Issues with your account? Bug us in the Discord!

It's a zerg rush!

Lord RefaLord Refa Creepy, but in a good way
[url]http://kotaku.com/365716/first-look-at-starcraft-ii-zerg[/url]

groovy...

Comments

  • CurZCurZ Resident Hippy
    Is it just me, or does it look like the same old with slightly improved graphics?
  • StingrayStingray Elite Ranger
    [QUOTE=CurZ;170823]Is it just me, or does it look like the same old with slightly improved graphics?[/QUOTE]

    No, but that's been the industry's MO for quite some time. Cranking out sequels.

    The crowd's reaction was also a bit subdued if that is any indication.
  • pfff who cares about graphics? if the gameplay and the balance is right i wouldn't mind the "old" graphics :)

    it does look like zerg swarms have become even bigger in numbers, me likes! :D
  • croxiscroxis I am the walrus
    Blizzard doesn't make games with the most advanced graphics to increase their market.
  • I'm hopping for smarter action like not walking into there stronghold ok little group?
    When I tell them to patrol from here to there they do it and don't make shorter trips.

    Much improvement on the AI is something, the only thing as far as I'm concerned, that needs to be done.
  • Space GhostSpace Ghost Elite Ranger
    I don't think they looked bad. It's hard to see the individual Zerg because most of them are so small. I bet there is more detail when you get in close. The cumulative effect seems nice.

    Besides, I never liked playing as them anyway... and I'm sure they will look great splattered all over the ground after I use my siege tanks and [URL="http://starcraft.wikia.com/wiki/Thor"]Thors[/URL]. ;)
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    [QUOTE=wiseguy;170826]pfff who cares about graphics? if the gameplay and the balance is right i wouldn't mind the "old" graphics :)[/QUOTE]

    I played through Star Craft again (last played it nearly 10 years ago) and Brood Wars for the first time last year, and apart from the story, I found it immensely boring and the game play very repetitive.
  • SanfamSanfam I like clocks.
    The single fact that is worth blind support is that this is a Blizzard game. They are a company whose attention to detail and aim for a superbly balanced user experience has produced consistent quality for a over a decade now. There's no reason for this to suddenly be bad.

    [IMG]http://www.omgod.com/albums/ownies/zergrush1.gif[/IMG]
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    Not at all. I'm sure it'll be a very good game. I've just been spoiled by TA and SupCom when it comes to RTS games. :)
  • C_MonC_Mon A Genuine Sucker
    I just think that every RTS game that is played with a view from above should have the SupCom zoom system.
  • SanfamSanfam I like clocks.
    My post was not addressing yours, Biggles. But like you, I'm not a huge fan of the SC gameplay style. It's just too constrained ;)
  • WORFWORF The Burninator
    [URL="http://www.gametrailers.com/player/31706.html?type="]Here[/URL]'s a proper copy of the trailer...in HD too.

    Worf
  • croxiscroxis I am the walrus
    SC spoiled me for the rest of my life with the zoom feature. Every other game that I love I am starting to hate because it doesn't have it
  • what does it for me is the balance that the game has achieved (not just over the years but pretty much after the first couple of patches). multiplayer just simply works.

    personally i think i've played through the single player a dozen times. it's fun if you do variations like "do every mission just with marines/ghosts/zerglings/reavers" :p
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    I tried that and I still found it boring. :) It's the endless repetition of "send some resource gatherers to the crystals/gas geysers, build up your base and defenses, build a pile of units attack." There's very little deviation from that, even if you try to spice things up.
  • WORFWORF The Burninator
    If you're going to be like that, you could say that just about every game is an endless repetition of key pressing and mouse clicking. Or in the case of console games, button pressing.

    Worf
  • StingrayStingray Elite Ranger
    There are also plenty of RTS games that skip the resource gathering altogether and you have to make do with what you get at the start of the battle and if you are lucky you'll get reinforcements later on.
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    [QUOTE=WORF;170859]If you're going to be like that, you could say that just about every game is an endless repetition of key pressing and mouse clicking. Or in the case of console games, button pressing.[/QUOTE]

    Conversational Terrorism, Lunatic Fringe.

    You're twisting what I said. I meant that there is very little strategic variation in SC, not like you get in TA or SupCom or quite a few of the other more recent RTS games with more complex game play. It's something about the way the SC missions are designed combined with the fairly simple game mechanics. You're forced to jump through all these stupid contrived hoops (which are repeated over and over throughout the game) to complete the missions.
Sign In or Register to comment.