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IFH Chat Transcript
Here's part one of the edited chat transcript. Questions are in bold.
[b][15:04] [i]Marty -- [/i] Ok, here comes the first question from SamuelK
[15:04] [i]Marty -- [/i] What IFH-related stuff has each memeber of the team been working on in the last couple of months?[/b]
[15:05] [i]Renderer -- [/i] In my case - engine, missions and a part of database
[15:05] [i]LaRubin -- [/i] releasing Homeplanet...
[15:05] [i]Smasher -- [/i] as for me - tuning Omega and Nova
[15:06] [i]Sergei_S -- [/i] I've been thinking about interface stuff remastering, but unfortunately everything is still in my mind.
[15:07] [i]Marty -- [/i] ga?
[15:07] [i]LaRubin -- [/i] yes, and writing Earthforce database too
[15:07] [i]Renderer -- [/i] ga
[15:07] [i]LaRubin -- [/i] go
[15:07] [i]Cmdr_Akeen -- [/i] GA
[b][15:08] [i]Marty -- [/i] Another one from SamuelK
[15:08] [i]Marty -- [/i] 4 Can you provide some detail about how the damage modeling works?[/b]
[15:08] [i]Marty -- [/i] argh
[15:08] [i]Marty -- [/i] never mind
[15:09] [i]Renderer -- [/i] Can we answer that, Andy?
[15:09] [i]LaRubin -- [/i] I'll try
[15:10] [i]Cmdr_Akeen -- [/i] ok
[15:10] [i]LaRubin -- [/i] Each ship is a hierarchy of destructable parts. Damage can be applied on each part of the ship [tbc]
[15:11] [i]LaRubin -- [/i] If any part of the ship is destroyed, it will be replaced with specially modelled replacement
[b][15:12] [i]Cmdr_Akeen -- [/i] Marty: -- [/i] -- [/i] From Morden: Q: how long would it take to complete IFH in average?[/b]
[15:12] [i]Cmdr_Akeen -- [/i] brbr
[15:13] [i]Renderer -- [/i] Is it the next question?
[15:13] [i]Marty -- [/i] yes, it seems so
[15:13] [i]PuG -- [/i] I believe so
[15:13] [i]Cmdr_Akeen -- [/i] yes, if GA. (pressed button in occasion)
[15:13] [i]Smasher -- [/i] but Andy only begun )
[15:14] [i]Cmdr_Akeen -- [/i] so continue
[15:14] [i]LaRubin -- [/i] If we are talking about functionality of the ship, each functional subsystem of the ship (such as engines, comm etc) is linked with some destuctable part of the ship, so it'll stop working when that part of the ship is destroyed
[15:14] [i]LaRubin -- [/i] Yes, i've just begun!
[15:14] [i]Renderer -- [/i] Continue then
[15:14] [i]LaRubin -- [/i] Well, now I finished
[15:15] [i]Marty -- [/i] sp ga?
[15:15] [i]LaRubin -- [/i] ga
[b][15:15] [i]Cmdr_Akeen -- [/i] From Morden: Q: how long would it take to complete IFH in average?[/b]
[15:15] [i]LaRubin -- [/i] main campaign or prequel - that is the question
[15:15] [i]Renderer -- [/i] A: Still, there are many unknown factors..
[15:15] [i]Cmdr_Akeen -- [/i] answer twicely
[15:15] [i]Renderer -- [/i] I think It's prequel?
[15:15] [i]Marty -- [/i] yes, prequel
[15:15] [i]Cmdr_Akeen -- [/i] looks like
[15:16] [i]Cmdr_Akeen -- [/i] [i]Morden -- [/i] both of them
[15:16] [i]LaRubin -- [/i] prequel - 1-2 month of hard work, but I'd say that 3 month is more realistic schedule
[15:17] [i]Renderer -- [/i] We're thinking about the end o Summer. The game is playable even now, but needs a lot of tweaking
[15:17] [i]LaRubin -- [/i] And we still don't have an interface...
[15:17] [i]Renderer -- [/i] About full game - nothing we can tell
[15:18] [i]Renderer -- [/i] Well, we HAVE an interface, but it can't be released as it is
[15:18] [i]LaRubin -- [/i] we don't want to build full game on current engine because of it's constrains
[15:19] [i]Renderer -- [/i] If there will be a full IFH game, it's gonna be the new engine
[15:19] [i]LaRubin -- [/i] with MP...
[15:19] [i]Renderer -- [/i] Absolutely, and with much more freedom
[15:20] [i]LaRubin -- [/i] with planets, systems and probably even atmospheric flight
[15:20] [i]LaRubin -- [/i] (but without trade!)
[15:20] [i]Renderer -- [/i] But now we're concentrating on prequel
[15:21] [i]LaRubin -- [/i] We're *trying* to concentrate on prequel
[15:21] [i]Renderer -- [/i] Because some people may think we're doing nothing
[15:21] [i]Renderer -- [/i] Unfortunately, it takes too long.. All I can do is apologize
[15:21] [i]LaRubin -- [/i] (like me)
[15:22] [i]Renderer -- [/i] ga?
[15:22] [i]LaRubin -- [/i] ga!
[b][15:22] [i]PuG -- [/i] Question from me: Who's the best pilot out of the Development team? [/b]
[15:22] [i]Cmdr_Akeen -- [/i]
[15:22] [i]Renderer -- [/i] Depends on input device
[15:23] [i]Renderer -- [/i] We need multiplayer to find out
[15:23] [i]PuG -- [/i] So you have not had a competition yet
[15:23] [i]LaRubin -- [/i] exactly!
[15:23] [i]Cmdr_Akeen -- [/i] Naah... depends on cheats-use
[15:23] [i]PuG -- [/i] heh
[15:23] [i]LaRubin -- [/i] Cheat[er]s must die!
[15:24] [i]Cmdr_Akeen -- [/i] oh yeah, kill me softly
[15:24] [i]Renderer -- [/i] No, the real competition is ahead of us
[15:25] [i]Renderer -- [/i] Akeen will be our first victim
[15:25] [i]LaRubin -- [/i] test subject, for practicing
[15:25] [i]Renderer -- [/i] ga
[15:25] [i]LaRubin -- [/i] ga
[15:25] [i]Cmdr_Akeen -- [/i] Yes, yes, I'm ready with my Top Gun 2 Fox Pro Shock and fully equipped system to smack you down with my new starfury
[15:26] [i]Cmdr_Akeen -- [/i] Ok, question is...
[15:26] [i]Cmdr_Akeen -- [/i] [23:21] [i]PuG -- [/i] Hmm,
[15:26] [i]Cmdr_Akeen -- [/i] [23:21] [i]PuG -- [/i] you can the long release time has effected numbers
[15:26] [i]Cmdr_Akeen -- [/i] [23:22] [i]PuG -- [/i] last time we had a chat alot more where her an active
[15:26] [i]Cmdr_Akeen -- [/i] no
[15:26] [i]PuG -- [/i] heh opps
[b][15:26] [i]Cmdr_Akeen -- [/i] From Morden: Q:How many "game hours" would take the prequel?[/b]
[15:27] [i]Renderer -- [/i] Let's see: 8 missions...
[15:27] [i]LaRubin -- [/i] ...and simulator!
[15:28] [i]Renderer -- [/i] At least 15 minutes per mission... If you know what to do from the beginning...
[15:28] [i]Cmdr_Akeen -- [/i] eh... here sub-question
[15:28] [i]Renderer -- [/i] So, a couple of hours, maybe... It's not such a big game
[b][15:28] [i]Cmdr_Akeen -- [/i] [i]Morden -- [/i] Q:Simulator like as in the HomePlanet?[/b]
[15:29] [i]Renderer -- [/i] Yes, very similiar
[15:29] [i]Renderer -- [/i] Hopefully with some extras
[15:29] [i]LaRubin -- [/i] and with some other flyable craft...
[15:30] [i]Renderer -- [/i] No Zong or Inferno, that's for sure...
[15:30] [i]LaRubin -- [/i] except SA-23C, I mean
[15:31] [i]Renderer -- [/i] That's correct
[15:31] [i]Renderer -- [/i] ga
[15:31] [i]LaRubin -- [/i] ga
[15:31] [i]Cmdr_Akeen -- [/i] Marty
[15:31] [i]Marty -- [/i] ok
[b][15:31] [i]Marty -- [/i] From Mattman For both the prequel campaign and the final releases, are the storylines linear or do your choices affect the outcome of the game?[/b]
[15:32] [i]Renderer -- [/i] For prequel it's linear, for full game - completely unknown
[15:33] [i]LaRubin -- [/i] with some probability - even circular
[15:33] [i]Cmdr_Akeen -- [/i] I know what You mean
[15:33] [i]Renderer -- [/i] ga?
