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stuff (warning: picture-heavy)
RubberEagle
What's a rubber eagle used for, anyway?
I wanted to show a bit of what i'm currently doing to my Viper-model and went looking for a thread to dump it into, but there's no recent thread by me...
So I decided to show a bit of the things i've been doing recently:
(starfields suck, not really good at doing them)
[URL="http://members.inode.at/clemens.gritsch/stuff/sov_test6_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/sov_test6_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/sov_test9_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/sov_test9_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/sov_test10_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/sov_test10_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/atlantis_001e_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/atlantis_001e_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/daedalus_003b_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/daedalus_003b_thumb.jpg[/IMG][/URL]
and finally, what i actually wanted to post:
[IMG]http://members.inode.at/clemens.gritsch/viper/viper2_wip_88b.jpg[/IMG]
So I decided to show a bit of the things i've been doing recently:
(starfields suck, not really good at doing them)
[URL="http://members.inode.at/clemens.gritsch/stuff/sov_test6_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/sov_test6_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/sov_test9_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/sov_test9_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/sov_test10_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/sov_test10_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/atlantis_001e_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/atlantis_001e_thumb.jpg[/IMG][/URL]
[URL="http://members.inode.at/clemens.gritsch/stuff/daedalus_003b_1600.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/daedalus_003b_thumb.jpg[/IMG][/URL]
and finally, what i actually wanted to post:
[IMG]http://members.inode.at/clemens.gritsch/viper/viper2_wip_88b.jpg[/IMG]
Comments
The Mark II is really good, but I think it needs something on the wing, near the front of the base. Some weathering or panel lines or something. It just looks kind of blank now, and it sucks my eye right to it.
I'm pretty proud of the Ent-E renders. It helps if the model is great ;)
(btw, except for the first pic, no photoshop was used (except for the credits and resizing) to do any post)
The Atlantis pic came to be when i saw some cool atlantis renders at scifi-meshes and got that "i wanna do that too!"-feeling. Unfortunately i could only find this untextured-model. I hoped making a night-render would hide most of the bland-ness, but it didn't help that i switched renderer near the end, and the new one renders brighter than the standard scanline renderer.
The un-weatherdness of the Viper-wing is due to bad specular settings. That's the part i'm currently experimenting with. I've rendered it with another setting on the wing, and it looks entirely different. (Will upload it as soon as i get home). I sometimes think i should re-texture the whole ship (As it was originally intended as a model for freelancer, the textures are all rather low-res), but I'm really proud of some of the textures on it, and at least now i can blame it not beeing photorealistic on the texturesize ;)
Edit: took a bit longer, but here:
[IMG]http://members.inode.at/clemens.gritsch/stuff/viper2_wip_88c.jpg[/IMG]
Something else i'm playing around with:
[URL="http://members.inode.at/clemens.gritsch/stuff/b5_test2c_1024.jpg"][IMG]http://members.inode.at/clemens.gritsch/stuff/b5_test2c_thumb.jpg[/IMG][/URL]
currently just the station, but i'm hoping to add a bit of other stuff too ;)
I need an extra model for a game I'm working on, if you build it ofcourse any credits you wish :)
I need an extra model for a game I'm working on, if you build it ofcourse any credits you wish :)[/QUOTE]
what kind of details would you want in it? (guns, modelled missile launchers and escape pod hatches, antenae, fighter bays)
update:
[IMG]http://members.inode.at/clemens.gritsch/warlock.jpg[/IMG]
update 2:
[IMG]http://members.inode.at/clemens.gritsch/warlock2.jpg[/IMG]
[IMG]http://members.inode.at/clemens.gritsch/warlock_wf.jpg[/IMG]
kinda reminds me a bit of the empire state building...
For what kind of game do you need it? I'm asking, because there's a few details that take up quite a few polygons (the missile-pods for example), but can be easily done with textures if you never get too close to them...
but currently, mostly unoptimized, 4178 faces according to the rendering window (but i'm not sure if it counts triangles or polygons with more vertices)
Edit: Yep, those are triangles. And here are a few images:
[IMG]http://members.inode.at/clemens.gritsch/warlock_11.jpg[/IMG]
[IMG]http://members.inode.at/clemens.gritsch/warlock_12.jpg[/IMG]
[IMG]http://members.inode.at/clemens.gritsch/warlock_13.jpg[/IMG]
Edit2: How would you like the engines?
Like they are, or:
[IMG]http://members.inode.at/clemens.gritsch/eng.jpg[/IMG]
2 is basically 1 with a square (2 triangles) shoved somewhere before the end, while 3 is fully modeled. (there's a limit to how wide the inner-radius is with 2)
[IMG]http://members.inode.at/clemens.gritsch/warlock_16.jpg[/IMG]
this is now 4308 triangles. (interestingly, without the missile-pods, it's 2604. there's obviously a few things there that could be deleted to lower the polycount.)
I'm now gonna start exporting, and checking if everything exports ok..