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Question for our former developers
bobo
(A monkey)
in Zocalo v2.0
I've been thinking about this for a while: one of the features that I was most looking forward to in the B5 sim was the music and its relation to mood. As I recall, there was an algorithm that would determine the current mood of the action (suspense, victory, challenge, etc.) and adjust the sound track accordingly.
My question is: hove you seen anything approaching this in any current or pastgames? I think the use of music to set the mood is highly under utilized.
My question is: hove you seen anything approaching this in any current or pastgames? I think the use of music to set the mood is highly under utilized.
Comments
They used it in the original disk version of Tie Fighter.. And I have played that! :D
Umm.. I am not sure about any other ones..
I felt like they had something like that in Freespace games, but prolly not. They were just awesome.
Lucasarts developed and used the iMuse system in alot of their early games for that purpose.
Worf
[url]http://www.gamasutra.com/view/feature/6173/the_music_of_the_mojave_wasteland.php[/url]
:D