[15:34] [i]LaRubin -- [/i] ga
[b][15:34] [i]Cmdr_Akeen -- [/i] From Morden Q: How'd you think,would "IFH" be compared with dead "into The Fire" after release.And should it be compared?[/b]
[15:34] [i]Cmdr_Akeen -- [/i] eh
[15:35] [i]Renderer -- [/i] It should not, but I'm afraid it will be compared...
[15:35] [i]Cmdr_Akeen -- [/i] ok
[b][15:35] [i]Cmdr_Akeen -- [/i] From Morden Q: How'd you think,would "IFH" be compared with dead "into The Fire" after release.And should it be compared?[/b]
[15:35] [i]Renderer -- [/i] It should not, but I'm afraid it will be compared...
[15:36] [i]Cmdr_Akeen -- [/i] GA?
[15:36] [i]Renderer -- [/i] ga
[15:36] [i]LaRubin -- [/i] ga
[15:36] [i]Cmdr_Akeen -- [/i] PuG
[b][15:37] [i]PuG -- [/i] Question: Will their be a Beta tester period before the release of the prequel or will it be done all internal?[/b]
[15:37] [i]LaRubin -- [/i] About betatest - I don't think we need it, engine is pretty much polished during Homeplanet testing and release...
[15:37] [i]Renderer -- [/i] Agreed.
[15:37] [i]LaRubin -- [/i] ...and missions were polished even before that
[15:38] [i]Renderer -- [/i] ga
[b][15:38] [i]Cmdr_Akeen -- [/i] From [N6]TerraBolt: Q: Will there be a free flight mission not related to the Prequel Campaign, where you can just fly around the Babylon 5 station and look at it (A hidden feature perhaps)?[/b]
[15:39] [i]Renderer -- [/i] No B5 in the prequel - I can promise that
[15:39] [i]Renderer -- [/i] But there will be some hidden features, hopefully
[15:39] [i]LaRubin -- [/i] At least, we didn't model it
[15:39] [i]LaRubin -- [/i] Very well hidden, hopefully
[15:39] [i]Cmdr_Akeen -- [/i] I'd say - remodell...
[15:40] [i]LaRubin -- [/i] Akeen: semantics
[15:40] [i]Renderer -- [/i] ga
[b][15:40] [i]Cmdr_Akeen -- [/i] FromSanfam: Q: Will there be the "Bear Tag" game I heard about in early development stages?[/b]
[15:40] [i]Renderer -- [/i] No multiplayer - no bear tug.. :( In the full game - will see
[15:41] [i]LaRubin -- [/i] no tug full of bears...
[15:41] [i]Marty -- [/i] From me Can you explain this ""Bear Tag"?
[15:41] [i]Renderer -- [/i] SanFam?..
[15:42] [i]Cmdr_Akeen -- [/i] Catching Tedy Bear with starfury claws
[15:42] [i]Cmdr_Akeen -- [/i] GA?
[15:42] [i]Renderer -- [/i] ok, ga, if understood
[15:42] [i]Marty -- [/i] ok
[15:42] [i]LaRubin -- [/i] Well, current collision model didn't allo that
[b][15:42] [i]Cmdr_Akeen -- [/i] From Morden Q: HomePlanet is realy hardcore game and what's about IFHs' difficult?Well...would it be easy or no free-meal? [/b]
[15:43] [i]LaRubin -- [/i] But you can play football with it
[15:43] [i]Cmdr_Akeen -- [/i] Operators, please, explain rules to incoming guests
[15:43] [i]Renderer -- [/i] IFH will not be harder than HP, in fact I think it's easier
[15:44] [i]LaRubin -- [/i] We will not have missions like 6.4 or 7.3 in HP
[15:44] [i]Renderer -- [/i] And missiles are not so numerous and evil
[15:45] [i]Renderer -- [/i] ga
[b][15:04] [i]Marty -- [/i] Ok, here comes the first question from SamuelK
[15:04] [i]Marty -- [/i] What IFH-related stuff has each memeber of the team been working on in the last couple of months?[/b]
[15:05] [i]Renderer -- [/i] In my case - engine, missions and a part of database
[15:05] [i]LaRubin -- [/i] releasing Homeplanet...
[15:05] [i]Smasher -- [/i] as for me - tuning Omega and Nova
[15:06] [i]Sergei_S -- [/i] I've been thinking about interface stuff remastering, but unfortunately everything is still in my mind.
[15:07] [i]Marty -- [/i] ga?
[15:07] [i]LaRubin -- [/i] yes, and writing Earthforce database too
[15:07] [i]Renderer -- [/i] ga
[15:07] [i]LaRubin -- [/i] go
[15:07] [i]Cmdr_Akeen -- [/i] GA
[b][15:08] [i]Marty -- [/i] Another one from SamuelK
[15:08] [i]Marty -- [/i] 4 Can you provide some detail about how the damage modeling works?[/b]
[15:08] [i]Marty -- [/i] argh
[15:08] [i]Marty -- [/i] never mind
[15:09] [i]Renderer -- [/i] Can we answer that, Andy?
[15:09] [i]LaRubin -- [/i] I'll try
[15:10] [i]Cmdr_Akeen -- [/i] ok
[15:10] [i]LaRubin -- [/i] Each ship is a hierarchy of destructable parts. Damage can be applied on each part of the ship [tbc]
[15:11] [i]LaRubin -- [/i] If any part of the ship is destroyed, it will be replaced with specially modelled replacement
[b][15:12] [i]Cmdr_Akeen -- [/i] Marty: -- [/i] -- [/i] From Morden: Q: how long would it take to complete IFH in average?[/b]
[15:12] [i]Cmdr_Akeen -- [/i] brbr
[15:13] [i]Renderer -- [/i] Is it the next question?
[15:13] [i]Marty -- [/i] yes, it seems so
[15:13] [i]PuG -- [/i] I believe so
[15:13] [i]Cmdr_Akeen -- [/i] yes, if GA. (pressed button in occasion)
[15:13] [i]Smasher -- [/i] but Andy only begun )
[15:14] [i]Cmdr_Akeen -- [/i] so continue
[15:14] [i]LaRubin -- [/i] If we are talking about functionality of the ship, each functional subsystem of the ship (such as engines, comm etc) is linked with some destuctable part of the ship, so it'll stop working when that part of the ship is destroyed
[15:14] [i]LaRubin -- [/i] Yes, i've just begun!
[15:14] [i]Renderer -- [/i] Continue then
[15:14] [i]LaRubin -- [/i] Well, now I finished
[15:15] [i]Marty -- [/i] sp ga?
[15:15] [i]LaRubin -- [/i] ga
[b][15:15] [i]Cmdr_Akeen -- [/i] From Morden: Q: how long would it take to complete IFH in average?[/b]
[15:15] [i]LaRubin -- [/i] main campaign or prequel - that is the question
[15:15] [i]Renderer -- [/i] A: Still, there are many unknown factors..
[15:15] [i]Cmdr_Akeen -- [/i] answer twicely
[15:15] [i]Renderer -- [/i] I think It's prequel?
[15:15] [i]Marty -- [/i] yes, prequel
[15:15] [i]Cmdr_Akeen -- [/i] looks like
[15:16] [i]Cmdr_Akeen -- [/i] [i]Morden -- [/i] both of them
[15:16] [i]LaRubin -- [/i] prequel - 1-2 month of hard work, but I'd say that 3 month is more realistic schedule
[15:17] [i]Renderer -- [/i] We're thinking about the end o Summer. The game is playable even now, but needs a lot of tweaking
[15:17] [i]LaRubin -- [/i] And we still don't have an interface...
[15:17] [i]Renderer -- [/i] About full game - nothing we can tell
[15:18] [i]Renderer -- [/i] Well, we HAVE an interface, but it can't be released as it is
[15:18] [i]LaRubin -- [/i] we don't want to build full game on current engine because of it's constrains
[15:19] [i]Renderer -- [/i] If there will be a full IFH game, it's gonna be the new engine
[15:19] [i]LaRubin -- [/i] with MP...
[15:19] [i]Renderer -- [/i] Absolutely, and with much more freedom
[15:20] [i]LaRubin -- [/i] with planets, systems and probably even atmospheric flight
[15:20] [i]LaRubin -- [/i] (but without trade!)
[15:20] [i]Renderer -- [/i] But now we're concentrating on prequel
[15:21] [i]LaRubin -- [/i] We're *trying* to concentrate on prequel
[15:21] [i]Renderer -- [/i] Because some people may think we're doing nothing
[15:21] [i]Renderer -- [/i] Unfortunately, it takes too long.. All I can do is apologize
[15:21] [i]LaRubin -- [/i] (like me)
[15:22] [i]Renderer -- [/i] ga?
[15:22] [i]LaRubin -- [/i] ga!
