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The "B5:The Fall of Night" Team requesting your help!
posting it again.
the team from [url="http://www.b5tfn.com/"]Babylon 5: The Fall of Night [/url] needs help to continue the work. here a quote from the Dev-Team. it was posted over 2 months ago
[quote]The problem is, that we don't have resources to continue. We need artists, modelers, coders... The main problem is with the modelers. If you know such things as box-modeling game models in 3DSMax, then contact us. Otherwise we are sitting on our hands...
[/quote]
EDIT. another helprequest. the team from the armada2 mod is looking for a "Effects and Voices Sound Coordinator and Compiler"
all infos can be found [url="http://www.armadafleetcommand.com/~babylon5/"]here[/url]
[This message has been edited by Alpha-1 (edited 12-30-2002).]
[This message has been edited by Alpha-1 (edited 12-30-2002).]
the team from [url="http://www.b5tfn.com/"]Babylon 5: The Fall of Night [/url] needs help to continue the work. here a quote from the Dev-Team. it was posted over 2 months ago
[quote]The problem is, that we don't have resources to continue. We need artists, modelers, coders... The main problem is with the modelers. If you know such things as box-modeling game models in 3DSMax, then contact us. Otherwise we are sitting on our hands...
[/quote]
EDIT. another helprequest. the team from the armada2 mod is looking for a "Effects and Voices Sound Coordinator and Compiler"
all infos can be found [url="http://www.armadafleetcommand.com/~babylon5/"]here[/url]
[This message has been edited by Alpha-1 (edited 12-30-2002).]
[This message has been edited by Alpha-1 (edited 12-30-2002).]
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[b][url="http://www.savefarscape.com/"]SAVE FARSCAPE![/url][/b]
"Isn't the universe an amazing place? I wouldn't live anywhere else! Love to stay! Can't, have to go! Kiss! Kiss! Love! Love! Bye! *kiss*" - G'Kar
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[b]May You Live Forever, and The Last Voice You Hear, Be Mine! [/b]
[quote]The project is not abandoned, but it's in ice due to the lack of people in working (as everyine has their own comings and goings). The persons that we would need are modelers (2 maybe), that can handle 3DSmax well and know about making models (and texturing them) to real-time games.
[/quote]