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Some efficient coding...
E.T
Quote-o-matic
in Zocalo v2.0
Made in 1993:
[url]http://www.youtube.com/watch?v=8G_aUxbbqWU[/url]
(anything familiar in that?)
[url]http://www.nationmaster.com/encyclopedia/Second-Reality[/url]
Year earlier demo...
[url]http://www.youtube.com/watch?v=vxGtPAhkEQU[/url]
One other from 1993:
[url]http://www.youtube.com/watch?v=gy2igHZjBgg[/url]
Makes you wonder what would be possible if all computational horsepower now available would be used efficiently...
[url]http://www.youtube.com/watch?v=8G_aUxbbqWU[/url]
(anything familiar in that?)
[url]http://www.nationmaster.com/encyclopedia/Second-Reality[/url]
Year earlier demo...
[url]http://www.youtube.com/watch?v=vxGtPAhkEQU[/url]
One other from 1993:
[url]http://www.youtube.com/watch?v=gy2igHZjBgg[/url]
Makes you wonder what would be possible if all computational horsepower now available would be used efficiently...
Comments
Oh, and this remix on the C64 is impressive as hell:
[url]http://www.youtube.com/watch?v=zVPW40ygds4&feature=related[/url]
Edit: sure some effects taken from the pc-version are fakes, but impressive nonetheless.. :)
Wikipedia [url=http://en.wikipedia.org/wiki/Future_Crew]says[/url]:
[quote]Future Crew did not release anything as a group after Scream Tracker 3 (December 1994). While it was never officially dissolved, its members parted ways in the second half of the 1990s. Companies like Futuremark (3DMark), Remedy (Death Rally, Max Payne) and Bitboys (a graphics hardware company) were all started in whole or in part by members of Future Crew.[/quote]
... can't say I'm that suprised :D But Future Crew was awesome in the demo world. I still remember the 90's ...
Although the most efficient game I can think of is Frontier: Elite 2. The entire galaxy (and I mean that in realistic proportions) is simulated in 3d, you can go anywhere and it all fits on a single floppy disc.
Worf