[b][15:22] [i]PuG -- [/i] Question from me: Who's the best pilot out of the Development team? [/b]
[15:22] [i]Cmdr_Akeen -- [/i]
[15:22] [i]Renderer -- [/i] Depends on input device
[15:23] [i]Renderer -- [/i] We need multiplayer to find out
[15:23] [i]PuG -- [/i] So you have not had a competition yet
[15:23] [i]LaRubin -- [/i] exactly!
[15:23] [i]Cmdr_Akeen -- [/i] Naah... depends on cheats-use
[15:23] [i]PuG -- [/i] heh
[15:23] [i]LaRubin -- [/i] Cheat[er]s must die!
[15:24] [i]Cmdr_Akeen -- [/i] oh yeah, kill me softly
[15:24] [i]Renderer -- [/i] No, the real competition is ahead of us
[15:25] [i]Renderer -- [/i] Akeen will be our first victim
[15:25] [i]LaRubin -- [/i] test subject, for practicing
[15:25] [i]Renderer -- [/i] ga
[15:25] [i]LaRubin -- [/i] ga
[15:25] [i]Cmdr_Akeen -- [/i] Yes, yes, I'm ready with my Top Gun 2 Fox Pro Shock and fully equipped system to smack you down with my new starfury
[15:26] [i]Cmdr_Akeen -- [/i] Ok, question is...
[15:26] [i]Cmdr_Akeen -- [/i] [23:21] [i]PuG -- [/i] Hmm,
[15:26] [i]Cmdr_Akeen -- [/i] [23:21] [i]PuG -- [/i] you can the long release time has effected numbers
[15:26] [i]Cmdr_Akeen -- [/i] [23:22] [i]PuG -- [/i] last time we had a chat alot more where her an active
[15:26] [i]Cmdr_Akeen -- [/i] no
[15:26] [i]PuG -- [/i] heh opps
[b][15:26] [i]Cmdr_Akeen -- [/i] From Morden: Q:How many "game hours" would take the prequel?[/b]
[15:27] [i]Renderer -- [/i] Let's see: 8 missions...
[15:27] [i]LaRubin -- [/i] ...and simulator!
[15:28] [i]Renderer -- [/i] At least 15 minutes per mission... If you know what to do from the beginning...
[15:28] [i]Cmdr_Akeen -- [/i] eh... here sub-question
[15:28] [i]Renderer -- [/i] So, a couple of hours, maybe... It's not such a big game
[b][15:28] [i]Cmdr_Akeen -- [/i] [i]Morden -- [/i] Q:Simulator like as in the HomePlanet?[/b]
[15:29] [i]Renderer -- [/i] Yes, very similiar
[15:29] [i]Renderer -- [/i] Hopefully with some extras
[15:29] [i]LaRubin -- [/i] and with some other flyable craft...
[15:30] [i]Renderer -- [/i] No Zong or Inferno, that's for sure...
[15:30] [i]LaRubin -- [/i] except SA-23C, I mean
[15:31] [i]Renderer -- [/i] That's correct
[15:31] [i]Renderer -- [/i] ga
[15:31] [i]LaRubin -- [/i] ga
[15:31] [i]Cmdr_Akeen -- [/i] Marty
[15:31] [i]Marty -- [/i] ok
[b][15:31] [i]Marty -- [/i] From Mattman For both the prequel campaign and the final releases, are the storylines linear or do your choices affect the outcome of the game?[/b]
[15:32] [i]Renderer -- [/i] For prequel it's linear, for full game - completely unknown
[15:33] [i]LaRubin -- [/i] with some probability - even circular
[15:33] [i]Cmdr_Akeen -- [/i] I know what You mean
[15:33] [i]Renderer -- [/i] ga?
[15:34] [i]LaRubin -- [/i] ga
[b][15:34] [i]Cmdr_Akeen -- [/i] From Morden Q: How'd you think,would "IFH" be compared with dead "into The Fire" after release.And should it be compared?[/b]
[15:34] [i]Cmdr_Akeen -- [/i] eh
[15:35] [i]Renderer -- [/i] It should not, but I'm afraid it will be compared...
[15:35] [i]Cmdr_Akeen -- [/i] ok
[b][15:35] [i]Cmdr_Akeen -- [/i] From Morden Q: How'd you think,would "IFH" be compared with dead "into The Fire" after release.And should it be compared?[/b]
[15:35] [i]Renderer -- [/i] It should not, but I'm afraid it will be compared...
[15:36] [i]Cmdr_Akeen -- [/i] GA?
[15:36] [i]Renderer -- [/i] ga
[15:36] [i]LaRubin -- [/i] ga
[15:36] [i]Cmdr_Akeen -- [/i] PuG
[b][15:37] [i]PuG -- [/i] Question: Will their be a Beta tester period before the release of the prequel or will it be done all internal?[/b]
[15:37] [i]LaRubin -- [/i] About betatest - I don't think we need it, engine is pretty much polished during Homeplanet testing and release...
[15:37] [i]Renderer -- [/i] Agreed.
[15:37] [i]LaRubin -- [/i] ...and missions were polished even before that
[15:38] [i]Renderer -- [/i] ga
[b][15:38] [i]Cmdr_Akeen -- [/i] From [N6]TerraBolt: Q: Will there be a free flight mission not related to the Prequel Campaign, where you can just fly around the Babylon 5 station and look at it (A hidden feature perhaps)?[/b]
[15:39] [i]Renderer -- [/i] No B5 in the prequel - I can promise that
[15:39] [i]Renderer -- [/i] But there will be some hidden features, hopefully
[15:39] [i]LaRubin -- [/i] At least, we didn't model it
[15:39] [i]LaRubin -- [/i] Very well hidden, hopefully
[15:39] [i]Cmdr_Akeen -- [/i] I'd say - remodell...
[15:40] [i]LaRubin -- [/i] Akeen: semantics
[15:40] [i]Renderer -- [/i] ga
[b][15:40] [i]Cmdr_Akeen -- [/i] FromSanfam: Q: Will there be the "Bear Tag" game I heard about in early development stages?[/b]
[15:40] [i]Renderer -- [/i] No multiplayer - no bear tug.. :( In the full game - will see
[15:41] [i]LaRubin -- [/i] no tug full of bears...
[15:41] [i]Marty -- [/i] From me Can you explain this ""Bear Tag"?
[15:41] [i]Renderer -- [/i] SanFam?..
[15:42] [i]Cmdr_Akeen -- [/i] Catching Tedy Bear with starfury claws
[15:42] [i]Cmdr_Akeen -- [/i] GA?
[15:42] [i]Renderer -- [/i] ok, ga, if understood
[15:42] [i]Marty -- [/i] ok
[15:42] [i]LaRubin -- [/i] Well, current collision model didn't allo that
[b][15:42] [i]Cmdr_Akeen -- [/i] From Morden Q: HomePlanet is realy hardcore game and what's about IFHs' difficult?Well...would it be easy or no free-meal? [/b]
[15:43] [i]LaRubin -- [/i] But you can play football with it
[15:43] [i]Cmdr_Akeen -- [/i] Operators, please, explain rules to incoming guests
[15:43] [i]Renderer -- [/i] IFH will not be harder than HP, in fact I think it's easier
[15:44] [i]LaRubin -- [/i] We will not have missions like 6.4 or 7.3 in HP
[15:44] [i]Renderer -- [/i] And missiles are not so numerous and evil
[15:45] [i]Renderer -- [/i] ga
Comments
[b][15:45] [i]Cmdr_Akeen -- [/i] From Mattman: Q: Are there cutscenes, and if so, how long are they total?[/b]
[15:45] [i]LaRubin -- [/i] And Delta wings are just helpless
[15:45] [i]LaRubin -- [/i] There are, all ingame
[15:45] [i]Renderer -- [/i] Yes, there are few of them... All ingame... I can't answer how long... few minutes
[15:46] [i]Cmdr_Akeen -- [/i] Ga?
[15:46] [i]Renderer -- [/i] But some of them are realy good looking (bows to Smasher and PuG)
[15:46] [i]Renderer -- [/i] ga
[b][15:46] [i]Cmdr_Akeen -- [/i] From Sanfam: Q: Another question: Will there be any easter eggs? :D[/b]
[15:46] [i]LaRubin -- [/i] oh, yes
[15:47] [i]Renderer -- [/i] Hidden features, we call em
[15:47] [i]LaRubin -- [/i] Very well hidden features, we call them
[15:47] [i]Cmdr_Akeen -- [/i] whom how...
[15:47] [i]Renderer -- [/i] You will know fear, you will know pain, and then you will die (that's for short)
[15:48] [i]LaRubin -- [/i] We even changed the engine in order to incorporate some of them
[15:48] [i]Renderer -- [/i] True. ga?
