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Buda 5 InGame Mod

LogicSequence
Member
Posts: 454
Registered: Feb 2002
posted 05-29-2003 08:20 AM
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Ok, i just started the long and arduous upload, so it won't be up for an hour or so... but by the time anyone reads this, it should be available HERE .
OK AND I CAN'T STRESS THIS ENOUGH... READ THE README FILE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IT TELLS YOU HOW TO PROPERLY INSTALL THE MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
and beware of the file size (78Mb).
Logic


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When the long night comes, return to the end of the beginning.

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LogicSequence
Member
Posts: 454
Registered: Feb 2002
posted 05-29-2003 08:26 AM
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errrrrm... make that 1 hour 52 Min
Logic


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When the long night comes, return to the end of the beginning.

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LogicSequence
Member
Posts: 454
Registered: Feb 2002
posted 05-30-2003 10:54 PM
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welllllllllll? how is it working???
Logic


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When the long night comes, return to the end of the beginning.

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Roi_Danton
Member
Posts: 331
Registered: Mar 2002
posted 05-31-2003 09:57 AM
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Hey hey, good work! Music and Movies worked nice and you've chosen them good! Also the replacement of the none player ships. Following I have to say:
(1)
Issues:




Regarding the FLUX.INI and the installation: The installation shouldn't be this way b/c I have to renew all my previous settings in the flux.ini (options in sounds and graphics, my changes of the InternalCam, of the search folders, etc.) - refer to Part 3 of this post.

Player ship doesn't work when starting "New Game".

You should replace all videos b/c even you disabled some in the flux.ini (e.g. Triest.bik) they are shown by restarting I-War.

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(2)
Notes:




You can use the upcoming Buda5 ship pack, only use another Ini file. That would be better for our audience and for the ftp traffic than downloading two such big files.

Change of the player base background (see Installation routine B)

Simon's Starfury Cockpit isn't included

Why you've included the player ship twice? (one time in the /mods/ folder and the other time in the /mods/Buda5_IG03_player_ships.ZIP file)

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(3)
B/c you want to include a new flux.ini I have some suggestions for a possible INSTALLATION ROUTINE (not simply copying the files), so not so many original files will be overwritten:
After making a backup of the original flux.ini and reading it out the following is possible:




[icInternalCamera]: Changing the IntCam settings (refer to TheClaw's and my (XMas package) experiences)

[icSPPlayerBaseScreen]: Change the path to the Player Base Background and make an own one.

[fcGraphicsDeviceD3D]: INCREASE THE MAX SIMULTANEOUS LIGHTS

[FcResourceManager]: Change the pathes of our music and movies files.

+The things I forgot now


This could be written with Delphi and it could be used for further Buda5 packages, like the Explorer campaign.
If you want I could focus on this.
PS: The game works too good with my Radeon9700. Could you give the models a higher Poly count .

[This message has been edited by Roi_Danton (edited 05-31-2003).]

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LogicSequence
Member
Posts: 454
Registered: Feb 2002
posted 05-31-2003 04:01 PM
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oh.. where to start? LOL ... hmmm.. congrats on yer 9700pro, lol assuming u meant u just got
1.
a. I COMPLETELY forgot about all of the settings in flux! EEEEK! it's ok tho, the final version shouldn't need to change flux cause i hope to have replaced all the menu movies.
b. as far as i know player ship will never work with new game... that's been a problem for quite some time... and i don't know why.
c. refer to a. lol (PS. yours resets to all if u restart the game?? mine doesn't... HMMMM....)

2.
a. that's what i'm hoping for, but i needed to send this out so indie could get the updated files.
b. dunno how to do this... LOL i can model a new background no prob, was going to anyways.
c. COMPLETELY forgot about it, LOL.
d. Error.

3.
a. refer to above if u'd like to go ahead tho, that might be a good thing to do.

PS- would i ever love to include high poly models.... erm.. well HIGH-ER poly models, LOL... high poly models are SOOO much more easy to make... but as simon often reminds us... not everyone's gonna have a 9700pro, lol... plus.. i dunno 100,000 polygon model would have to be split into 118 sections!!!! that's just... ICKY! lol

Logic


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When the long night comes, return to the end of the beginning.

[This message has been edited by LogicSequence (edited 05-31-2003).]

