Issues with your account? Bug us in the Discord!
Spacy Games, Early Access, Kickstarter
croxis
I am the walrus
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
There should still be the option to upgrade to the Standard Beta
I wonder if I could run space engineers on my vps...
I have to say though, Elite is proving to be an aweful lot of fun even though much of the content isn't there yet. I think it will be amazing when you can just pick a star and head off towards it exploring!
I'm mostly looking for a spacy game I could host.
Yeah, I'm a bit behind.
Right now I'd be more interested in a B5 TC with one of the upcoming space games.
ahem ifhgame.ru/
(Note: ambient reflections ^ seen in screenshot above is experimental, no guaranty that's what will be seen in final game)
umm yeah IFH is far from dead :P
In fact The Ifh team (including me the lead modeler) have been quite busy this summer working on new engine, models etc
Hopefully we'll have something for you by end of year or shortly after (of course no guaranties)
Hopefully we'll have something to get you excited about soon...but until then stay frosty
Dogfighting so far for me feels very sluggish and kinda unnatural.
And then there's the fact that I decided to do some math of star citizens expenses (quick stuff not that in-depth)
According to some sources star citizen has around 270 some people they are paying to make the game. Now game salaries can be around 50,000 up to 120,000 (sometimes higher) depending on if your lead, lowly artist, programer etc. (this assumes that they are paying their people any type of decent pay) so take that number average it we get 85,000 dollars per employee per year.
Now multiply that times the number of employees. You get $22,950,000 spent on employees a year
For two years this adds up to: $45,900,000
Then you have the cost of taxes: $2,000,000 give or take.
Then you have the kick starter fees of around $1,000,000
So so far you have $48,900,000 that will be spent at the end of 2 years but that does not include the cost of buying/renting large facilities for the various studios/departments, paying for the large electrical bills etc.
Imho star citizen has way to much overhead...their going to keep needing money and risk ending up having to do a massive lay off of some of their staff which will give them a big black mark with the people who work in the gaming industry.
Or worse case scenario their going to go bankrupt or turn to publishers, (which they've demonized)
Star Citizen also as far as I've seen has been far to eager to chase shiny graphics instead of actually being worried about game play. Take a look at Elite Dangerous compared with Star Citizen trailers.
Elite trailers show game play features whereas a lot of Star Citizen videos show ship trailers (in engine cinematics that are scripted) or features that are "going" (as in its not even in engine yet it's a pre-rendered animation or concept art) to be implemented...
Also as someone who is a game artist, When I loaded up the hangar and saw that in several places they had released models that had z buffering in them (its where you have polygons that occupy almost the exact space as one other , which causes black flickering), I was disappointed that they would release stuff in such a bad state.
I do want star citizen to succeeded but I don't know; so far I'm not as impressed as I hoped I would be :-<
(and if you've stayed with it and finished this long ramble you're officially insane 8-} )
Star Citizen does seem to be very much about pushing computer graphics to the limits but then Chris Roberts has always done that with his games.
You're right though, so far they've not shown much of the actual gameplay beyond flying around in a handful of ships. They're taking a different approach to developing the game than Frontier is with Elite Dangerous. With the latter, their focus is entirely on ship based gameplay. You never leave your ship, just fly from station to station and you get an interface to trade, choose missions etc while you're docked.
Exiting your ship, walking around, landing on planets are things they plan to add but later and so they're not part of the basic game experience. Thus they can have the game more or less up and running already.
With Star Citizen, they're designing the game in such a way that walking around stations and planets is major part of game. Unlike ED, it makes it much harder to show off how the full game will work until all those elements are closer to completion because the game doesn't work if something is missing.
Speaking of Elite Dangerous, here's a gameplay video someone put together showing themselves smuggling. Pretty intense
More details in the latest newsletter