[15:48] [i]LaRubin -- [/i] ga
[b][15:48] [i]Cmdr_Akeen -- [/i] From Morden: Q: HomePlanet had a lot of bugs and (without beta test) aren't you affraid to make the same mistake?Smbd should catch the insects [/b]
[15:49] [i]Renderer -- [/i] Like we said, HP has come a long way...
[15:50] [i]LaRubin -- [/i] and we are releasing long after HP..
[15:50] [i]LaRubin -- [/i] So, call HP as a betatest for IFH
[15:50] [i]Renderer -- [/i] ga
[15:50] [i]Cmdr_Akeen -- [/i] true
[b][15:50] [i]Cmdr_Akeen-- [/i] From [N6]TerraBolt Q: Those so called "Very well hidden features"... Will the players be able to at least find them?[/b]
[15:51] [i]LaRubin-- [/i] if they are clever enough
[15:51] [i]LaRubin-- [/i] and brave enough
[15:51] [i]Renderer-- [/i] And patient
[15:51] [i]Cmdr_Akeen-- [/i] No offering $ to devs or..?
[15:51] [i]LaRubin-- [/i] "patient you will"
[15:51] [i]Renderer-- [/i] And know B5 universe well enough
[15:52] [i]LaRubin-- [/i] And some other SciFi as well...
[15:52] [i]Renderer-- [/i] ga
[15:52] [i]LaRubin-- [/i] ga
[b][15:52] [i]Marty-- [/i] From SamuelK Q: Early in the development of IFH, we saw screenshots of some very detailed character models. Are these models still being used, and how are they used in the game?[/b]
[15:52] [i]LaRubin-- [/i] in prequel - no
[15:53] [i]Renderer-- [/i] Unfortunately, they are not used at all...
[15:53] [i]LaRubin-- [/i] We didn't have time and resources to do all the characters...
[15:53] [i]LaRubin-- [/i] And there is no point to use just one or two of them
[15:53] [i]Renderer-- [/i] Only one character (A2) was modelled - and I don't think it was perfect
[b][15:54] [i]Cmdr_Akeen-- [/i] sub-question: Are You looking for people who can make characters models?[/b]
[15:54] [i]Renderer-- [/i] For full game - unknown
[15:54] [i]LaRubin-- [/i] Renderer: "True art is never finished", you know
[15:54] [i]Renderer-- [/i] We will be looking for them IF we will be making full game, and THAT is the question
[15:55] [i]Renderer-- [/i] ga
[15:55] [i]PuG-- [/i] Im suppose to be doing Charaters, im hoping to restart working on them shortly
[15:55] [i]Marty-- [/i] ga?
[15:55] [i]LaRubin-- [/i] ga
[b][15:55] [i]Marty-- [/i] From Alpha-1 and me Q: For all those of us who don't have the russian version of HomePlanet , can you tell us a little bit about that simulator, it's features?[/b]
[15:56] [i]LaRubin-- [/i] You can create custom mission with fighters vs fighters
[15:56] [i]Renderer-- [/i] It's simple: There are few groups of different colors, you select ship types, AI levels
[15:57] [i]Renderer-- [/i] ..and number of ships, then you go to battle
[15:57] [i]Renderer-- [/i] ...providing the damned thing works
[15:58] [i]Renderer-- [/i] ga?
[15:58] [i]LaRubin-- [/i] ga
[b][15:58] [i]Cmdr_Akeen-- [/i] From: [N6]TerraBolt-- [/i] Q: Will you specify how many "Hidden Features" there are in the game in total, Or do you want the players to keep looking and looking?[/b]
[15:58] [i]LaRubin-- [/i] Remember Sinclair and G'Kar in The Gathering?
[15:59] [i]Renderer-- [/i] Beep-beep
[15:59] [i]Renderer-- [/i] ga
[b][15:59] [i]warlord-- [/i] From me-- [/i] Q: Is it possible to have capital ships in IFH simulator as extra feature?[/b]
[15:59] [i]LaRubin-- [/i] But we will give up that information, eventually
[16:00] [i]Renderer-- [/i] It is possible, we can think about it...
[16:00] [i]LaRubin-- [/i] As flyable craft - no, otherwise - probably
[16:00] [i]LaRubin-- [/i] or even likely
[16:00] * Marty seconds that
[16:00] [i]warlord-- [/i] I meant fighters & capitals vs fighters & capitals
[16:01] [i]LaRubin-- [/i] yes
[16:01] [i]Renderer-- [/i] Why not
[16:01] [i]Renderer-- [/i] ga?
[b][16:01] [i]PuG-- [/i] Question from Me: What type of ships will we be fighting against and along side. And will we mainly be flying the Starfurys? [/b]
[16:02] [i]Renderer-- [/i] We'll be flying only Furies
[16:02] [i]LaRubin-- [/i] In all prequel mission we are flying starfury
[16:02] [i]Renderer-- [/i] Against - Raider ships and something else
[16:02] [i]LaRubin-- [/i] Alongside - other 'furies and *something else*
[16:03] [i]Renderer-- [/i] Alongside - only your base of operations, EAS Perseus, Omega-class
[16:03] [i]Renderer-- [/i] Oh, that too
[16:03] [i]Renderer-- [/i] And there will be Hyperion-class, EAS Athena, but we won't be seeing much of it
[16:04] [i]Renderer-- [/i] ga
[16:04] [i]Cmdr_Akeen-- [/i] By the way - If we'll have MP for IFH, I've done a site for Russian starfury squadron.
[16:04] [i]Renderer-- [/i] ga
[16:04] [i]Cmdr_Akeen-- [/i] and we have a name
[16:04] [i]LaRubin-- [/i] ga
[16:04] [i]Cmdr_Akeen-- [/i] GA
[16:05] [i]Renderer-- [/i] Na questins any more?
[b][16:05] [i]Marty-- [/i] From SamuelK Q: Is there any feature in IFH that is unique? Something you don't see in other space flight games (besides the B5 license, of course)?[/b]
[16:05] [i]Renderer-- [/i] There's no B5 license in IFH, too
[16:05] [i]LaRubin-- [/i] Well... if you consider HP as the OTHER space flight game - probably none
[16:06] [i]LaRubin-- [/i] if not...
[16:06] [i]Cmdr_Akeen-- [/i] what about zoom in HP?
[16:06] [i]LaRubin-- [/i] - realistic physics and corresponing gameplay
[16:06] [i]Cmdr_Akeen-- [/i] and the same future in IFH
[16:06] [i]Renderer-- [/i] in HP or IFH?
[16:06] [i]PuG-- [/i] If you manage to pull of atmospheric flight that feels true, then you are almost one of a kind (accept for Battle Cruiser)
[16:06] [i]Cmdr_Akeen-- [/i] meant not to be
[16:07] [i]LaRubin-- [/i] zoom will be in IFH
[16:07] [i]Cmdr_Akeen-- [/i] ah, that's ok... how it's realized?
[16:07] [i]Renderer-- [/i] Anarchy...
[16:08] [i]Cmdr_Akeen-- [/i] sub-questions
[16:08] [i]Renderer-- [/i] Same way as in HP
[16:09] [i]Cmdr_Akeen-- [/i] My thoughts - in smaller window it would be much interesting and usable
[16:09] [i]Renderer-- [/i] ga?
[16:09] [i]Cmdr_Akeen-- [/i] ok. ga.
[16:09] [i]LaRubin-- [/i] ga
[b][16:09] [i]Marty-- [/i] From SamuelK Q: How will the controls work? The multi-thruster system used for the Starfury seems pretty complicated. Will IFH's control setup allow us to control each thruster individually?[/b]
[16:10] [i]LaRubin-- [/i] No
[16:10] [i]LaRubin-- [/i] But
[16:10] [i]LaRubin-- [/i] You'll control all six degrees of freedom
[16:10] [i]LaRubin-- [/i] in two ways
[16:10] [i]LaRubin-- [/i] 1. cruise flight
[16:12] [i]LaRubin-- [/i] computer tries to fire engines in order to: 1) cancel all side velocities 2) achieve cruise velocity pilot set
[16:12] [i]LaRubin-- [/i] 2. inertial flight
[16:12] [i]LaRubin-- [/i] computer translates pilot input directly into linear and rotational velocities
[16:13] [i]LaRubin-- [/i] linear ACCELERATION and rotational velocities
[16:13] [i]Renderer-- [/i] Tricky but interesting.
[16:14] [i]LaRubin-- [/i] These modes are just 'fury computer program, not a different flight physics
[16:14] [i]Renderer-- [/i] Once you get used to it, you won't think of any other way of controlling the spacecraft
[16:15] [i]Renderer-- [/i] ga?
[16:15] [i]LaRubin-- [/i] ga
[16:15] [i]Marty-- [/i] Announcement: We're running out of questions(not yet, but soon), so if you're holding back some Qs, please sent them to one of the operators :-)
[b][16:15] [i]Cmdr_Akeen-- [/i] From [i]Mr-- [/i] I'm back (Morden) Q: would you tell us smth about your future plans?What are you going to do after IFH (full version)?[/b]
[16:16] [i]LaRubin-- [/i] after full version we'll probably retire
[16:16] [i]Renderer-- [/i] But we don't even know if there will be a full version...