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The Claw
Member
Posts: 253
Registered: Nov 2001
posted 06-01-2003 04:55 PM
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Good job mate, just one criticism to add to Roi's- I'd have liked Jaf's ship to be a transport rather than the original SNRV. That's it
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"I love the British for three reasons. One, we always beat you at rugby. Two, your wives are always welcoming and hospitable. Three, you fought like devils to save us" Old french bloke in my uncles pub.
"I do be the pirate of this here bus! Arrrrrrr!" An overactive me. Just before me and the other guys doing aircraft maintenance began singing "I'm dreaming of a white christmas"

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Indie
Project Lead - Buda 5
Posts: 890
Registered: Dec 1999
posted 06-01-2003 07:31 PM
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Was away for the weekend and didn't have time to try it until now.
1b: Save files include data about the ship currently selected. If one saves with the Narn Cruiser as the player ship, then deactivates the mod to change Narn cruiser as a player ship and reloads the game, EOC can no longer find what is written in the save file => problem / crash / something else that is profoundly bad.

2a: I'll start working on ship pack update tomorrow.

Ummm... No more polys, please! As much as you modelers would like it, I'd rather stick with the current level, which is still higher than any space in existence...

Besides, we can have more ships on screen with lower polycounts.

Plus my sucky card can't run the game if you increase the count. Lols.

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-Indie
Buda5

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Roi_Danton
Member
Posts: 331
Registered: Mar 2002
posted 06-02-2003 08:22 AM
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@Logic:
You're assuming correct, I got the Rad9700 just recently and it works GREATLY .
1c) It resets only the vids and mods booleans. I don't know why, maybe b/c I've changed the default.ini manuelly, but that only a hypothesis.

2b) IMHO R2D2 did a background some time ago with Buda5 ships spinning around, didn't he? But some scenes of the Bab5 station would be better like




the bar

the bridge

the players room in the style of Sheridan's cabine

the dock and

the main hall (that round hallway where many "meeting scenes" were filmed)

And b/c you're are the high Buda5 council you've enough energy to do it for the project .
@Indie:
1b) Then we have to include a warning: The player has to write in his savegame the name of the ship which he's currently flying and then the the next time he loads the game he has to choose the same ship.

Referring to your older video card ... doesn't *you* manage the Buda5 bank account?
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Comments

  • LogicSequenceLogicSequence Elite Ranger
    Indie, i'm gonna update InGame soon, so what do u think about sending it to your beta testers (after i update it) ?
  • IndieIndie Moderator
    I'm testing the betas...

    My beta test team is... erm... in a beta stage.:p So far I've only given them new DirWar, Escort and Gallery to find out if they can get me some decent reports. One of them did show promise - if he finishes what he started, I'll mail him more. If not, well... [IMG]http://forums.firstones.com/images/oldicons/icon13.gif[/IMG]
  • LogicSequenceLogicSequence Elite Ranger
    ok, news update. as of late, as well as making the primus, B5 station model, art for the new interface, asimov transport, battlecrab, vorlon transport, and god knows what else, i've also been debugging the ingame mod. i'm about halfish way thru, i'm playing thru the entire iwar2 campain to debug. with some luck, we could release ingame in 1-2 weeks. maybe sooner, depending on how well u guys beta test for me. anyways, i'll keep you updated.
  • IndieIndie Moderator
    I think we can forget about the current beta test team. I haven't heard from them for weeks now. However, I have time to beta it. Do you have a newer version available?
  • SanfamSanfam I like clocks.
    Hey, I'm going to have a bit of time in the near future, and really hope to hook myself up with a copy of the game...Perhaps I could be a Beta tester? ;-)
  • LogicSequenceLogicSequence Elite Ranger
    i will have a new version soon, i'm still running thru the missions and debugging. the special circumstances in the missions demand that maybe this ship or that ship have a certain type of this or that, and since we don't include every single add-on on every ship we release, i'm having to see what ships need what, and adding it in, so that progress in the campaign can continue. so far its been stuff like moving dockports, or adding dockports, or making sure something is named exactly the name it was in the main campaign, etc... etc... i'm in act 2 A at the moment. if u guys think u know enough about this to start testing now, i'll zip up a copy of it for u, but i was gonna run thru it all myself, then send a copy out for u all to kinda point out hopefully the Omega list of errors. anyways, let me know.

    P.S.
    now remember, this isn't OUR campaign, it's just B5 ships replacing the I-war2 ships in the I-war2 campaign. but i still think it's pretty cool. there are far fewer ships in I-war2 than in Babylon 5, so the ships in the mod are mainly Earthforce (all the capships are i think) and fighters are pretty well diversified. but as with our general mods, the player can select which ship they want to play (replacing comsec).

