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Buda5 Escort - a new mission!
LogicSequence
Elite Ranger
Indie
Project Lead - Buda 5
Posts: 891
Registered: Dec 1999
posted 05-24-2003 09:59 AM
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This is an early beta so report any problems - there are quite a few. Its a simple escort mission with random opponents. What makes this more interesting is that you can choose what assets you have protecting your convoy. In the future, I'm hoping to make each option completely balanced. It might even be possible to make a menu where you purchase various escorts and resources.
It may run with the old ship pack as well but there are no guarantees - the cargo container script I put in the buda package has all containers and some were only included in the latest ship pack.
Download Buda5 Escort
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-Indie
Buda5
IP: Logged
Indie
Project Lead - Buda 5
Posts: 891
Registered: Dec 1999
posted 05-29-2003 12:03 AM
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Well, did it work?
v0.2 is up. Use the link above.
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-Indie
Buda5
IP: Logged
LogicSequence
Member
Posts: 454
Registered: Feb 2002
posted 05-29-2003 01:04 AM
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not for me... as soon as an enemy jumped in it said all freighters were lost, you loose... LOL but then again i was using the old ship pack...
Logic
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When the long night comes, return to the end of the beginning.
IP: Logged
Roi_Danton
Member
Posts: 333
Registered: Mar 2002
posted 05-31-2003 10:39 AM
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Yes it worked for me (old ship pack). This small "mission" is really nice and gives much fun! Maybe you could include small random texts for the attackers like I did in XMas mission.
When you've finished it could you allow me to update the GUI and the black out (begin of the mission) a "little bit"? That we have a similar look in all Buda5 missions/packages?
IP: Logged
Indie
Project Lead - Buda 5
Posts: 891
Registered: Dec 1999
posted 06-01-2003 07:22 PM
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I guess it needs a ship pack with the freighters in it to work. Yes, I intend to add some communications that inform the player of new developments.
@Roi: Before you start working on it wait 'till the next release and I change the names in the source code to be a bit more informative. Right now its a bit misleading since I started from a copy-paste from director war.
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-Indie
Buda5
IP: Logged
Roi_Danton
Member
Posts: 333
Registered: Mar 2002
posted 06-02-2003 08:25 AM
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quote:
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Originally posted by Indie:
@Roi: Before you start working on it wait 'till the next release and I change the names in the source code to be a bit more informative. Right now its a bit misleading since I started from a copy-paste from director war.
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k, standing by
IP: Logged
The Claw
Member
Posts: 256
Registered: Nov 2001
posted 06-02-2003 07:48 PM
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didn't work with me either, but the absence of the freighters from the old pack would explain it a bit
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"I love the British for three reasons. One, we always beat you at rugby. Two, your wives are always welcoming and hospitable. Three, you fought like devils to save us" Old french bloke in my uncles pub.
"I do be the pirate of this here bus! Arrrrrrr!" An overactive me. Just before me and the other guys doing aircraft maintenance began singing "I'm dreaming of a white christmas"
Project Lead - Buda 5
Posts: 891
Registered: Dec 1999
posted 05-24-2003 09:59 AM
--------------------------------------------------------------------------------
This is an early beta so report any problems - there are quite a few. Its a simple escort mission with random opponents. What makes this more interesting is that you can choose what assets you have protecting your convoy. In the future, I'm hoping to make each option completely balanced. It might even be possible to make a menu where you purchase various escorts and resources.
It may run with the old ship pack as well but there are no guarantees - the cargo container script I put in the buda package has all containers and some were only included in the latest ship pack.
Download Buda5 Escort
------------------
-Indie
Buda5
IP: Logged
Indie
Project Lead - Buda 5
Posts: 891
Registered: Dec 1999
posted 05-29-2003 12:03 AM
--------------------------------------------------------------------------------
Well, did it work?
v0.2 is up. Use the link above.
------------------
-Indie
Buda5
IP: Logged
LogicSequence
Member
Posts: 454
Registered: Feb 2002
posted 05-29-2003 01:04 AM
--------------------------------------------------------------------------------
not for me... as soon as an enemy jumped in it said all freighters were lost, you loose... LOL but then again i was using the old ship pack...
