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Good job Blizzard
WORF
The Burninator
in Zocalo v2.0
Looks like if you want to play Starcraft 2 properly, you have to buy it three times :rolleyes:
[URL="http://kotaku.com/5061980/starcraft-ii-single-player-is-a-trilogy"]Link[/URL]
Worf
[URL="http://kotaku.com/5061980/starcraft-ii-single-player-is-a-trilogy"]Link[/URL]
Worf
Comments
multiplayer is in from the start so it'll still be oodles of fun :)
So basically, 3 games which all end in the same way.. Whats the fun in that?
i wouldn't be surprised if they come up with some different pricing for this... maybe digital upgrade expansions for part 2&3 via the blizzard store that come in cheaper than the retail boxes. fact is there are no facts yet so sit back and chill :cool:
Make up your mind!! :D
An alternative would be if people can buy the first part and are able to purchase the follow ups at a much more reduced rate.
Worf
Half Life...
HL2, HL2 Episode 1, HL2 Episiode 2, HL2 Episode 3....
need i say more?
bliz aint the first to do this sort of thing.
Also, it's a bit of a shame that Valve has taken so long to release additional Half Life 2 episodes. One of the strongest reasons they gave for releasing in an episodic format was the reduced time-to-publishing for additional content. Doesn't look like we've seen any of that yet. :/
No, absolutely not. [Activision] does not play a factor at all. One of the things that [StarCraft II lead producer] Chris Sigaty was saying in interviews this weekend is that we had always planned to do two expansion packs for StarCraft II. This structure just reshuffles how we were going to do things.
Just to give you some context, typically with Blizzard RTSes, we release a single-player campaign that gives players just a taste of each race. The original StarCraft had 10 missions each or so for Terrans and Protoss. When we released the Brood Wars expansion pack, there was another eight or so missions for each of the missions.
All we’re really doing is reshuffling how players are going to experience the single-player content. In StarCraft II, we’re going to have a campaign that focuses strictly on the Terran. It’ll be 26-30 missions long, and you’ll play as Jim Rainer. When we release first expansion set, that’s going to focus on Zerg. So that’s going to be another 26-30 missions strictly focusing on Zerg. When we go to the final expansion pack, it will be the Protoss experience, probably another 26-30 missions.
I think the readers aren’t understanding that there’s a full, gi-normous single-player campaign experience in each of these three products. Instead of getting all three race experiences at once, to make it a more epic experience, we’re focusing on one faction per entry for the single-player. [/QUOTE]
source: [url]http://www.edge-online.com/features/blizzard-were-not-milking-starcraft[/url]
[QUOTE]Bob Colayco -- There’s no schedule that dictates how much time can or can’t pass between chapters of the trilogy. We’ll take as long as we need to in order to make each chapter feel just as epic and exciting as the last one. The point of this decision was to go big with each campaign, delivering more cutscenes (both in-game and pre-rendered), more interactive sets to explore, more characters to interact with, more meaningful choices in missions and technology, more everything than would have been possible otherwise. We’re going to make sure each chapter hits all the right notes and delivers the epic and awesome experience that is expected from a StarCraft game.[/QUOTE]
source: [url]http://ve3d.ign.com/articles/interviews/42261/StarCraft-2-Trilogy-Interview[/url]
26-30 missions per game, i'll buy! :D
Of course, ideally they'd just make expansion packs for SupCom. Then I wouldn't have to suffer through the dull SC gameplay to get the story. :p