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It's a zerg rush!
Lord Refa
Creepy, but in a good way
in Zocalo v2.0
[url]http://kotaku.com/365716/first-look-at-starcraft-ii-zerg[/url]
groovy...
groovy...
Comments
No, but that's been the industry's MO for quite some time. Cranking out sequels.
The crowd's reaction was also a bit subdued if that is any indication.
it does look like zerg swarms have become even bigger in numbers, me likes! :D
When I tell them to patrol from here to there they do it and don't make shorter trips.
Much improvement on the AI is something, the only thing as far as I'm concerned, that needs to be done.
Besides, I never liked playing as them anyway... and I'm sure they will look great splattered all over the ground after I use my siege tanks and [URL="http://starcraft.wikia.com/wiki/Thor"]Thors[/URL]. ;)
I played through Star Craft again (last played it nearly 10 years ago) and Brood Wars for the first time last year, and apart from the story, I found it immensely boring and the game play very repetitive.
[IMG]http://www.omgod.com/albums/ownies/zergrush1.gif[/IMG]
Worf
personally i think i've played through the single player a dozen times. it's fun if you do variations like "do every mission just with marines/ghosts/zerglings/reavers" :p
Worf
Conversational Terrorism, Lunatic Fringe.
You're twisting what I said. I meant that there is very little strategic variation in SC, not like you get in TA or SupCom or quite a few of the other more recent RTS games with more complex game play. It's something about the way the SC missions are designed combined with the fairly simple game mechanics. You're forced to jump through all these stupid contrived hoops (which are repeated over and over throughout the game) to complete the missions.