
WIP shots:
[IMG]http://mods.firstones.com/buda5/temp/b5_wip1.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip2.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip3.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip4.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip5.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_wip6.jpg[/IMG]
Comments
:: hangs 'under construction' sign over the forward section ::
[IMG]http://mods.firstones.com/buda5/temp/b5_new_wip_1.jpg[/IMG]
Hey, poly count is good! Like you said ... until 2257 the power of computers should be increased much so the poly count wouldn't matter anymore ;) .
The station looks funny w/o anything. But from the distance the textures looks a little better than of the old version of the station?!?
[QUOTE][i]Originally posted by Roi Danton [/i]
[B]Hey, poly count is good! Like you said ... until 2257 the power of computers should be increased much so the poly count wouldn't matter anymore ;) .
The station looks funny w/o anything. But from the distance the textures looks a little better than of the old version of the station?!? [/B][/QUOTE]
yea i know, it looks like a strange sex toy in space, LOL :robot:
and i should hope the textures are better, theyre all new!!! it took me forever to make them too... this will be not only an entirely new model, but all new textures as well....
bad news is i had to use VERY large 1024x1024 textures on the cylindrical parts of the station b/c others were simply too small to wrap around the damn hulk and not look horrible... good news is it all works fine on my machine and still has a great FPS (111-99).
Sex toy ?!? .. oh, so now we also got some female Fans :D
[QUOTE][i]Originally posted by LogicSequence [/i]
[B] bad news is i had to use VERY large 1024x1024 textures on the cylindrical parts of the station b/c others were simply too small to wrap around the damn hulk and not look horrible... good news is it all works fine on my machine and still has a great FPS (111-99). [/B][/QUOTE]
Yes, I assumed that with the big textures. But the main point is that it looks good and works very fine on good machines like yours. How about the Hangar ... were you already able to test that if it works?
what would you like to see as the hanger?? tube and doors? or the whole shabang as in tube, doors, docks, elevators, etc.... i mean i can model it, but all it's gonna do is sit there in the station until u scripters make it work.
[B]what would you like to see as the hanger?? tube and doors? or the whole shabang as in tube, doors, docks, elevators, etc.... i mean i can model it, but all it's gonna do is sit there in the station until u scripters make it work. [/B][/QUOTE]
I would prefer the full program, but actually I don't know how to animate the doors and elevators.
At least the main airlock, from there a short tube leading to the Hangar Bay and the Hangar Bay itself.
I didn't watched the series for a long time. How the procedure in the Hangar is?:
- ship flies in through the airlock
- it docks to an Elevator
- and on this platform it is carried to the Hangar Bay
right?
I have to say, I think the poly count's slightly high- bearing in mind there might well be firefights around B5 and if we decide to recreate severed dreams, the thirdspace incursion or even the attack by unknown aliens, the load is going to be pretty great even for advanced computers.
Other than that, good model.
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_1.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_2.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_3.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_4.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_5.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_6.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_7.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_9.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_10.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_11.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_12.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_13.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_14.jpg[/IMG]
as for the docking bay, what i will probably do, is release one version with, and one without the detailed docking bay. so when it comes time for fights, we don't have 5000 unseen polygons beeing rendered as well as our fight.
as for the docking sequence, here's a good animation of it,
you'll need RAD video tools (.bik player) to view it, but i'm sure most of you have it.
[URL=http://mods.firstones.com/buda5/temp/kosharrival.bik]Kosh's Arrival[/URL]
That "two version idea" with and w/o hangar is good!
The Forum's Software didn't showed that there were new posts here in this forum so that's the reason why I even didn't looked inside here.
To "appease" ;) ya Logic ... I also didn't slept very much last nights, but besides finished university stuff i could removed this pity bug that almost killed my former X-Mas Mission :) :) .
But you've did really great work. The station looks very good! Do you have a shot of the "Dark Side" of it were we can see the lights on the station?
Good night pals!
Rich
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_1.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_2.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_3.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_4.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_5.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_new_lights_6.jpg[/IMG]
Oh sweet! :)
Do you want to show the pics of the Station on the Buda5 page?
*ghost of Sanfam appears*
That is...beyond description. Sweet jesus. You guys...just...oh man. I've gotta send you some cards when the mod is done! Something to congratulate you for the job well done.
All this in response to a work in progress, too! Just...wow! I can't believe I don't have I-War 2! (I have I-War 1, though)
Just...it's so incredibly beautiful!
[B]Actually, here's an interesting question. I've never played I-War 2, so I don't know the nature of the models or collision detection, but could one get away with flying *through* the station? i.e. Taking a fighter through the gap above the launch bays, or between the heat disspiators, or through the spine? [/B][/QUOTE]
In I-War 2 exists a seperate Collisionhull, that you can model like you want. So if the modeller wants he can make the collisionhull so like the model is visible in the game, so you can fly through the gaps, .. .
The disadvantage of that is that high detailed Collisionhull's needs much CPU Power.
the finished collision hull will be in less detail, but the way it will end up, u should still be able to fly thru the stabalizers and solar panels, etc... etc... just alll the nurnies (miscellaneous boxes and ridges that make things look real) will not be there since there's no need for them in a collision hull.
P.S.
go get iwar2! :) it shouldn't be very expensive anymore... like what, $10-20?
[B]P.S.
go get iwar2! :) it shouldn't be very expensive anymore... like what, $10-20? [/B][/QUOTE]
€8 @ [url=http://www.amazon.de/exec/obidos/ASIN/B0000558TA/qid%3D1057162336/302-5695455-7234411]Amazon.de[/url]
But perhaps in the future, could there be a release/mod of a release where the collision model is just as you described? :D I mean, one of the nifty things about b5 was that some of the battles took place in *Very* clse proximity to certain large space stations and ships, leading to some incredibly intense battles. I think that a modern processor (Video card?) should be able to handle the higher load fine.
Just an interesting note, i clicked on you amazon.de link to see the price and this is the cover i saw for Iwar2:
[IMG]http://images-eu.amazon.com/images/P/B0000558TA.03.LZZZZZZZ.jpg[/IMG]
HOWEVER, in the USA, this was the cover released:
[IMG]http://images.amazon.com/images/P/B00005ASGK.01.LZZZZZZZ.jpg[/IMG]
just an interesting bit of trivia ;)
P.S.
sanfam, i dunno if u live overseas or in the US, but u can get EOC on amazon.COM for $16.59 (US). plus i still think you might be ablse to find it at your local gaming store...
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_1.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_2.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_3.jpg[/IMG]
[IMG]http://mods.firstones.com/buda5/temp/b5_new/b5_omega_4.jpg[/IMG]
I can have turret barrels recoil when they fire.
I can have turrets inset behind doors
I CAN NOT:
have double or quad barrelled turrets recoil at different times
have double or quad barrelled turrets fire one bolt per barrel
have double or quad barrelled turrets fire on the left side then right side independently
have turrets behind doors "deploy" when at alert (they can pop out when they fire only.. that means the exact fraction of a second that they fire, we can have them pop out, but that's all)
Would it be possible to have four individual turrets pop up and fire independently, but move as one?
Or, perhaps, have four guns located on one moving object, that would track a ship?
*shrug* Just my ideas for something I don't understand :D