    EDIT: ok silly question, but since i never actually played thru the campaign be4 i started modding the game.... how do u get yer new ships ingame? are they given to u as the game progresses or do u have to trade for them in the trade screen?
  • Warlord IIWarlord II Earthforce Officer
    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B]ok silly question, but since i never actually played thru the campaign be4 i started modding the game.... how do u get yer new ships ingame? are they given to u as the game progresses or do u have to trade for them in the trade screen? [/B][/QUOTE]You get new ships when you get longer in the game.
  • LogicSequenceLogicSequence Elite Ranger
    yea i just found that out in the game. thanx tho. i'm about 2/3 through now... so i think that 1-2 week mark is a very good estimate... perhaps sooner.

    @Warlord:
    about yer (?) in the general forum. Yes all the ships in the game will be replaced with B5 ships... unfortunately we lack sufficiant stations to replace those as well. but i suppose u can't have it all, :) lol
  • Roi DantonRoi Danton Moderator
    Beta testers

    [QUOTE][i]Originally posted by Indie [/i]
    [B]I think we can forget about the current beta test team. I haven't heard from them for weeks now. However, I have time to beta it. Do you have a newer version available? [/B][/QUOTE]
    Have a look at this thread in the general discussion:
    [url]http://forums.firstones.com/showthread.php?s=&threadid=4685[/url]
  • LogicSequenceLogicSequence Elite Ranger
    2/3+ done
  • LogicSequenceLogicSequence Elite Ranger
    alrighty. the BETA v1.0 is ready for you all to beta test. I really need you guys to actually BETA test this one. I've gone through the entire campaign and weeded out the obvious bugs that stop the game from progressing.. however i did not fight every battle and use every L-point. that's what the Dev functions or for... in other words i killed everyone off with CTRL+ALT+X to speed things up.. i just wanted to make sure nothing was STOPPING the game from being able to progress.

    That's where u guys come in... i need u all to fight the battles, lol. there should be no major bugs, if anything there will be gameplay bugs.. as in, there are way too many of this type of ship at this point for the player to beat, etc... etc... so u guys might wanna split up what levels u all test, to make it go quicker... but that's up to u.

    Keep in mind this IS a BETA version, lol. there are a few things left for me to do. namely the inbase screens, a credits page, overlay colors, simon's cockpit mod, and a few others. PLEASE READ THE README FILE. it contains important information u'll need to know.

    Lastly, this is an installer file, so u don't need to put things in this and that directory, just download the file, double click it and tell it where your Iwar2 game is... u know the routine. as with any install, give the installer time to do it's work. Beware tho, the file is 156Mb.

    Finally, ENJOY! :) I've worked very very hard on this project, especially during the last 2 weeks spending nearly EVERY night testing and removing bugs. (so try to candy coat any problems ;) as not to bruise my ego) and I'll be anxious to here your comments as soon as you can... so post them! :)

    [URL=http://mods.firstones.com/buda5/temp/InGame/Buda5InGame_Setup.exe]Buda5 InGame BETA v1.0[/URL]



    P.S.
    I'm just uploading the file now, and i'm sure it will take an hour or so to upload. So if you try to download within the next hour or so, you may not be able to get it.. try back later if you can't.
  • LogicSequenceLogicSequence Elite Ranger
    P.S.
    it's now done uploading
  • IndieIndie Moderator
    When I tried to download it yesterday it stalled at 99% (and didn't have DL manager active... :mad: ). It might have been because you were still uploading it. Gonna try again now.
  • Roi DantonRoi Danton Moderator
    Seperate ships from mod

    General mention ...

    ... to accelerate things for the public could you use the Ship Pack Instead? IMHO we should release a new version of the Ship Pack with all ships included (also the Battlecrab), also you needn't them currently for the InGame mod (for example I need the Battlecrab for my mission). So, the users haven't to download everytime such big files. (big files would make the mod unpopular to randomly visitors ...).