[16:16] [i]Smasher-- [/i] you read my mind, Andy
[16:16] [i]LaRubin-- [/i] No, I read mine
[16:17] [i]PuG-- [/i] Sorry to but in
[16:17] [i]PuG-- [/i]
[16:17] [i]PuG-- [/i] I have to go shortly, but first I would like to Congratulate all of the Hardworking IFH Development team. You are doing one thing that few would do and that is to try and bring life back to Babylon5. I believe with a little bit more work it could be a start of a new successful era for Babylon5.
[16:17] [i]PuG-- [/i] [i]Cmdr_Akeen-- [/i] Russian a
[16:17] [i]PuG-- [/i]
[16:17] [i]Marty-- [/i] Very well wqritten PuG!
[16:18] [i]Renderer-- [/i] Thanks a lot!
[16:18] [i]Cmdr_Akeen-- [/i] PuG: -- [/i]-- [/i] Thanks! Good to read this!
[16:18] [i]Cmdr_Akeen-- [/i] Marty GA
[16:19] [i]PuG -- [/i] bye
[16:19] [i]Renderer -- [/i] Never crossed my mind..
[16:20] [i]Sergei_S -- [/i] There will be covers, at least I hope so.
[16:20] [i]LaRubin -- [/i] We can create the design... For those who wants to print it and to have IFH CD
[16:20] [i]LaRubin -- [/i] If Sergei_S says so, there will be covers
[16:20] [i]Marty -- [/i] Ok, and autorun for those who burn it to cd
[16:21] [i]Renderer -- [/i] ga?
[16:21] [i]LaRubin -- [/i] ga
[b][16:21] [i]Marty -- [/i] From Ghostavo Will all the ships that have been watched in the films and series appear?[/b]
[16:22] [i]LaRubin -- [/i] No..
[16:22] [i]Renderer -- [/i] In prequel - no, in full game...
[16:22] [i]LaRubin -- [/i] First of all, it's 2254 and there is no thunderbolt
[16:22] [i]Cmdr_Akeen -- [/i] pity...
[16:22] [i]LaRubin -- [/i] and there is no Warlock or Victory-class
[16:22] [i]Renderer -- [/i] And no B5
[16:23] [i]Renderer -- [/i] And no Whitestars
[16:23] [i]LaRubin -- [/i] and no bluestars
[16:23] [i]LaRubin -- [/i] but
[16:25] [i]LaRubin -- [/i] in prequel you'll see several of Earth and Narn ships
[16:25] [i]Renderer -- [/i] But what
[16:25] [i]Renderer -- [/i] ga
[16:25] [i]LaRubin -- [/i] you know what
[16:25] [i]LaRubin -- [/i] ga
[b][16:26] [i]Marty -- [/i] From Abersoch Q: Will there be an editing program, so that mod fans can create their own missions?[/b]
[16:26] [i]Renderer -- [/i] There are such plans
[16:26] [i]LaRubin -- [/i] yes, I suppose
[16:26] [i]Renderer -- [/i] ga
[b][16:27] [i]Marty -- [/i] From SamuelK Q: Will players have the ability to customize a starfury (wing art) in the prequel campaign?[/b]
[16:27] [i]LaRubin -- [/i] no, but it's possible in custom missions
[16:27] [i]Renderer -- [/i] No, cause the player character already has his own wingart
[16:28] [i]Renderer -- [/i] I mean in singleplayer
[16:28] [i]Renderer -- [/i] ga?
[16:28] [i]LaRubin -- [/i] ga
[b][16:28] [i]Marty -- [/i] From Abersoch Q: what will be the expected system requirements of IFH?[/b]
[16:29] [i]LaRubin -- [/i] GF2MX400 minimum, I suppose
[16:29] [i]LaRubin -- [/i] or recommended?
[16:29] [i]Renderer -- [/i] Somebody, copy/paste it from Homeplanet site
[16:29] [i]Cmdr_Akeen -- [/i] sec
[16:29] [i]LaRubin -- [/i] No, on Homeplanet site they are too low
[16:30] [i]Renderer -- [/i] At least recommended
[16:30] [i]Cmdr_Akeen -- [/i] GF2/3/4
[16:30] [i]Cmdr_Akeen -- [/i] 256 Mb Ram
[16:30] [i]LaRubin -- [/i] I'd recommend my system: Athlon 1800, GF4, 256 RAM
[16:30] [i]Cmdr_Akeen -- [/i] 17'' monitor
[16:30] [i]Cmdr_Akeen -- [/i] joystick
[16:30] [i]LaRubin -- [/i] HOTAS joystick
[16:31] [i]Sergei_S -- [/i] (form HP site) Minimal requirements - P2-266, 64 MB RAM, OpenGL graphic accelerator, sound card, CD-ROM
[16:31] [i]Cmdr_Akeen -- [/i] for Renderer only mouse
[16:31] [i]Renderer -- [/i] My system is P4-2GHz, 512M, GF2MX400
[16:31] [i]LaRubin -- [/i] "Open GL graphic card.." Don't even try to run in on Matrox G400
[16:31] [i]LaRubin -- [/i] Only NVidia or ATI cards, actually
[16:31] [i]Cmdr_Akeen -- [/i] Athlon 2000 XP+ 512 PC-2700, HDD 7200, GF4 64 Mb
[16:32] [i]Smasher -- [/i] 72cm TV-Set )
[16:32] [i]Cmdr_Akeen -- [/i] why not
[16:32] [i]Cmdr_Akeen -- [/i] LCD or OLED display recommended ))
[16:32] [i]Renderer -- [/i] ga?
[16:32] [i]LaRubin -- [/i] no! CRT is much better!
[16:32] [i]LaRubin -- [/i] ga
[b][16:32] [i]Marty -- [/i] From SamuelK Q: Will any familiar B5 characters appear in the game?[/b]
[16:32] [i]Cmdr_Akeen -- [/i] conservator... (Andy)
[16:33] [i]Renderer -- [/i] No
[16:33] [i]LaRubin -- [/i] A: not exactly
[16:33] [i]Smasher -- [/i] if you look closer at narn pilots...
[16:33] [i]Cmdr_Akeen -- [/i] )))
[16:33] [i]Cmdr_Akeen -- [/i] good joke
[16:33] [i]Cmdr_Akeen -- [/i] GA?
[16:33] [i]Renderer -- [/i] ga
[16:33] [i]LaRubin -- [/i] ga
[b][16:33] [i]Cmdr_Akeen -- [/i] From Sanfam Q: Would a two joystick configuration work effectively in IFH (One for rotation, one for side-to-side movement)?[/b]
[16:34] [i]LaRubin -- [/i] yes, if you can use your brain in such way
[16:34] [i]LaRubin -- [/i] I use microjoystick on throttle for sliding...
[16:34] [i]Cmdr_Akeen -- [/i] Ops, rules
[16:35] [i]Cmdr_Akeen -- [/i] HAT?
[16:35] [i]LaRubin -- [/i] no! it's fully functional joystick,with analogue axes
[16:35] [i]LaRubin -- [/i] but very small
[16:35] [i]LaRubin -- [/i] ga
[16:35] [i]Cmdr_Akeen -- [/i] hmm...
[16:36] [i]Renderer -- [/i] ga
[16:36] [i]Cmdr_Akeen -- [/i] and 2 usb?
[16:36] [i]Cmdr_Akeen -- [/i] joysticks?
[16:36] [i]Cmdr_Akeen -- [/i] will work?
[16:36] [i]LaRubin -- [/i] if your computer will handle it, IFH will handle it
[b][16:36] [i]Marty -- [/i] From SamuelK Q: Will the prequel campaign have any advanced graphics features (DX8 or 9) such as bump-mapping, environment mapping, etc.?[/b]
[16:36] [i]Renderer -- [/i] ga
[16:37] [i]Cmdr_Akeen -- [/i] and common computer will handle it?
[16:37] [i]LaRubin -- [/i] I've used 3 joysticks during testing simultaneously
[16:37] [i]Cmdr_Akeen -- [/i] ok
[16:37] [i]Marty -- [/i] ga?
[16:37] [i]Renderer -- [/i] A:There is an environment mapping, but that's all...
[16:37] [i]LaRubin -- [/i] bump mapping - no, I think
[16:38] [i]Renderer -- [/i] And DX is not used for graphics
[16:39] [i]Renderer -- [/i] ga?
[b][16:39] [i]Cmdr_Akeen -- [/i] From Sanfam: Not related to IFH, but I want to know how LaRubin used three joysticks at once. :D[/b]
[16:39] [i]LaRubin -- [/i] Very carefully!
