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"Open Fire!"
Hyperspace
Trainee
Here is a render I did yesterday with my "Monsoon" model:
[img]http://hyperspace.isnnews.net/misc/openfire_small.jpg[/img]
Click for larger image
BTW, this is the 2nd image in a series. The first one is here:
[url="http://hyperspace.isnnews.net/misc/leaving_orbit.jpg"]http://hyperspace.isnnews.net/misc/leaving_orbit.jpg[/url]
All done in trueSpace 4, no post-processing.
Comments?
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- Lars
Webmaster of "Hyperspace - A Guide to B5/Crusade Ships"
Located at: [url="http://hyperspace.isnnews.net"]hyperspace.isnnews.net[/url]
[img]http://hyperspace.isnnews.net/misc/openfire_small.jpg[/img]
Click for larger image
BTW, this is the 2nd image in a series. The first one is here:
[url="http://hyperspace.isnnews.net/misc/leaving_orbit.jpg"]http://hyperspace.isnnews.net/misc/leaving_orbit.jpg[/url]
All done in trueSpace 4, no post-processing.
Comments?
------------------
- Lars
Webmaster of "Hyperspace - A Guide to B5/Crusade Ships"
Located at: [url="http://hyperspace.isnnews.net"]hyperspace.isnnews.net[/url]
Comments
Maybe I should try to learn to use mine [img]http://forums.firstones.com/forums/smile.gif[/img]
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Who is the one who is?
Please don't take me seriously.
[email]jabu@mbnet.fi[/email]
I did use some plugins, however:
- Wfmm Reflects Pro (specularity and diffuse maps for the ship)
- Wfmm Glow (red and green navigation lights)
- Wfmm Bloom (glaring white highlights)
- ShaderLab (starfield and beam)
So you could say I "augmented" trueSpace. But hey, all LW'ers and MAX'ers use plugins too...
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- Lars
Webmaster of "Hyperspace - A Guide to B5/Crusade Ships"
Located at: [url="http://hyperspace.isnnews.net"]hyperspace.isnnews.net[/url]
Thats cool!
Raider
-------
Galaxy's bad boy [img]http://forums.firstones.com/forums/biggrin.gif[/img]
[b]Yep, all trueSpace... [img]http://forums.firstones.com/forums/smile.gif[/img]
I did use some plugins, however:
- Wfmm Reflects Pro (specularity and diffuse maps for the ship)
- Wfmm Glow (red and green navigation lights)
- Wfmm Bloom (glaring white highlights)
- ShaderLab (starfield and beam)
[/b][/quote]
How much do those plugins cost? I've been trying to make good weapon effects with no luck...
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Ash nazg durbatulûk,
ash nazg gimbatul,
ash nazg thrakatulûk agh
burzum-ishi krimpatul.
You can find it at: [url="http://www.primitiveitch.com/catalog/catalog.html"]http://www.primitiveitch.com/catalog/catalog.html[/url] - Its the [b]Shader Lab 1.0 Explorer Edition[/b]
Its really an essential shader for TS, You can do so much with the available ShaderLab scripts out there. I used one of the scripts for the starfield too. Here is a gallery of some ShaderLab scripts: [url="http://www.primitiveitch.com/shaderlab/gallery.html"]http://www.primitiveitch.com/shaderlab/gallery.html[/url]
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- Lars
Webmaster of "Hyperspace - A Guide to B5/Crusade Ships"
Located at: [url="http://hyperspace.isnnews.net"]hyperspace.isnnews.net[/url]
[This message has been edited by Hyperspace (edited 01-15-2001).]
I too am amazed that you did that in truespace [img]http://forums.firstones.com/forums/biggrin.gif[/img]