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I bring gifts...
Messiah
Failed Experiment
in Zocalo v2.0
[url="http://irulethe.net/~neppyman/dndwho/index.html"]http://irulethe.net/~neppyman/dndwho/index.html[/url]
[url="http://irulethe.net/~neppyman/dndwho/index.html"]http://irulethe.net/~neppyman/dndwho/index.html[/url]
BTW I got A Chaotic Good Human Fighter Bard, worshipping lady luck. Im happy with it [img]http://216.15.145.59/mainforums/smile.gif[/img]
------------------
Talk is silver, but violence is gold.
[url="http://irulethe.net/~neppyman/dndwho/index.html"]http://irulethe.net/~neppyman/dndwho/index.html[/url]
BTW I got A Chaotic Good Human Fighter Bard, worshipping lady luck. Im happy with it [img]http://216.15.145.59/mainforums/smile.gif[/img]
------------------
Talk is silver, but violence is gold.
Comments
[b] [url="http://irulethe.net/~neppyman/dndwho/index.html"]http://irulethe.net/~neppyman/dndwho/index.html[/url]
[url="http://irulethe.net/~neppyman/dndwho/index.html"]http://irulethe.net/~neppyman/dndwho/index.html[/url]
BTW I got A Chaotic Good Human Fighter Bard, worshipping lady luck. Im happy with it [img]http://216.15.145.59/mainforums/smile.gif[/img]
[/b][/quote]
You Are A:
Chaotic Good Half-Elf Mage Ranger
-- Follower Of Finder Wyvernspur --
[b]Alignment:[/b]
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
[b]Race:[/b]
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
[b]Primary Class:[/b]
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
[b]Secondary Class:[/b]
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
[b]Deity:[/b]
Finder Wyvernspur is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword.
- - -
O...k... [img]http://216.15.145.59/mainforums/redface.gif[/img]
------------------
"[i]Everybody hates an artist[/i]"
Alignment:
[b]Neutral Good[/b] characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
[b]Humans[/b] are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
[b]Rangers[/b] are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
[b]Paladins[/b] are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Deity:
[b]Mielikki[/b] is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
[This message has been edited by Arik (edited 01-06-2003).]
Alignment:
[b]Lawful Good[/b] characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
[b]Dwarves[/b] are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
[b]Rangers[/b] are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
[b]Paladins[/b] are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Deity:
[b]Mielikki[/b] is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Find out What D&D Character Are You?, courtesy of[b]NeppyMan[/b] (e-mail)
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XX (2)
Lawful Neutral -- XXXXXXX (7)
True Neutral ---- (-1)
Chaotic Neutral - (-2)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- (-3)
Chaotic Evil ---- X (1)
Race:
Human ---- (-1)
Half-Elf - X (1)
Elf ------ XX (2)
Halfling - (-1)
Dwarf ---- XXXX (4)
Half-Orc - XXXX (4)
Gnome ---- XXX (3)
Class:
Fighter - XX (2)
Ranger -- XXXXXX (6)
Paladin - XXX (3)
Cleric -- (-1)
Mage ---- (-2)
Druid --- (-1)
Thief --- (-5)
Bard ---- XX (2)
Monk ---- XX (2)
------------------
[b]whitestar90: [/b]"it would give the computer a heartattack just looking at it" -
[b]Sanfam: [/b]"And Drazi didn't like it one bit.-
[b]Mr.Bungle: [/b][i]"So that's where the forum went..."[/i]-
---
[b][i]ahhh, the good old days of HTML.[/i][/b]
[b]I Am A:[/b] Neutral Good Elf Ranger Bard
Alignment:
[b]Neutral Good[/b] characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
[b]Elves[/b] are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
[b]Rangers[/b] are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
[b]Bards[/b] are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
[b]Mielikki[/b] is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Find out What D&D Character Are You?, courtesy of[b]NeppyMan[/b] (e-mail)
------------------
[url="http://www.minbari.co.uk/log12.2263/"]Never eat anything bigger than your own head.[/url]
"Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- (0)
True Neutral ---- XXX (3)
Chaotic Neutral - (-1)
Lawful Evil ----- (-1)
Neutral Evil ---- (0)
Chaotic Evil ---- X (1)
Race:
Human ---- XXXXX (5)
Half-Elf - X (1)
Elf ------ XXXXX (5)
Halfling - (-9)
Dwarf ---- (-1)
Half-Orc - XXXX (4)
Gnome ---- X (1)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXX (5)
Paladin - XX (2)
Cleric -- X (1)
Mage ---- XXXXXXX (7)
Druid --- (-3)
Thief --- (-8)
Bard ---- XXXX (4)
Monk ---- (-1)
Worf
------------------
"Have you ever wondered why there are so many dead worlds out there? Let me tell you why. It's because despite the best advice of people who know what they are talking about, other people insist on doing the most massively stupid things." -Galen
[This message has been edited by WORF (edited 01-06-2003).]
