Issues with your account? Bug us in the Discord!
What we need is data
Bitmeizer
Trainee
No matter who ends up with the game, they need to be convinced that it is a financially viable project. That means that we need some hard data to convince them of this fact. While the dedication of fans is obviously an important part, there just aren't enough around to justify $2.5 million banking on them alone. Some relevent information I have thought of:
* Wing Commander/X-Wing/other space sim sales
* Babylon 5 ratings
* An estimate (with some details) of the actual cost of finishing the game.
Anything else? If we can collect enough info to make an argument, it gives us extra ammo if we make a case to a publisher. Unfortunately, I don't know any good places to get such info, so suggestions would be good too...
Bitmeizer
* Wing Commander/X-Wing/other space sim sales
* Babylon 5 ratings
* An estimate (with some details) of the actual cost of finishing the game.
Anything else? If we can collect enough info to make an argument, it gives us extra ammo if we make a case to a publisher. Unfortunately, I don't know any good places to get such info, so suggestions would be good too...
Bitmeizer
Comments
If you can get some of these hard numbers from other sites I would be willing to work with you. It seems that this is one of the most realistic approaches I've heard. I'll talk to Drazi Guy and see if we can get the information that we collect put into a professional looking format, and have Drazi post it on the main page somewhere. [img]http://www.firstones.com/forums/wink.gif[/img]
[list]
[*]X-Wing Alliance -------- 143,371
[*]Homeworld -------------- 95,585
[*]Descent 3 -------------- 52,294
[*]Heavy Geer II ---------- 28,598
[*]Freespace 2 ------------ 26,983
[*]Flight Unlimited II ---- 20,260
[*]Flanker 2.0 ------------ 7,285
[*]MiG Alley -------------- 4,171
[/list]
These next numbers are from a magazine article, not from PCData, and represent units sold over the life of the game, not just in 1999
**Janes F-15 ~122,000 units sold
**Falcon 4.0 ~209,000 units sold
------------------
--milo
[url="http://members.home.net/milod"]http://members.home.net/milod[/url]
[This message has been edited by milod (edited 03-15-2000).]
I'll see if I can get those raitings for the show. Another thing let's make sure that when we get all the numbers together, that they add up to a plausible buisness proposition. Other than that, full speed ahead! [img]http://www.firstones.com/forums/smile.gif[/img]
------------------
Never eat anything bigger than your own head.
"Nonono. Is not Great Machine. Is...Not-So-Great Machine. It make good snow-cone though." - Zathras
Do you think you could get direct quotes from the developers and hard data for that? It sounds like a pretty convincing piece of data if you can get it. I'm currently getting info on ratings and emmy awards for the series. This hard data idea should have been done a long time ago. I think once we have a significant amount of information, we should bring it all to this topic and pool it together into one document to be posted on the main page. That way a company who might be interested will see that we want the game bad enough to do the research for them. [img]http://www.firstones.com/forums/wink.gif[/img]
We also need to make sure they know the engine is easily upgradeable for new technologies, [b]and can be used for any game.[/b][/quote]
Well, that's not true.
The B5:ITF engine could be used to make another space sim or a space-based RTS game. But it is not particularly well suited to an adventure game, or an FPS, or an RPG, or a sports game, or a beat-em-up, or...
By the way, the numbers I posted for game sales probably hurt more than they help. The publisher will probably expect to see about 20 dollars per unit sold in retail. That means that they would need to move about 150,000 copies to break even (assuming a reasonable amount spent on marketing, and only a small overrun in Randy's budget). It is possible that B5:ITF would sell that well world-wide, but it is hardly a slam-dunk as the numbers indicate. There is considerable risk that the title would fall well short of break-even sales. Those aren't the kind of odds that encourage prospective buyers, especially when a game has been cancelled twice already.
------------------
--milo
[url="http://members.home.net/milod"]http://members.home.net/milod[/url]
Second, let's use those numbers, and work with them to find a bright spot in the aspect of sales. Let's put it this way:
The game is not entirely a space sim. It is part space sim, part role playing, (although in a minor way), and part strategy. Taking all of those aspects into account, we should consider another sales quote for strategy games, at least, and add the lowest sales price on the strategy list, this may be a more accurate expected sales quote, and I'm quite sure that it will surpass 150,000 copies, which can be expected to sell at retail for no less than $40.00. I'd like to know where you'd be able to find a game like this at $20.00 even after a year has passed.
Taking this into account with the fact that the way things were shaping up, it would be a revolutionary new game, which may be expected to have higher sales than either sim or strategy games alone. I know that right now this part of my post is theoretical, so let's find a way to make my point more substantial.
Logic,
gotta love it! [img]http://www.firstones.com/forums/wink.gif[/img]
I believe what Biggles was referring to, was the fact that the game engine's graphic quality is extremely scalable. In other words the engine can quickly and easily be altered to allow the different game models to have a higher polygon count. As well as the possibility to produce at least one other expansion using this engine, which would be sold at a minimum of $20.00. I would expect any fairly intelligent publishing group to take full advantage of such a dynamic engine. Meaning alot more than just one extension. [img]http://www.firstones.com/forums/wink.gif[/img]
After all, the retailer and taxes all take their cut, it doesn't all go to the publisher...
------------------
Adam Thomas
-Support the Campaign for Unmetered Telecommunications
[url="http://www.unmetered.org.uk"]www.unmetered.org.uk[/url]
-Support Babylon 5: Into The Fire
[url="http://www.firstones.com"]www.firstones.com[/url]
Anyone else want to try to undermine our efforts? [img]http://www.firstones.com/forums/tongue.gif[/img]
A massive publicity campaign would have to be launched though, both in the US and in the UK. We musted forget the UK marget as there are a lot of gamers in this country, and B5 is quite popular. Also Falcon 4 got a lot of pub, hence it sold very well. But I was expecting Freespace 2 to have sold more units.....
------------------
'The future is all around us' G'kar
Visit my B5 site at: [url="http://babylon5.acmecity.com/alliance/110"]http://babylon5.acmecity.com/alliance/110[/url]
Randy, would you allow us to use your post as a quote? [img]http://www.firstones.com/forums/wink.gif[/img]
[This message has been edited by Randy (edited 03-19-2000).]
Put this game on a console first, and then port it to the PC later. That's the way to go.
------------------
"Greater than the death of flesh is the death of hope... The death of dreams. Against this peril we can never surrender." -G'Kar, Z'ha'Dum
"I WILL extol thee, my God, O king; and I will bless thy name for ever and ever."
Psalms 145:1
As for your idea MT, I think it might be a good step for publicity purposes, but I've never played a space combat sim on a console, would it work as well?
Progress report: Still having trouble finding ratings info for the series, but I think I've found a source that has access to the information. I'll let you know what I get. [img]http://www.firstones.com/forums/wink.gif[/img]
but how much would it cost to redesign the game for a console, AND with all those ploygons flying around, could a console handle it ????
Also, how will you get control of 6 directional axis on a gamepad?? There would have to be a piece of hardware designed for controlling this ONE game, which is an expense no company would risk unless it planned to do a LOT more titles that also use it....
just my 2/100 ths of a dollar...
Happy Hunting
MattD
A list of projected sales created using the combination of sales figures for both space sims and rpg/strategy games and,
The estimated cost of finishing the game(in detail).
Please give us a hand
Anyone?