    So, plz put your ini's, cockpit mod, movie,...(?) in your InGame folder and the Ship files in the general Ship Pack. :)

    Okay, I'm DL it now and try to candy coat all issues .... if I'll find some besides the mentioned ;) .
  • LogicSequenceLogicSequence Elite Ranger
    NOOOO the ship pack CANNOT be used for InGame. I had to alter ALL of the ships to make them compatable with the main campaign.. everything has been specialized for InGame. if you use the ship pack it's all gonna crash. It simply has to be this way. the main campaign requires things that aren't needed (and therefore weren't included and shouldn't be included) in the ship pack. InGame is VERY VERY specialized to work with the main campaign.
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B]NOOOO the ship pack CANNOT be used for InGame. I had to alter ALL of the ships to make them compatable with the main campaign.. everything has been specialized for InGame.[/B][/QUOTE]
    So you also have modified the Avatar or the Collisionhull or the Image or the Sound files? But if you "only" have modified the Sim's and Subsims Ini that should work.
  • LogicSequenceLogicSequence Elite Ranger
    [QUOTE][i]Originally posted by Roi Danton [/i]
    [B]So you also have modified the Avatar or the Collisionhull or the Image or the Sound files? But if you "only" have modified the Sim's and Subsims Ini that should work. [/B][/QUOTE]

    Avatars have been modified. Collisionhulls have been modified. Images have been modified. Sounds have been modified. Sims, subsims, and setups have all been modified. that's why i've said, it's been a lot of work. trust me, there's no way to use the ship pack.
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B]trust me[/B][/QUOTE]
    Of course, I only wanted to ensure that all possibilities came into consideration.
  • LogicSequenceLogicSequence Elite Ranger
    well guys.. any first impressions? :confused:
  • LogicSequenceLogicSequence Elite Ranger
    there has been a slight update since i posted the .exe file, i'm not gonna post another right yet, as the changed are not that much. i removed misc. items from AI ini files, revamped the HUD a little with some new tags, etc... and i'm updating the GOD platform. I also added a reactor hum for the jumpate (which is 3 times bigger than the origional) and a hum for the god platform.. as well as replacing the capsule jump sound with a jumppoint sound. i also added a credits page. all that's really left are the inbase screens.. unless i give up on them.

    EDIT:
    GODsat's now have working missile silo doors and a little better textures/model features.
  • LogicSequenceLogicSequence Elite Ranger
    OK FINALLY... i got the inbase screens to work right... GRRRR.. here's a screenie... u think this will be good? (using starfury, thunderbolt, etc... etc...) of course the ship is rotating.

    [IMG]http://mods.firstones.com/buda5/temp/InGame/inbase_test.jpg[/IMG]
  • IndieIndie Moderator
    Had DL problems again. Third time's the charm... Maybe. :)
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by Indie [/i]
    [B]Had DL problems again. Third time's the charm... Maybe. :) [/B][/QUOTE]
    For me the same .. the fourth time .. it's b/c the password protection of the folder, so it don't resume the download after a pause properly.

    @Screen: Yes, the idea with the spinning ship on a monitor is good ... much better than Cal starring at the computer screen. Maybe you can put the text with the infos about the ship into a window with the same width under the window that shows the ship. (as a sidekick to the I-War 1 Briefing ;) )

    Sidenote: I don't like the many coloured buttons on the right side and the bottom. Some less buttons or different or no buttons (instead larger windows) would be good as well.
  • LogicSequenceLogicSequence Elite Ranger
    u mean u guys haven't even been able to DL it yet??? go to the firstones.com FTP, go the the temp/InGame folder, copy the file and paste it to a folder on your computer... that should stop any internet browsers from interfering with the DL.


    As for the colored buttons, that's that thing they used on the DVD's..... u don't like it?
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B]u mean u guys haven't even been able to DL it yet??? [/B][/QUOTE]
    So it is. Trying it now w/ ftp.

    [QUOTE][B]As for the colored buttons, that's that thing they used on the DVD's..... u don't like it? [/B][/QUOTE]
    No b/c the I-War 2 buttons are enough as buttons. So IMHO the screen is too overloaded with buttons. Better would be when you use this space for the ship and text window. (imo)
  • LogicSequenceLogicSequence Elite Ranger
    what in it's place then?

    FEEDBACK FEEDBACK ABOUT INGAME??? LOL
  • Roi DantonRoi Danton Moderator
    [QUOTE][i]Originally posted by LogicSequence [/i]
    [B]what in it's place then?[/B][/QUOTE]
    What I already said two times: Larger Ship Window and a Text Window (have a careful look at my last two posts ;) ).
  • LogicSequenceLogicSequence Elite Ranger
    ok ok.. compromise... how do u like this?
    [IMG]http://mods.firstones.com/buda5/temp/InGame/inbase_screen1.jpg[/IMG]
  • Roi DantonRoi Danton Moderator
    Accepted and certificated. :) Looks good, though it could be that the "ship window" is too small for cap ships. But that has to be tested out.
  • IndieIndie Moderator
    aye

    I agree with Roi. Much better this time. :)
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