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Detailed Results:
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXX (4)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Evil ---- (-4)
Race:
Human ---- X (1)
Half-Elf - XXX (3)
Elf ------ XXXXXX (6)
Halfling - (-4)
Dwarf ---- (0)
Half-Orc - (-2)
Gnome ---- (0)
Class:
Fighter - XX (2)
Ranger -- XXXXX (5)
Paladin - (-4)
Cleric -- (-2)
Mage ---- XXXX (4)
Druid --- (0)
Thief --- (-6)
Bard ---- XXX (3)
Monk ---- (-1)
___
Quite similar to my character in a MUD i play \o/
------------------
"If you go to Za'Ha'Dum, you will die." - Kosh
[b]Alignment:[/b]
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
[b]Race:[/b]
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
[b]Primary Class:[/b]
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
[b]Secondary Class:[/b]
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
[b]Deity:[/b]
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
[b]Alignment:[/b]
Lawful Good ----- XXX (3)
Neutral Good ---- X (1)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- (0)
True Neutral ---- X (1)
Chaotic Neutral - XX (2)
Lawful Evil ----- (-1)
Neutral Evil ---- (-5)
Chaotic Evil ---- XX (2)
[b]Race:[/b]
Human ---- XXXXX (5)
Half-Elf - (0)
Elf ------ XXXXXXXX (8)
Halfling - (-8)
Dwarf ---- XXXXX (5)
Half-Orc - XXXXX (5)
Gnome ---- (-3)
[b]Class:[/b]
Fighter - XXXXXX (6)
Ranger -- XXXXXXXX (8)
Paladin - XXX (3)
Cleric -- (-1)
Mage ---- XX (2)
Druid --- (0)
Thief --- (-5)
Edit - Forgot character type....
[This message has been edited by mambo_morden (edited 01-06-2003).]
Neutral Good Elf Mage Cleric
Follower Of Mystra
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXX (4)
Chaotic Neutral - XX (2)
Lawful Evil ----- XX (2)
Neutral Evil ---- X (1)
Chaotic Evil ---- (0)
Race:
Human ---- (-2)
Half-Elf - X (1)
Elf ------ XXXXXX (6)
Halfling - X (1)
Dwarf ---- XX (2)
Half-Orc - (-3)
Gnome ---- XXXX (4)
Class:
Fighter - (-3)
Ranger -- XXXX (4)
Paladin - (-2)
Cleric -- XXXXX (5)
Mage ---- XXXXXX (6)
Druid --- XXX (3)
Thief --- (0)
Bard ---- (-1)
Monk ---- X (1)
[b]I Am A:[/b] Chaotic Good GnomeBard Thief
Alignment:
[b]Chaotic Good[/b] characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
[b]Gnomes[/b] are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
[b]Bards[/b] are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
[b]Thieves[/b] are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
[b]Finder Wyvernspur[/b] is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword.
Find out What D&D Character Are You?, courtesy of[b]NeppyMan[/b] (e-mail)
------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- (-2)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- (-6)
True Neutral ---- XXXX (4)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (-3)
Neutral Evil ---- (0)
Chaotic Evil ---- (0)
Race:
Human ---- XXXX (4)
Half-Elf - X (1)
Elf ------ XXXXX (5)
Halfling - (-2)
Dwarf ---- X (1)
Half-Orc - (-4)
Gnome ---- XXXXXXXX (8)
Class:
Fighter - (0)
Ranger -- XX (2)
Paladin - (-6)
Cleric -- (-1)
Mage ---- XXXXX (5)
Druid --- (-3)
Thief --- XXXXXX (6)
Bard ---- XXXXXXXXXX (10)
Monk ---- (-4)
Alignment:
[b]Neutral Good[/b] characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
[b]Elves[/b] are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
[b]Monks[/b] are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.