[16:39] [i]Renderer -- [/i] Tell him, Andy
[16:40] [i]Marty -- [/i] ga? :-)
[16:40] [i]LaRubin -- [/i] ga
[16:40] [i]Renderer -- [/i] Losing people
[16:40] [i]Renderer -- [/i] ga
[b][16:41] [i]Marty -- [/i] From Abersoch: Q: what percentage of the program is complete? (and I don't mean when will it be completed because I know how hard these things are to predict)[/b]
[16:41] [i]LaRubin -- [/i] Engine code is 98.2% complete
[16:41] [i]LaRubin -- [/i] or 99.3%
[16:42] [i]LaRubin -- [/i] There are several minor things we want to implement before release, but they are indeed minor
[16:42] [i]LaRubin -- [/i] Engine is not our issue at the moment
[16:42] [i]Renderer -- [/i] That's correct
[[16:43] [i]Cmdr_Akeen -- [/i] Any more questions?
[16:43] [i]Smasher -- [/i] for me - current work is GIB and REP models, still lots of things to do
[16:43] [i]LaRubin -- [/i] The issue is graphic, sound, models and misisons..
[16:44] [i]Renderer -- [/i] ga?
[16:44] [i]Unknown4730536 -- [/i] ...
[16:44] [i]Unknown4730536 -- [/i] aaaaah
[16:44] [i]BlackSheep -- [/i] yippieeeeeeeeeeh!!!!!
[16:44] [i]LaRubin -- [/i] BlackSheep!
[16:44] [i]BlackSheep -- [/i] that is me!
[16:44] [i]Renderer -- [/i] Surprise
[16:44] [i]BlackSheep -- [/i] yes!
[16:44] [i]Sergei_S -- [/i] Hi there, buddy!
[16:44] [i]Smasher -- [/i] Hi BS !
[16:44] [i]BlackSheep -- [/i] after terrorising half of the moderators I am finally here
[16:44] [i]Cmdr_Akeen -- [/i] it's just another one egg in our IFH project ... who asked about eggs?
[16:45] [i]BlackSheep -- [/i] ..chat is over eh?
[16:45] [i]Renderer -- [/i] Is it?.. No more questions?..
[b][16:45] [i]warlord -- [/i] From me Q: Is voice acting complete?[/b]
[16:45] [i]BlackSheep -- [/i] ...nope
[16:45] [i]Cmdr_Akeen -- [/i] OPs?
[16:45] [i]BlackSheep -- [/i] almost....93%
[16:45] [i]Renderer -- [/i] 1 part in 1 mission
[16:45] [i]BlackSheep -- [/i] 93,2324% to be precise
[16:46] [i]BlackSheep -- [/i] ...
[16:46] [i]BlackSheep -- [/i] mmmh..
[b][16:46] [i]Cmdr_Akeen -- [/i] From [N6]TerraBolt Q: How many voice actors did you use for the Prequel Campaign in total?[/b]
[16:46] [i]BlackSheep -- [/i] wait...checking
[16:46] [i]BlackSheep -- [/i] *checking checking*
[16:47] [i]BlackSheep -- [/i] 18
[16:47] [i]BlackSheep -- [/i] around 18
[16:47] [i]LaRubin -- [/i] 17.86 to be precie, yes?
[16:47] [i]BlackSheep -- [/i] ...not sure....
[16:47] [i]BlackSheep -- [/i] probably more for .85 if you got me :D
[16:48] [i]Renderer -- [/i] ga?
[b][16:48] [i]Cmdr_Akeen -- [/i] From Sanfam Q: Before my PC breaks...Being the tyrant ruler of Firstones and the current host of your website, can I have a pre-release copy? Pretty please?![/b]
[16:48] [i]BlackSheep -- [/i] ...mmmh...beta test?
[16:48] [i]LaRubin -- [/i] good question
[16:48] [i]Cmdr_Akeen -- [/i] private answer only!
[16:49] [i]Renderer -- [/i] I'll answer you in private
[16:49] [i]BlackSheep -- [/i] ...argh...
[16:49] [i]Marty -- [/i] ga?
[16:49] [i]BlackSheep -- [/i] btw...how does that work...are the mods forwarding our messages here or can anyone read my things here?
[16:49] [i]Renderer -- [/i] BS, you'll get yours for sound work soon
[16:49] [i]Cmdr_Akeen -- [/i] OPs? Questions?
[16:49] [i]LaRubin -- [/i] Sanfan: what's your conscience tells you?
[16:49] [i]BlackSheep -- [/i] finally again, I am bored already
[16:49] [i]Marty -- [/i] it's coming
[16:50] [i]Cmdr_Akeen -- [/i] incoming!!!
[b][16:50] [i]Marty -- [/i] From SamuelK Q: Is there anything at all you can tell us about the story?[/b]
[16:50] [i]LaRubin -- [/i] In the northern sky of Narn...
[16:50] [i]BlackSheep -- [/i] ..there is a dim yellow star...
[16:50] [i]LaRubin -- [/i] there is a dim yellow star which rises each night
[16:50] [i]BlackSheep -- [/i] ...ROFL
[16:50] [i]BlackSheep -- [/i] yes...
[16:51] [i]BlackSheep -- [/i] no one got any question concerning sounds eh?
[16:51] [i]LaRubin -- [/i] So, Earthforce Intelligence Division with the support of Psi Corps fraction known as Department Sigma..
[16:51] [i]LaRubin -- [/i] ..wants too much
[16:52] [i]Renderer -- [/i] Well said Andy
[16:52] [i]BlackSheep -- [/i] ... :-D
[16:52] [i]LaRubin -- [/i] ga
[16:52] [i]Marty -- [/i] ..you want to get rid of
[16:52] [i]LaRubin -- [/i] no multiplayer
[16:52] [i]BlackSheep -- [/i] direct flight from space into atmosphere...
[16:52] [i]Renderer -- [/i] Direct flight through hyperspace
[16:52] [i]LaRubin -- [/i] no planets, no gravity...
[16:53] [i]LaRubin -- [/i] yes, transition from normal space to hyperspace and back
[16:53] [i]Cmdr_Akeen -- [/i] ga?
[16:53] [i]LaRubin -- [/i] ga
[16:53] [i]Renderer -- [/i] ga
[16:53] [i]BlackSheep -- [/i] gaga
[b][16:53] [i]Cmdr_Akeen -- [/i] From [N6]TerraBolt Q: Which programs did you use to work with the IFH sounds?[/b]
[16:54] [i]Renderer -- [/i] I use Sound Forge 6.0
[16:54] [i]BlackSheep -- [/i] ...the standard progs like CEP, here and there GoldWave and a few other ones...
[16:54] [i]BlackSheep -- [/i] well, for sound editting CEP is the best so far....it takes longer in SF, but that one got better pitchers...
[16:55] [i]BlackSheep -- [/i] the basic elements come from my Sony ECM 717 mic and a bunch of sample CDs...or direct from the show =)
[16:55] [i]Renderer -- [/i] I'm using SF just because I'm used to it, there's no other reason
[16:55] [i]Cmdr_Akeen -- [/i] GA -- [/i]
[16:55] [i]LaRubin -- [/i] I use SF because Renderer told me to
[16:55] [i]BlackSheep -- [/i] mmmh...
[16:56] [i]Renderer -- [/i] Our best sound tool is called Black Sheep...
[16:56] [i]BlackSheep -- [/i] yes? Can I have it?
[16:56] [i]BlackSheep -- [/i] upload it to the FTP!
[16:56] [i]LaRubin -- [/i] ga
[16:56] [i]Renderer -- [/i] ga
[b][16:56] [i]Marty -- [/i] from Gunz: Q: Will there be long graphical cutscenes in the game to help advance the story?[/b]
[16:56] [i]BlackSheep -- [/i] yes...
[b][16:56] [i]Cmdr_Akeen -- [/i] From shs: Q: A question to Renderer. During the first Russian Babylon 5 Con you suggested that it would be wise to distribute beta-release of the game via standard channels of communication and you are going to act in that way. As far as I am concerned nothing like that has happened so far. Are you going to fulfill your intention?[/b]
[16:56] [i]Renderer -- [/i] Yes, even in the prequel
[16:56] [i]Cmdr_Akeen -- [/i] ah ah L)
[16:57] [i]BlackSheep -- [/i] ...
[16:57] [i]BlackSheep -- [/i] hey, don't get distracted...I am doing these "..." to keep me logged in...otherwise I am kicked after a few mins...
[16:58] [i]Renderer -- [/i] Yes, I think it's a good idea... We can call the release Beta...
[16:58] [i]Cmdr_Akeen -- [/i] Ga?