Logic
---------------
When the long night comes, return to the end of the beginning.
IP: Logged
Roi_Danton
Member
Posts: 333
Registered: Mar 2002
posted 05-31-2003 10:39 AM
--------------------------------------------------------------------------------
Yes it worked for me (old ship pack). This small "mission" is really nice and gives much fun! Maybe you could include small random texts for the attackers like I did in XMas mission.
When you've finished it could you allow me to update the GUI and the black out (begin of the mission) a "little bit"? That we have a similar look in all Buda5 missions/packages?
IP: Logged
Indie
Project Lead - Buda 5
Posts: 891
Registered: Dec 1999
posted 06-01-2003 07:22 PM
--------------------------------------------------------------------------------
I guess it needs a ship pack with the freighters in it to work. Yes, I intend to add some communications that inform the player of new developments.
@Roi: Before you start working on it wait 'till the next release and I change the names in the source code to be a bit more informative. Right now its a bit misleading since I started from a copy-paste from director war.
------------------
-Indie
Buda5
IP: Logged
Roi_Danton
Member
Posts: 333
Registered: Mar 2002
posted 06-02-2003 08:25 AM
--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
Originally posted by Indie:
@Roi: Before you start working on it wait 'till the next release and I change the names in the source code to be a bit more informative. Right now its a bit misleading since I started from a copy-paste from director war.
--------------------------------------------------------------------------------
k, standing by
IP: Logged
The Claw
Member
Posts: 256
Registered: Nov 2001
posted 06-02-2003 07:48 PM
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didn't work with me either, but the absence of the freighters from the old pack would explain it a bit
------------------
"I love the British for three reasons. One, we always beat you at rugby. Two, your wives are always welcoming and hospitable. Three, you fought like devils to save us" Old french bloke in my uncles pub.
"I do be the pirate of this here bus! Arrrrrrr!" An overactive me. Just before me and the other guys doing aircraft maintenance began singing "I'm dreaming of a white christmas"
Comments
[url]http://mods.firstones.com/buda5/devtemp2420/Buda5_Escort.zip[/url]
Here is the new version. No major visible changes, I just changed the code so that it makes more sense. (I hope...;)) Should we start fitting DirWar and Escort into the Xmas package now?
I was also thinking about releasing these on the public forums as a little treat to those who frequent our forums. What do you think?
[QUOTE][i]Originally posted by LogicSequence [/i]
[B]maybe it has to do with the ole weapons link thing ingame? the one theres no ini file for? [/B][/QUOTE]
Yes, it has to do with this function [i]iMulitplay.LinkWeapons[/i] (or so, don't remember on the exact string)!
No, no ini files for this are available! Warlord and me already searched the whole Ressource folders of I-War 2.
@Renaming: Of course, i also will upload the updated version of my mission.
@Fitting in the Package: Yes, I can do this tomorrow morning!
Have a nice day! I'm going increase my strenght now ;) (in Germany we call it: Muckibude :D ).
[B]HMMM.... maybe it has to do with the ole weapons link thing ingame? the one theres no ini file for? [/B][/QUOTE]We should at least have more than one weapon in selected weapon group - weapon link or not. At least with Whitestar you have to switch weapons even to fire the same weapon on the other side of the ship. At least we should be able chainfire all the similar weapons that are not beams (if beams are problematic).
[B]We should at least have more than one weapon in selected weapon group - weapon link or not. At least with Whitestar you have to switch weapons even to fire the same weapon on the other side of the ship. At least we should be able chainfire all the similar weapons that are not beams (if beams are problematic). [/B][/QUOTE]That's what the LinkWeapons script does. It puts same type weapons in same group and then they are fired in chain. I-War 2 campaign had some module with which you could change to salvo mode - that module doesn't have ini file so we can't have salvo mode. In campaign we shouldn't have issues because we are flying with fighters without turrets/multiple beams. Small scenarios are other issue... Maybe we should stick with piloting Furys or Thunderbolts in scenarios too.