Secondary Class:
[b]Bards[/b] are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
[b]Lathander[/b] is the Neutral Good god of spring, dawn, birth, and renewal. His followers believe in new beginnings, and work for the betterment of all. They have no preferred weapon, but they typically wear plate mail and a shield, with red and yellow tinting. Lathander's symbol is rosy pink disk, typically cut from rose quartz.
------------------
We are here to place President Grenewetzki under arrest!
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Detailed Results:
Alignment:
Lawful Good ----- (0)
Neutral Good ---- X (1)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- (-2)
True Neutral ---- XXXXX (5)
Chaotic Neutral - XX (2)
Lawful Evil ----- (-2)
Neutral Evil ---- (-5)
Chaotic Evil ---- X (1)
Race:
Human ---- X (1)
Half-Elf - XXXX (4)
Elf ------ XXXXXXX (7)
Halfling - (-5)
Dwarf ---- X (1)
Half-Orc - XX (2)
Gnome ---- XXXXX (5)
Class:
Fighter - XX (2)
Ranger -- XXXXXX (6)
Paladin - XXX (3)
Cleric -- XX (2)
Mage ---- XXXXXX (6)
Druid --- XXX (3)
Thief --- (0)
Bard ---- XXXXXX (6)
Monk ---- (-3)
[b] [url="http://irulethe.net/~neppyman/dndwho/index.html"]http://irulethe.net/~neppyman/dndwho/index.html[/url]
[url="http://irulethe.net/~neppyman/dndwho/index.html"]http://irulethe.net/~neppyman/dndwho/index.html[/url]
BTW I got A Chaotic Good Human Fighter Bard, worshipping lady luck. Im happy with it [img]http://216.15.145.59/mainforums/smile.gif[/img]
[/b][/quote]
Now whats funny, is that my wife took the test last night a few hours after i did i got
Chaotic Good Half-Elf Mage Ranger
She got
Chaotic Good Elf Mage Ranger
So like we would have had to answer almost identically, now THAT is scary!
Lawful Good Elf Ranger Bard
Follower Of Mielikki
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
- PJH
------------------
Talk is silver, but violence is gold.
Lawful Good Elf Ranger Paladin
Follower Of Mielikki
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- XXXXXXX (7)
True Neutral ---- XX (2)
Chaotic Neutral - (-3)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- (-3)
Chaotic Evil ---- (0)
Race:
Human ---- (0)
Half-Elf - XXXXX (5)
Elf ------ XXXXXX (6)
Halfling - (-4)
Dwarf ---- XXXX (4)
Half-Orc - X (1)
Gnome ---- XXXX (4)
Class:
Fighter - XXXX (4)
Ranger -- XXXXXXXXX (9)
Paladin - XXXXXX (6)
Cleric -- (0)
Mage ---- X (1)
Druid --- (-5)
Thief --- (-5)
Bard ---- X (1)
Monk ---- (-3)
Actually, this is exactly what I expected. I like to play elven rangers (except for the non haughty kind).
[This message has been edited by rhett (edited 01-08-2003).]
I'm a Gnome
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXXX (5)
Chaotic Neutral - (0)
Lawful Evil ----- XXX (3)
Neutral Evil ---- XX (2)
Chaotic Evil ---- (0)
Race:
Human ---- (-3)
Half-Elf - XXXX (4)
Elf ------ XXX (3)
Halfling - (-2)
Dwarf ---- XXXX (4)
Half-Orc - (-1)
Gnome ---- XXXXXXXX (8)
Class:
Fighter - (-3)
Ranger -- XXXXXXXX (8)
Paladin - (0)
Cleric -- (0)
Mage ---- XX (2)
Druid --- XXXXXXXX (8)
Thief --- XXXXXX (6)
Bard ---- XXXXXXXX (8)
Monk ---- XXXX (4)