[16:58] [i]BlackSheep -- [/i] ga
[16:58] [i]Renderer -- [/i] But it's not in the proper condition to release
[16:58] [i]Renderer -- [/i] ga
[16:58] [i]LaRubin -- [/i] "We call it Beta, because it's better than nothing"
[b][16:58] [i]Cmdr_Akeen -- [/i] From Sanfam Q: Now, I don't remember if this was mentioned on the forums or not, but will debris from destroyed ships exist, and if so, will it pose a threat?[/b]
[16:58] [i]Renderer -- [/i] Yes, yes and yes
[16:59] [i]LaRubin -- [/i] yes, now they will
[16:59] [i]BlackSheep -- [/i] ...
[16:59] [i]Renderer -- [/i] In HP it's very common...
[16:59] [i]BlackSheep -- [/i] ...now if just HP had multiplayer...
[16:59] [i]Renderer -- [/i] ../when ships are getting killed by debris brom the nearby explosion
[17:00] [i]BlackSheep -- [/i] ..
[17:00] [i]LaRubin -- [/i] or by "shockwave"
[17:01] [i]BlackSheep -- [/i] ...
[17:01] [i]LaRubin -- [/i] ga?
[17:01] [i]Renderer -- [/i] ga
[b][17:01] [i]Marty -- [/i] From Abersoch Q: Will you be using rotating docking for any parts of the game - even though there won't be a Babylon 5?[/b]
[17:01] [i]LaRubin -- [/i] Mmm.. no, all docks are stationaty
[17:02] [i]LaRubin -- [/i] Even on ring station
[17:02] [i]BlackSheep -- [/i] ...
[17:03] [i]LaRubin -- [/i] ga
[17:03] [i]Renderer -- [/i] ga?
[b][17:03] [i]Cmdr_Akeen -- [/i] From Sanfam: Q: Is there any chance you could elaborate on the debris system? Is it just a series of fixed models, or does the game break the ships into unique chunks?[/b]
[17:03] [i]BlackSheep -- [/i] ...
[17:03] [i]Renderer -- [/i] Broken parts represent the original model
[17:03] [i]LaRubin -- [/i] no unique chunks... it's too difficult to generate them on the fly
[17:04] [i]BlackSheep -- [/i] ...
[17:04] [i]Smasher -- [/i] GIBs modeled separately (just as REPs)
[17:04] [i]BlackSheep -- [/i] ...
[17:05] [i]Renderer -- [/i] ga?
[17:05] [i]LaRubin -- [/i] ga
[b][17:05] [i]Marty -- [/i] From Gunz Q: How large is the game in terms of file size?[/b]
[17:05] [i]LaRubin -- [/i] That remains to be seeen
[17:05] [i]Renderer -- [/i] I expect it to be ~100 MB
[17:05] [i]BlackSheep -- [/i] ...??????????
[17:05] [i]LaRubin -- [/i] current DATA size (unpacked) is ~300 MB
[17:06] [i]BlackSheep -- [/i] ...
[17:06] [i]Renderer -- [/i] It will be purged though
[17:06] [i]LaRubin -- [/i] And zipped... and encrypted
[17:06] [i]BlackSheep -- [/i] ...
[17:06] [i]Cmdr_Akeen -- [/i] RARed
[17:06] [i]Cmdr_Akeen -- [/i] PAKed
[17:07] [i]LaRubin -- [/i] ga
[17:07] [i]Renderer -- [/i] ïô
[17:07] [i]Renderer -- [/i] ga
[b][17:07] [i]warlord -- [/i] From me Q: Could capital slice other capital in half or are guns and other subsystems only destroyable parts?[/b]
[17:08] [i]Cmdr_Akeen -- [/i] Looks like yes
[17:08] [i]BlackSheep -- [/i] ...
[17:08] [i]LaRubin -- [/i] Well, for example, Omega destroyed has three main parts - fore, aft and rotational section... You can desttoy each of them independently
[17:08] [i]LaRubin -- [/i] (having problems with "r"
[17:09] [i]BlackSheep -- [/i] ...
[17:09] [i]Cmdr_Akeen -- [/i] Ga? (have a lot qs)
[17:09] [i]Renderer -- [/i] ïô
[17:09] [i]LaRubin -- [/i] But you can't slice capital ship in two
[17:09] [i]Renderer -- [/i] ga
[b][17:09] [i]Cmdr_Akeen -- [/i] From [N6]TerraBolt Q: On the IFH website you have screenshots of a Hyperion Cruiser connecting to the RingStation... Is it the standart station Stansport procedure?[/b]
[17:09] [i]LaRubin -- [/i] you can only destroy part of it
[17:09] [i]LaRubin -- [/i] No, it's highly irregular
[17:10] [i]LaRubin -- [/i] Cruiser's captain was court-marshalled for it
[17:10] [i]Renderer -- [/i] You won't be seeing it ingame
[17:10] [i]BlackSheep -- [/i] ...
[17:10] [i]Renderer -- [/i] ga?
[17:10] [i]LaRubin -- [/i] ga
[b][17:10] [i]Cmdr_Akeen -- [/i] From shs Q: I know that you have been asked this question a lot of times since you have started the project but I will try to make it clear for everybody one more time. When, when, when will we be able to rejoice over a release of Beta-IFH game?[/b]
[17:11] [i]Renderer -- [/i] You missed much
[17:11] [i]Marty -- [/i] But there will be log files
[17:11] [i]BlackSheep -- [/i] ...
[17:11] [i]Renderer -- [/i] We said: realistic estimation - 3 months
[17:11] [i]LaRubin -- [/i] End of summer is our current target date
[b][17:12] [i]Cmdr_Akeen -- [/i] From Sanfam sub-Q: And in rejoicing, will there be refreshments?[/b]
[17:12] [i]LaRubin -- [/i] (right to next russian B5 con
[17:12] [i]BlackSheep -- [/i] ...
[17:12] [i]BlackSheep -- [/i] far far in the east...
[17:12] [i]Smasher -- [/i] not as far, as i would like
[17:13] [i]LaRubin -- [/i] not so far, I might say
[17:13] [i]Cmdr_Akeen -- [/i] GA?
[17:13] [i]Renderer -- [/i] Ask Smasher what does it mean to be far in the East...
[17:13] [i]BlackSheep -- [/i] far far away...
[17:13] [i]LaRubin -- [/i] ga
[17:13] [i]Cmdr_Akeen -- [/i] qs?
[17:13] [i]Renderer -- [/i] ga
[17:13] [i]Cmdr_Akeen -- [/i] incoming...!
[17:13] [i]Renderer -- [/i] lots of questions, eh?..
[17:14] [i]BlackSheep -- [/i] nope
[17:14] [i]LaRubin -- [/i] really?
[17:14] [i]Cmdr_Akeen -- [/i] ;o)
[17:14] [i]Renderer -- [/i] We don't have any B5 characters...
[17:14] [i]BlackSheep -- [/i] apart from that, there was no need yet, as none of the actors appear in the prequel campaign...
[17:14] [i]BlackSheep -- [/i] bing
[17:14] [i]LaRubin -- [/i] But we could use Michael O'Hare...
[17:14] [i]Cmdr_Akeen -- [/i] Could we?
[17:15] [i]Renderer -- [/i] And Tim Choate
[17:15] [i]Sergei_S -- [/i] Unlikely...
[17:15] [i]Cmdr_Akeen -- [/i] really or jokingly?
[17:15] [i]BlackSheep -- [/i] maybe we should make a note for the future about that...btw, I am working for another fan project and we already got a bunch of professional german voice actors...
[17:15] [i]Renderer -- [/i] If we could, we would..
[17:15] [i]BlackSheep -- [/i] it is not impossible...we should try.
[b][17:15] [i]Marty -- [/i] Comment from FlipperPA I wasn't sure if you had any B5 characters in the story line. Claudia Christian appeared in the fan made film, "Darth Vader's Psychic Hotline", just as one example.[/b]
-Brynn- DCC Chat (68.81.5.40)
[17:15] [i]Cmdr_Akeen -- [/i] URLS! please!
[17:16] [i]Marty -- [/i] another one Michael O'Hare would probably do it if you donate money to his charity - he gives out autographs for $5.00 donated to his charity, for example. I'd be willing to donate to a fund to have an O'Hare cameo in the game, that's for sure!
[17:16] [i]Renderer -- [/i] So, we have to drop IFH storyline and make a game about Ivanova and Sheridan on Io
[17:16] [i]Marty -- [/i] Maybe we should donate to IFH devs so they can donate to O'Hare )
[17:16] [i]BlackSheep -- [/i] ...yeah, an expansion :D
[17:16] [i]LaRubin -- [/i] That would be nice, in 2254...
[17:17] [i]BlackSheep -- [/i] yes yes!!!!!!!! :D :D :D
[17:17] [i]Cmdr_Akeen -- [/i] wow
[b][17:17] [i]Marty -- [/i] url from FlipperPA: Here is the URL for Claudia Christian as Princess Leia in Darth Vader's Psychic Hotline: (Link: [url]http://atomfilms.shockwave.com/af/content/darth_vaders_psychic[/url])[/b]http://atomfilms.shockwave.com/af/content/darth_vaders_psychic
[17:17] [i]LaRubin -- [/i] Ivanova, Sheridan and that unfortunate telepath... What's the story!
[17:17] [i]Cmdr_Akeen -- [/i] Can I Thanks!
[17:17] [i]BlackSheep -- [/i] ?
[17:17] [i]Cmdr_Akeen -- [/i] Thanks!
[17:18] [i]BlackSheep -- [/i] ...
[17:18] [i]LaRubin -- [/i] ga
[17:18] [i]Renderer -- [/i] ga
[b][17:18] [i]Marty -- [/i] From Gunz: Q: does J. Michael Stracynski support or even know about this game?[/b]
[17:18] [i]Cmdr_Akeen -- [/i] Comment from FlipperPA: GREAT work on the game so far by the way. I love what you guys are doing. Its awesome. As one developer to another, I know how much blood, sweat, and tears go into these things!
[17:19] [i]LaRubin -- [/i] He knows
[17:19] [i]Cmdr_Akeen -- [/i] Even know
[17:19] [i]Cmdr_Akeen -- [/i] s
[17:19] [i]BlackSheep -- [/i] and doesn't do anything against us :D
[17:19] [i]Renderer -- [/i] True
[17:20] [i]BlackSheep -- [/i] he is a nice dude...
[17:20] [i]Sergei_S -- [/i] I 2nd that!
[17:20] [i]Renderer -- [/i] ga?
[17:20] [i]BlackSheep -- [/i] I 3rd that!
[17:20] [i]LaRubin -- [/i] me 3rd
[17:20] [i]BlackSheep -- [/i] ha! :p
[17:20] [i]LaRubin -- [/i] no, you're 4th
[17:20] [i]BlackSheep -- [/i] ....
[17:20] [i]LaRubin -- [/i] ga
[17:20] [i]Cmdr_Akeen -- [/i] 5th that
[17:20] [i]Cmdr_Akeen -- [/i] bur
[17:20] [i]Cmdr_Akeen -- [/i] but
[17:20] [i]Renderer -- [/i] ga
[17:21] [i]Cmdr_Akeen -- [/i] he could do... some nice thingie for us
[17:21] [i]LaRubin -- [/i] and thanks, FlipperPA!
[b][17:21] [i]Marty -- [/i] FlipperPA Here's another URL: Patricia Tallman Plays "Leeta Salamander" in the fan made "Babylon Park" series (Babylon 5 / South Park crossover) (Link: [url]http://www.infinicorp.com/babylonpark/[/url])[url]http://www.infinicorp.com/babylonpark/[/url][/b]
[17:21] [i]Marty -- [/i] its not yet over, it seems
[17:21] [i]Renderer -- [/i] We thank him for not doing anything
[17:21] [i]BlackSheep -- [/i] yeah, maybe we should send him a whole DVD Box with our game in it...
[17:22] [i]Renderer -- [/i] We should make the game first
[17:22] [i]BlackSheep -- [/i] ...good point...
[17:22] [i]Renderer -- [/i] ga?
[17:22] [i]LaRubin -- [/i] ga
[17:22] [i]Renderer -- [/i] more questions?
[17:22] [i]Sergei_S -- [/i] He won't play it... :(
[17:23] [i]LaRubin -- [/i] yes, too much story ideas :(
[17:23] [i]BlackSheep -- [/i] ...lets do some kind of screensaver then
[17:23] [i]Sergei_S -- [/i] ("don't send me story ideas" and all the stuff)
[17:23] [i]BlackSheep -- [/i] what?!
[17:23] [i]Cmdr_Akeen -- [/i] Questions anymore?
[17:23] [i]LaRubin -- [/i] We'd probably should create "story idea free" version
[17:23] [i]BlackSheep -- [/i] nah...
[17:23] [i]BlackSheep -- [/i] story is everything...
[17:23] [i]BlackSheep -- [/i] he should see it as fanwork...
[17:23] [i]Renderer -- [/i] Skirmish version?..
[17:23] [i]Sergei_S -- [/i] story idea free - that's simulator
[17:23] [i]BlackSheep -- [/i] ...gosh, no!
[17:24] [i]BlackSheep -- [/i] can we ga?
[17:24] [i]LaRubin -- [/i] ok, guys, ga
[17:24] [i]Renderer -- [/i] ga
[b][17:24] [i]Cmdr_Akeen -- [/i] From shs Q: It was really exciting to have an opportunity to chat with the Great Developers :-). I just wonder when the next chat will take place?[/b]
[17:24] [i]BlackSheep -- [/i] who said I am great?
[17:25] [i]Renderer -- [/i] Not-so-great developer thinks that we probably should not wait another year...
[17:25] [i]LaRubin -- [/i] ok, you do not count
[17:25] [i]BlackSheep -- [/i] ah...
[17:25] [i]LaRubin -- [/i] Let's do it right before or after release
[17:25] [i]BlackSheep -- [/i] ...great... :D
[17:25] [i]BlackSheep -- [/i] ...nmmmh...after
[17:26] [i]BlackSheep -- [/i] right before the release wouldn't make any sense...
[17:26] [i]Renderer -- [/i] After
[17:26] [i]Renderer -- [/i] Some time after
[17:26] [i]LaRubin -- [/i] yes, we should do release before release
[b][17:26] [i]Cmdr_Akeen -- [/i] [i]Alpha-1 -- [/i] commet to the next chat question : there are alwasy some devs looking around in this chatroom [/b]
[17:26] [i]BlackSheep -- [/i] ...
[17:26] [i]Marty -- [/i] shortly after the release verybody would be speechless, I'm confident in that
[17:26] [i]BlackSheep -- [/i] me not...
[17:27] [i]LaRubin -- [/i] or otherwise
[17:27] [i]Renderer -- [/i] BS, you don't count, we tell you
[17:27] [i]BlackSheep -- [/i] ...ah...oki...
[b][17:27] [i]Marty -- [/i] From imsuxok Q: How similar is the gameplay in IFH compared to that of Homeplanet? That is to say, have you consciously tried to add B5 specific gameplay?[/b]
[17:27] [i]LaRubin -- [/i] Well
[17:27] [i]Renderer -- [/i] It's very B5-specific...
[17:27] [i]LaRubin -- [/i] 1. I'd say HP gameplay is similar to IFH gameplay
[17:28] [i]BlackSheep -- [/i] nah...the HP demo played really different
[17:28] [i]Cmdr_Akeen -- [/i] incoming..!
[17:28] [i]Renderer -- [/i] But in HP it's somehow more agressive
[17:28] [i]LaRubin -- [/i] 2. IFH ships are much more realistic and B5-oriented than HP ships
[17:28] [i]BlackSheep -- [/i] yes, in IFH you gotta move more carefully
[17:29] [i]BlackSheep -- [/i] ...
[17:29] [i]Renderer -- [/i] ga if no more comments?
[17:29] [i]LaRubin -- [/i] ga
[17:29] [i]BlackSheep -- [/i] gaga
[17:29] [i]Cmdr_Akeen -- [/i] QS?
[17:30] [i]Marty -- [/i] yeah, send some more
[17:30] [i]Renderer -- [/i] T+2.5 hours, looking good
[17:30] [i]Marty -- [/i] Unless you don't have anymore questions
[17:30] [i]BlackSheep -- [/i] I have a question!!!!
[17:30] [i]BlackSheep -- [/i] who is "unnamed person" on the team site?
[17:30] [i]Cmdr_Akeen -- [/i] I think we're opening public chatting
[17:31] [i]BlackSheep -- [/i] yeah please!"
[17:31] [i]Cmdr_Akeen -- [/i] heh
[17:31] [i]Renderer -- [/i] OK, thank you people
[17:31] [i]Marty -- [/i] Thank YOU
[17:31] [i]Marty -- [/i]
[17:31] [i]Renderer -- [/i] I think it was great, at least for me
[17:31] [i]Cmdr_Akeen -- [/i] Ah, and Oleg, you do not want to clearify sit. with Mr.North?
[17:31] [i]Marty -- [/i] IT was a very nice chat
[17:31] [i]LaRubin -- [/i] yeah, thanks for mind provoking questions!
If you want the raw UBB code for the transcript, you download the attached text file.
Thanks Sam for posting it :)
[B]I really cant read it right now. I wanted to be there myself, but my gf is a tad more important ;)
Thanks Sam for posting it :) [/B][/QUOTE]
Hehehe... I can agree with that.
Thank you all so much! :)
[B]"Go ahead" as in ask another question. [/B][/QUOTE]
Ahhhh, now I understand.
At first I thought they went GaGa... :p